Stats: Difference between revisions
From Ragnafied Wiki
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* In Renewal, ATK is split into | * In Renewal, ATK is split into '''StatusATK''' and '''WeaponATK'''. | ||
* Both contribute to final damage; | * Both contribute to final damage; '''StatusATK is doubled'''. | ||
* Only | * Only '''WeaponATK''' is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker). | ||
* High-level weapons with better ATK/refines are preferred over old 4-slot racials. | * High-level weapons with better ATK/refines are preferred over old 4-slot racials. | ||
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* MATK is also split into | * MATK is also split into '''StatusMATK''' and '''WeaponMATK'''. | ||
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction). | * Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction). | ||
* | * '''WeaponMATK''' contributes more to final damage due to variance scaling with weapon level. | ||
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! style="background:#ffccbc;" | DEF/MDEF | ! style="background:#ffccbc;" | DEF/MDEF | ||
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* DEF and MDEF are reworked: | * DEF and MDEF are reworked: | ||
* | * '''HardDEF/MDEF''' is no longer capped at 100. | ||
* Its effectiveness scales | * Its effectiveness scales '''exponentially'''. | ||
* Examples: | * Examples: | ||
* 200 HardDEF = ~25% reduction | * 200 HardDEF = ~25% reduction | ||
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* Cast Time is now split into: | * Cast Time is now split into: | ||
* | * '''Fixed Cast Time''' – not affected by stats; reduced only via gear or skills. | ||
* | * '''Variable Cast Time''' – reduced by '''DEX''' and '''INT'''. | ||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | * Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | ||
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | * Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | ||
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* Based mostly on '''VIT (SoftDEF)''' and '''INT (SoftMDEF)'''. | * Based mostly on '''VIT (SoftDEF)''' and '''INT (SoftMDEF)'''. | ||
* Applies a | * Applies a '''flat damage reduction''' after HardDEF/MDEF. | ||
* Minimal change from Pre-Renewal mechanics. | * Minimal change from Pre-Renewal mechanics. | ||
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* Critical hits '''ignore FLEE''', but | * Critical hits '''ignore FLEE''', but '''no longer ignore DEF'''. | ||
* Base crit damage is '''140%''', increased with '''C.RATE'''. | * Base crit damage is '''140%''', increased with '''C.RATE'''. | ||
* With gear/cards, crits can reach or exceed | * With gear/cards, crits can reach or exceed '''200%''' damage. | ||
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Revision as of 10:52, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
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| DEX (Dexterity) | LUK (Luck) |
|
|
Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
* HardDEF/MDEF is no longer capped at 100. * Its effectiveness scales exponentially.
* 200 HardDEF = ~25% reduction * 400 HardDEF = ~40% reduction
|
* Fixed Cast Time – not affected by stats; reduced only via gear or skills. * Variable Cast Time – reduced by DEX and INT.
|
| SoftDEF/MDEF | Critical |
|
|
Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |
