Stats

From Ragnafied Wiki

Stats Overview

With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.

Stat Breakdown

STR (Strength)

  • +1 StatusATK per point (melee)
  • +0.5% WeaponATK per point (melee)
  • +1 StatusATK per 5 points (ranged)
  • +30 Weight Limit per point
  • No more bonus ATK per 10 STR

AGI (Agility)

  • +1 Flee per point
  • +ASPD per point
  • +1 SoftDEF per 5 points

VIT (Vitality)

  • +1% MaxHP per point
  • +2% Healing Item effectiveness per point
  • +1% status resistance per point
  • +1 SoftDEF per 2 points
  • +1 SoftMDEF & HP Recovery Rate per 5 points

INT (Intelligence)

  • +1.5 StatusMATK per point
  • +1% MaxSP & SP Healing Item effectiveness per point
  • * Cast Time per point
  • +1 SoftMDEF per 2 points
  • +1 SP Recovery Rate per 6 points
  • No more min/max MATK bonus at multiples of 5 or 7

DEX (Dexterity)

  • +1 StatusATK per point (ranged)
  • +0.5% WeaponATK per point (ranged)
  • +1 StatusATK per 5 points (melee)
  • +1 HIT, +ASPD per point
  • +1 StatusMATK & SoftMDEF per 5 points
  • No more ATK bonus per 10 DEX

LUK (Luck)

  • +0.3% Crit Rate per point
  • +Status resistances per point
  • +1 StatusATK, MATK, HIT per 3 points
  • +1 Flee, +1% Anti-Crit per 5 points
  • +1 Perfect Dodge per 10 points

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\= Substats =

\== ATK & MATK ==

  • Split into Status and Weapon components.
  • Only WeaponATK/MATK benefits from racial/size/element modifiers (e.g., Hydra Card).
  • High-refined, high-level weapons become more valuable.

\== DEF & MDEF ==

  • Split into Hard and Soft values.
  • HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
  • SoftDEF = VIT-based, SoftMDEF = INT-based.

Examples:

  • 200 HardDEF ≈ 25% reduction
  • 400 HardDEF ≈ 40% reduction

\== Cast Time ==

  • Split into:
 \*\* Fixed Cast Time – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
 \*\* Variable Cast Time – Affected by both DEX and INT.
 \*\* Formula to reduce to zero: (DEX × 2 + INT) ≥ 530

\== Critical Hits ==

  • Crits now deal +40% damage instead of ignoring DEF.
  • Gear/cards can increase Critical Damage beyond 200%.

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\= Trait Stats (Post-200) =

From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.

| | | | - | ----------------------- | - | --------------------------- | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | |

\== Trait Bonuses ==

  • P.ATK (Power ATK): Boosts final physical damage %
  • S.MATK (Spell MATK): Boosts final magical damage %
  • RES (Resist): Reduces incoming physical damage % (up to 50% pen limit)
  • MRES (Magic Resist): Reduces incoming magical damage % (up to 50% pen limit)
  • H.PLUS (Heal Plus): Increases healing done %
  • C.RATE (Crit Rate): Boosts crit damage %
 * Base Crit Damage = 140%
 * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage)