Stats: Difference between revisions
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= Trait Stats (Post-200) = | = Trait Stats (Post-200) = | ||
== Key Points About New Attribute Stats == | |||
* '''Six new stats''' related to attribute status have been added. | |||
* Starting at level '''200''', leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK. | |||
* Instead, '''new trait status points''' are given to distribute among these '''6 new trait statuses'''. | |||
* '''Activity Point (AP)''' is introduced as a new resource mechanic, exclusively used by 4th job skills. | |||
* Unlike old status points, '''attribute status points do not increase gradually with level'''. | |||
* '''4th job classes''' receive bonus points to these new traits based on Job Level. | |||
* Each new characteristic status '''has a fixed cost of 1 point per investment''', unlike existing statuses. | |||
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Revision as of 11:03, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
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| VIT (Vitality) | INT (Intelligence) |
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| DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
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| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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| SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
| Power (POW) / Stamina (STA) | Wisdom (WIS) / Spell (SPL) |
|---|---|
* +5 status physical attack/point * +1 P.ATK/3 points
* +1 RES/point * +5 RES/3 points |
* +1 MRES/point * +5 MRES/3 points
* +5 status magic attack/point * +1 S.MATK/3 points |
| Concentration (CON) / Creative (CRT) | Heal Plus (H.PLUS) / Critical Rate (C.RATE) |
* +2 HIT & FLEE/point * +1 P.ATK & S.MATK/5 points
* Increases Heal Plus & Critical Rate |
* +1 heal recovery/point
* +1 crit rate/3 points * 140% base crit dmg at 0 C.RATE * 150% crit dmg at 10 C.RATE |
| Power Atk (P.ATK) / Resist (RES) | Spell Matk (S.MATK) / Magic Resist (MRES) |
* Final physical attack % increase
* Reduces physical damage before DEF * Resist pen max 50% |
* Final magic attack % increase
* Reduces magic damage before MDEF * Magic resist pen max 50% |
| Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
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