Stats
โก Stats Overview
๐ฏ Stat Breakdown
๐ช STR (Strength)
- +1 StatusATK per point (melee)
- +0.5% WeaponATK per point (melee)
- +1 StatusATK per 5 points (ranged)
- +30 Weight Limit per point
- โ No more bonus ATK per 10 STR
๐ AGI (Agility)
- +1 Flee per point
- +ASPD per point
- +1 SoftDEF per 5 points
โค๏ธ VIT (Vitality)
- +1% MaxHP per point
- +2% Healing Item effectiveness per point
- +1% Status resistance per point
- +1 SoftDEF per 2 points
- +1 SoftMDEF & HP Recovery Rate per 5 points
๐ง INT (Intelligence)
- +1.5 StatusMATK per point
- +1% MaxSP & SP Healing Item effectiveness per point
- โณ Decreases Cast Time per point
- +1 SoftMDEF per 2 points
- +1 SP Recovery Rate per 6 points
- โ No more MATK bonus at multiples of 5 or 7
๐ฏ DEX (Dexterity)
- +1 StatusATK per point (ranged)
- +0.5% WeaponATK per point (ranged)
- +1 StatusATK per 5 points (melee)
- +1 HIT, +ASPD per point
- +1 StatusMATK & SoftMDEF per 5 points
- โ No more ATK bonus per 10 DEX
๐ LUK (Luck)
- +0.3% Critical Rate per point
- +Status resistance per point
- +1 StatusATK, MATK, HIT per 3 points
- +1 Flee, +1% Anti-Crit per 5 points
- +1 Perfect Dodge per 10 points
๐ง Substats
๐ Renewal Mechanics Changes
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
โ๏ธ ATK
- In Renewal, ATK is split into StatusATK and WeaponATK
- Both contribute to final damage; StatusATK is doubled
- Only WeaponATK is affected by racial/size/elemental bonuses
- High-level weapons with better ATK/refines are preferred over old 4-slot racials
๐ฎ MATK
- MATK is also split into StatusMATK and WeaponMATK
- Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
- WeaponMATK contributes more to final damage due to variance scaling with weapon level
๐ก๏ธ DEF/MDEF
- DEF and MDEF are reworked
- HardDEF/MDEF is no longer capped at 100
- Its effectiveness scales exponentially
- Examples:
200 HardDEF = ~25% reduction400 HardDEF = ~40% reduction
- Many armors now have higher DEF/MDEF values
โฑ๏ธ Cast Time
- Cast Time is now split into:
Fixed Cast Time โ not affected by statsVariable Cast Time โ reduced by DEX and INT
- Formula: (DEX ร 2 + INT) = 530 to eliminate Variable Cast
- Some skills now have non-removable fixed cast times
๐ญ SoftDEF/MDEF
- Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
- Applies a flat damage reduction after HardDEF/MDEF
- Minimal change from Pre-Renewal mechanics
๐ฏ Critical
- Critical hits ignore FLEE, but no longer ignore DEF
- Base crit damage is 140%, increased with C.RATE
- With gear/cards, crits can reach or exceed 200% damage
๐ Trait Stats (Post level 200)
๐ New Attribute System
-
Six new stats related to attribute status have been added
-
Starting at level 200, leveling up grants trait status points instead of original stats
-
Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
-
4th job classes receive bonus points to these new traits based on Job Level
-
Each new characteristic status has a fixed cost of 1 point per investment
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๐ฅ Power (POW)
- Increases status physical attack and Power Attack (P.ATK)
- +5 status physical attack per 1 point
- +1 P.ATK per 3 points
๐ก๏ธ Stamina (STA)
- Increases physical resistance (RES)
- +1 RES per 1 point
- +5 RES per 3 points
๐ง Wisdom (WIS)
- Increases magic resistance (MRES)
- +1 MRES per 1 point
- +5 MRES per 3 points
๐ฎ Spell (SPL)
- Increases status magic attack and Spell Magic Attack (S.MATK)
- +5 status magic attack per 1 point
- +1 S.MATK per 3 points
๐ฏ Concentration (CON)
- Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
- +2 HIT per 1 point
- +2 FLEE per 1 point
- +1 P.ATK per 5 points
- +1 S.MATK per 5 points
โจ Creative (CRT)
- Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
- +1 H.PLUS per 1 point
- +1 C.RATE per 3 points
๐ Status Breakdown
โ๏ธ Power Atk (P.ATK)
Final status physical attack and final equipment attack increases by %.
๐ฎ Spell Matk (S.MATK)
Final status magic attack and final equipment magic attack increases by %.
๐ก๏ธ Resist (RES)
Before calculating physical defense, it reduces normal physical damage taken by %.
Note: Resist Penetration effects are limited to 50%.
๐ Magic Resist (MRES)
Before calculating the magic defense, it reduces the normal magic damage received by %.
Note: Magic Resist Penetration effects are limited to 50%.
๐ Heal Plus (H.Plus)
Increases the final heal recovery by %.
This increase is applied after normal heal recovery increasing effects.
๐ฏ Critical Damage Rate (C.Rate)
Increases the critical damage base percent by %.
