Stats: Difference between revisions
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= Substats = | = Substats = | ||
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | ||
== ATK | {| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | ||
! style="width:50%; background:#ffe082;" | ATK | |||
* | ! style="width:50%; background:#81d4fa;" | MATK | ||
* Only | |- | ||
* High- | | style="background:#fff8e1;" | | ||
* In Renewal, ATK is split into **StatusATK** and **WeaponATK**. | |||
= | * Both contribute to final damage; **StatusATK is doubled**. | ||
* Only **WeaponATK** is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker). | |||
* | * High-level weapons with better ATK/refines are preferred over old 4-slot racials. | ||
* HardDEF/MDEF | | style="background:#e1f5fe;" | | ||
* | * MATK is also split into **StatusMATK** and **WeaponMATK**. | ||
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction). | |||
* **WeaponMATK** contributes more to final damage due to variance scaling with weapon level. | |||
|- | |||
* 200 HardDEF | ! style="background:#ffccbc;" | DEF/MDEF | ||
* 400 HardDEF | ! style="background:#c5e1a5;" | Cast Time | ||
|- | |||
= | | style="background:#fbe9e7;" | | ||
* DEF and MDEF are reworked: | |||
* **HardDEF/MDEF** is no longer capped at 100. | |||
* Its effectiveness scales **exponentially**. | |||
* Examples: | |||
* 200 HardDEF = ~25% reduction | |||
* 400 HardDEF = ~40% reduction | |||
== Critical | * Many armors now have higher DEF/MDEF values. | ||
| style="background:#f1f8e9;" | | |||
* | * Cast Time is now split into: | ||
* | * **Fixed Cast Time** – not affected by stats; reduced only via gear or skills. | ||
* **Variable Cast Time** – reduced by **DEX and INT**. | |||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | |||
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | |||
|- | |||
! style="background:#d1c4e9;" | SoftDEF/MDEF | |||
! style="background:#f8bbd0;" | Critical | |||
|- | |||
| style="background:#ede7f6;" | | |||
* Based mostly on **VIT (SoftDEF)** and **INT (SoftMDEF)**. | |||
* Applies a **flat damage reduction** after HardDEF/MDEF. | |||
* Minimal change from Pre-Renewal mechanics. | |||
| style="background:#fce4ec;" | | |||
* Critical hits **ignore FLEE**, but **no longer ignore DEF**. | |||
* Base crit damage is **140%**, increased with **C.RATE**. | |||
* With gear/cards, crits can reach or exceed **200%** damage. | |||
|} | |||
= Trait Stats (Post-200) = | = Trait Stats (Post-200) = | ||
Revision as of 10:50, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
|
| DEX (Dexterity) | LUK (Luck) |
|
|
Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
* **HardDEF/MDEF** is no longer capped at 100. * Its effectiveness scales **exponentially**.
* 200 HardDEF = ~25% reduction * 400 HardDEF = ~40% reduction
|
* **Fixed Cast Time** – not affected by stats; reduced only via gear or skills. * **Variable Cast Time** – reduced by **DEX and INT**.
|
| SoftDEF/MDEF | Critical |
|
|
Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |
