Stats

From Ragnafied Wiki

โšก Stats Overview

Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!

๐ŸŽฏ Stat Breakdown

๐Ÿ’ช STR (Strength)
โœ… +1 StatusATK per point (melee)
โœ… +0.5% WeaponATK per point (melee)
โœ… +1 StatusATK per 5 points (ranged)
โœ… +30 Weight Limit per point
โ›” No more bonus ATK per 10 STR
๐Ÿƒ AGI (Agility)
โœ… +1 Flee per point
โœ… +ASPD per point
โœ… +1 SoftDEF per 5 points
โค๏ธ VIT (Vitality)
โœ… +1% MaxHP per point
โœ… +2% Healing Item effectiveness per point
โœ… +1% Status resistance per point
โœ… +1 SoftDEF per 2 points
โœ… +1 SoftMDEF & HP Recovery Rate per 5 points
๐Ÿง  INT (Intelligence)
โœ… +1.5 StatusMATK per point
โœ… +1% MaxSP & SP Healing Item effectiveness per point
โœ… Decreases Cast Time per point
โœ… +1 SoftMDEF per 2 points
โœ… +1 SP Recovery Rate per 6 points
โ›” No more MATK bonus at multiples of 5 or 7
๐ŸŽฏ DEX (Dexterity)
โœ… +1 StatusATK per point (ranged)
โœ… +0.5% WeaponATK per point (ranged)
โœ… +1 StatusATK per 5 points (melee)
โœ… +1 HIT, +ASPD per point
โœ… +1 StatusMATK & SoftMDEF per 5 points
โ›” No more ATK bonus per 10 DEX
๐Ÿ€ LUK (Luck)
โœ… +0.3% Critical Rate per point
โœ… +Status resistance per point
โœ… +1 StatusATK, MATK, HIT per 3 points
โœ… +1 Flee, +1% Anti-Crit per 5 points
โœ… +1 Perfect Dodge per 10 points

๐Ÿ”ง Substats

๐Ÿ”„ Renewal Mechanics Changes

Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

โš”๏ธ ATK
  • In Renewal, ATK is split into StatusATK and WeaponATK
  • Both contribute to final damage; StatusATK is doubled
  • Only WeaponATK is affected by racial/size/elemental bonuses
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials
๐Ÿ”ฎ MATK
  • MATK is also split into StatusMATK and WeaponMATK
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level
๐Ÿ›ก๏ธ DEF/MDEF
  • DEF and MDEF are reworked
  • HardDEF/MDEF is no longer capped at 100
  • Its effectiveness scales exponentially
  • Examples:
    • 200 HardDEF = ~25% reduction
    • 400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values
โฑ๏ธ Cast Time
  • Cast Time is now split into:
    • Fixed Cast Time โ€“ not affected by stats
    • Variable Cast Time โ€“ reduced by DEX and INT
  • Formula: (DEX ร— 2 + INT) = 530 to eliminate Variable Cast
  • Some skills now have non-removable fixed cast times
๐ŸŽญ SoftDEF/MDEF
  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
  • Applies a flat damage reduction after HardDEF/MDEF
  • Minimal change from Pre-Renewal mechanics
๐ŸŽฏ Critical
  • Critical hits ignore FLEE, but no longer ignore DEF
  • Base crit damage is 140%, increased with C.RATE
  • With gear/cards, crits can reach or exceed 200% damage

๐ŸŒŸ Trait Stats (Post level 200)

๐Ÿš€ New Attribute System
๐ŸŽฏ Six new stats related to attribute status have been added
๐Ÿ“ˆ Starting at level 200, leveling up grants trait status points instead of original stats
โšก Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
๐ŸŽ“ 4th job classes receive bonus points to these new traits based on Job Level
๐Ÿ’Ž Each new characteristic status has a fixed cost of 1 point per investment
๐Ÿ’ฅ Power (POW)
โœ… Increases status physical attack and Power Attack (P.ATK)
โœ… +5 status physical attack per 1 point
โœ… +1 P.ATK per 3 points
๐Ÿ›ก๏ธ Stamina (STA)
โœ… Increases physical resistance (RES)
โœ… +1 RES per 1 point
โœ… +5 RES per 3 points
๐Ÿง  Wisdom (WIS)
โœ… Increases magic resistance (MRES)
โœ… +1 MRES per 1 point
โœ… +5 MRES per 3 points
๐Ÿ”ฎ Spell (SPL)
โœ… Increases status magic attack and Spell Magic Attack (S.MATK)
โœ… +5 status magic attack per 1 point
โœ… +1 S.MATK per 3 points
๐ŸŽฏ Concentration (CON)
โœ… Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
โœ… +2 HIT per 1 point
โœ… +2 FLEE per 1 point
โœ… +1 P.ATK per 5 points
โœ… +1 S.MATK per 5 points
โœจ Creative (CRT)
โœ… Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
โœ… +1 H.PLUS per 1 point
โœ… +1 C.RATE per 3 points

๐Ÿ“Š Status Breakdown

โš”๏ธ Power Atk (P.ATK)

Final status physical attack and final equipment attack increases by %.

๐Ÿ”ฎ Spell Matk (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

๐Ÿ›ก๏ธ Resist (RES)

Before calculating physical defense, it reduces normal physical damage taken by %.

Note: Resist Penetration effects are limited to 50%.

๐ŸŒ€ Magic Resist (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %.

Note: Magic Resist Penetration effects are limited to 50%.

๐Ÿ’š Heal Plus (H.Plus)

Increases the final heal recovery by %.

This increase is applied after normal heal recovery increasing effects.

๐ŸŽฏ Critical Damage Rate (C.Rate)

Increases the critical damage base percent by %.

At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage