Stats
From Ragnafied Wiki
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK & MATK
- Split into Status and Weapon components.
- Only WeaponATK/MATK benefits from racial/size/element modifiers (e.g., Hydra Card).
- High-refined, high-level weapons become more valuable.
DEF & MDEF
- Split into Hard and Soft values.
- HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
- SoftDEF = VIT-based, SoftMDEF = INT-based.
Examples:
- 200 HardDEF ≈ 25% reduction
- 400 HardDEF ≈ 40% reduction
Cast Time
- Split into:
\*\* Fixed Cast Time – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
\*\* Variable Cast Time – Affected by both DEX and INT.
\*\* Formula to reduce to zero: (DEX × 2 + INT) ≥ 530
Critical Hits
- Crits now deal +40% damage instead of ignoring DEF.
- Gear/cards can increase Critical Damage beyond 200%.
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |