Stats
From Ragnafied Wiki
โก Stats Overview
Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!
๐ฏ Stat Breakdown
๐ช STR (Strength)
| โ | +1 StatusATK per point (melee) |
| โ | +0.5% WeaponATK per point (melee) |
| โ | +1 StatusATK per 5 points (ranged) |
| โ | +30 Weight Limit per point |
| โ | No more bonus ATK per 10 STR |
๐ AGI (Agility)
| โ | +1 Flee per point |
| โ | +ASPD per point |
| โ | +1 SoftDEF per 5 points |
โค๏ธ VIT (Vitality)
| โ | +1% MaxHP per point |
| โ | +2% Healing Item effectiveness per point |
| โ | +1% Status resistance per point |
| โ | +1 SoftDEF per 2 points |
| โ | +1 SoftMDEF & HP Recovery Rate per 5 points |
๐ง INT (Intelligence)
| โ | +1.5 StatusMATK per point |
| โ | +1% MaxSP & SP Healing Item effectiveness per point |
| โ | Decreases Cast Time per point |
| โ | +1 SoftMDEF per 2 points |
| โ | +1 SP Recovery Rate per 6 points |
| โ | No more MATK bonus at multiples of 5 or 7 |
๐ฏ DEX (Dexterity)
| โ | +1 StatusATK per point (ranged) |
| โ | +0.5% WeaponATK per point (ranged) |
| โ | +1 StatusATK per 5 points (melee) |
| โ | +1 HIT, +ASPD per point |
| โ | +1 StatusMATK & SoftMDEF per 5 points |
| โ | No more ATK bonus per 10 DEX |
๐ LUK (Luck)
| โ | +0.3% Critical Rate per point |
| โ | +Status resistance per point |
| โ | +1 StatusATK, MATK, HIT per 3 points |
| โ | +1 Flee, +1% Anti-Crit per 5 points |
| โ | +1 Perfect Dodge per 10 points |
๐ง Substats
๐ Renewal Mechanics Changes
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
โ๏ธ ATK
- In Renewal, ATK is split into StatusATK and WeaponATK
- Both contribute to final damage; StatusATK is doubled
- Only WeaponATK is affected by racial/size/elemental bonuses
- High-level weapons with better ATK/refines are preferred over old 4-slot racials
๐ฎ MATK
- MATK is also split into StatusMATK and WeaponMATK
- Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
- WeaponMATK contributes more to final damage due to variance scaling with weapon level
๐ก๏ธ DEF/MDEF
- DEF and MDEF are reworked
- HardDEF/MDEF is no longer capped at 100
- Its effectiveness scales exponentially
- Examples:
- 200 HardDEF = ~25% reduction
- 400 HardDEF = ~40% reduction
- Many armors now have higher DEF/MDEF values
โฑ๏ธ Cast Time
- Cast Time is now split into:
- Fixed Cast Time โ not affected by stats
- Variable Cast Time โ reduced by DEX and INT
- Formula: (DEX ร 2 + INT) = 530 to eliminate Variable Cast
- Some skills now have non-removable fixed cast times
๐ญ SoftDEF/MDEF
- Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
- Applies a flat damage reduction after HardDEF/MDEF
- Minimal change from Pre-Renewal mechanics
๐ฏ Critical
- Critical hits ignore FLEE, but no longer ignore DEF
- Base crit damage is 140%, increased with C.RATE
- With gear/cards, crits can reach or exceed 200% damage
๐ Trait Stats (Post level 200)
๐ New Attribute System
| ๐ฏ | Six new stats related to attribute status have been added |
| ๐ | Starting at level 200, leveling up grants trait status points instead of original stats |
| โก | Activity Point (AP) is introduced as a new resource mechanic for 4th job skills |
| ๐ | 4th job classes receive bonus points to these new traits based on Job Level |
| ๐ | Each new characteristic status has a fixed cost of 1 point per investment |
๐ฅ Power (POW)
| โ | Increases status physical attack and Power Attack (P.ATK) |
| โ | +5 status physical attack per 1 point |
| โ | +1 P.ATK per 3 points |
๐ก๏ธ Stamina (STA)
| โ | Increases physical resistance (RES) |
| โ | +1 RES per 1 point |
| โ | +5 RES per 3 points |
๐ง Wisdom (WIS)
| โ | Increases magic resistance (MRES) |
| โ | +1 MRES per 1 point |
| โ | +5 MRES per 3 points |
๐ฎ Spell (SPL)
| โ | Increases status magic attack and Spell Magic Attack (S.MATK) |
| โ | +5 status magic attack per 1 point |
| โ | +1 S.MATK per 3 points |
๐ฏ Concentration (CON)
| โ | Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK |
| โ | +2 HIT per 1 point |
| โ | +2 FLEE per 1 point |
| โ | +1 P.ATK per 5 points |
| โ | +1 S.MATK per 5 points |
โจ Creative (CRT)
| โ | Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) |
| โ | +1 H.PLUS per 1 point |
| โ | +1 C.RATE per 3 points |
๐ Status Breakdown
โ๏ธ Power Atk (P.ATK)
Final status physical attack and final equipment attack increases by %.
๐ฎ Spell Matk (S.MATK)
Final status magic attack and final equipment magic attack increases by %.
๐ก๏ธ Resist (RES)
Before calculating physical defense, it reduces normal physical damage taken by %.
Note: Resist Penetration effects are limited to 50%.
๐ Magic Resist (MRES)
Before calculating the magic defense, it reduces the normal magic damage received by %.
Note: Magic Resist Penetration effects are limited to 50%.
๐ Heal Plus (H.Plus)
Increases the final heal recovery by %.
This increase is applied after normal heal recovery increasing effects.
๐ฏ Critical Damage Rate (C.Rate)
Increases the critical damage base percent by %.
At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage
