Stats

From Ragnafied Wiki

โšก Stats Overview

Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!

๐ŸŽฏ Stat Breakdown

๐Ÿ’ช STR (Strength)

  • +1 StatusATK per point (melee)
  • +0.5% WeaponATK per point (melee)
  • +1 StatusATK per 5 points (ranged)
  • +30 Weight Limit per point
  • โ›” No more bonus ATK per 10 STR

๐Ÿƒ AGI (Agility)

  • +1 Flee per point
  • +ASPD per point
  • +1 SoftDEF per 5 points

โค๏ธ VIT (Vitality)

  • +1% MaxHP per point
  • +2% Healing Item effectiveness per point
  • +1% Status resistance per point
  • +1 SoftDEF per 2 points
  • +1 SoftMDEF & HP Recovery Rate per 5 points

๐Ÿง  INT (Intelligence)

  • +1.5 StatusMATK per point
  • +1% MaxSP & SP Healing Item effectiveness per point
  • โณ Decreases Cast Time per point
  • +1 SoftMDEF per 2 points
  • +1 SP Recovery Rate per 6 points
  • โ›” No more MATK bonus at multiples of 5 or 7

๐ŸŽฏ DEX (Dexterity)

  • +1 StatusATK per point (ranged)
  • +0.5% WeaponATK per point (ranged)
  • +1 StatusATK per 5 points (melee)
  • +1 HIT, +ASPD per point
  • +1 StatusMATK & SoftMDEF per 5 points
  • โ›” No more ATK bonus per 10 DEX

๐Ÿ€ LUK (Luck)

  • +0.3% Critical Rate per point
  • +Status resistance per point
  • +1 StatusATK, MATK, HIT per 3 points
  • +1 Flee, +1% Anti-Crit per 5 points
  • +1 Perfect Dodge per 10 points

๐Ÿ”ง Substats

๐Ÿ”„ Renewal Mechanics Changes

Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

โš”๏ธ ATK

  • In Renewal, ATK is split into StatusATK and WeaponATK
  • Both contribute to final damage; StatusATK is doubled
  • Only WeaponATK is affected by racial/size/elemental bonuses
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials

๐Ÿ”ฎ MATK

  • MATK is also split into StatusMATK and WeaponMATK
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level

๐Ÿ›ก๏ธ DEF/MDEF

  • DEF and MDEF are reworked
  • HardDEF/MDEF is no longer capped at 100
  • Its effectiveness scales exponentially
  • Examples:
    200 HardDEF = ~25% reduction
    400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values

โฑ๏ธ Cast Time

  • Cast Time is now split into:
    Fixed Cast Time โ€“ not affected by stats
    Variable Cast Time โ€“ reduced by DEX and INT
  • Formula: (DEX ร— 2 + INT) = 530 to eliminate Variable Cast
  • Some skills now have non-removable fixed cast times

๐ŸŽญ SoftDEF/MDEF

  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
  • Applies a flat damage reduction after HardDEF/MDEF
  • Minimal change from Pre-Renewal mechanics

๐ŸŽฏ Critical

  • Critical hits ignore FLEE, but no longer ignore DEF
  • Base crit damage is 140%, increased with C.RATE
  • With gear/cards, crits can reach or exceed 200% damage

๐ŸŒŸ Trait Stats (Post level 200)

๐Ÿš€ New Attribute System

  • ๐ŸŽฏ
    Six new stats related to attribute status have been added
  • ๐Ÿ“ˆ
    Starting at level 200, leveling up grants trait status points instead of original stats
  • โšก
    Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
  • ๐ŸŽ“
    4th job classes receive bonus points to these new traits based on Job Level
  • ๐Ÿ’Ž
    Each new characteristic status has a fixed cost of 1 point per investment

<img src="LA2NUAYHZ5ZWIHA9UJ97.png" style="max-width: 100%; border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.1);">

๐Ÿ’ฅ Power (POW)

  • Increases status physical attack and Power Attack (P.ATK)
  • +5 status physical attack per 1 point
  • +1 P.ATK per 3 points

๐Ÿ›ก๏ธ Stamina (STA)

  • Increases physical resistance (RES)
  • +1 RES per 1 point
  • +5 RES per 3 points

๐Ÿง  Wisdom (WIS)

  • Increases magic resistance (MRES)
  • +1 MRES per 1 point
  • +5 MRES per 3 points

๐Ÿ”ฎ Spell (SPL)

  • Increases status magic attack and Spell Magic Attack (S.MATK)
  • +5 status magic attack per 1 point
  • +1 S.MATK per 3 points

๐ŸŽฏ Concentration (CON)

  • Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
  • +2 HIT per 1 point
  • +2 FLEE per 1 point
  • +1 P.ATK per 5 points
  • +1 S.MATK per 5 points

โœจ Creative (CRT)

  • Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
  • +1 H.PLUS per 1 point
  • +1 C.RATE per 3 points

๐Ÿ“Š Status Breakdown

โš”๏ธ Power Atk (P.ATK)

Final status physical attack and final equipment attack increases by %.

๐Ÿ”ฎ Spell Matk (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

๐Ÿ›ก๏ธ Resist (RES)

Before calculating physical defense, it reduces normal physical damage taken by %.

Note: Resist Penetration effects are limited to 50%.

๐ŸŒ€ Magic Resist (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %.

Note: Magic Resist Penetration effects are limited to 50%.

๐Ÿ’š Heal Plus (H.Plus)

Increases the final heal recovery by %.

This increase is applied after normal heal recovery increasing effects.

๐ŸŽฏ Critical Damage Rate (C.Rate)

Increases the critical damage base percent by %.

At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage