Stats: Difference between revisions
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= Substats = | = Substats = | ||
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | ||
== ATK | {| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | ||
! style="width:50%; background:#ffe082;" | ATK | |||
* | ! style="width:50%; background:#81d4fa;" | MATK | ||
* Only | |- | ||
* High- | | style="background:#fff8e1;" | | ||
* In Renewal, ATK is split into **StatusATK** and **WeaponATK**. | |||
= | * Both contribute to final damage; **StatusATK is doubled**. | ||
* Only **WeaponATK** is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker). | |||
* | * High-level weapons with better ATK/refines are preferred over old 4-slot racials. | ||
* HardDEF/MDEF | | style="background:#e1f5fe;" | | ||
* | * MATK is also split into **StatusMATK** and **WeaponMATK**. | ||
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction). | |||
* **WeaponMATK** contributes more to final damage due to variance scaling with weapon level. | |||
|- | |||
* 200 HardDEF | ! style="background:#ffccbc;" | DEF/MDEF | ||
* 400 HardDEF | ! style="background:#c5e1a5;" | Cast Time | ||
|- | |||
= | | style="background:#fbe9e7;" | | ||
* DEF and MDEF are reworked: | |||
* **HardDEF/MDEF** is no longer capped at 100. | |||
* Its effectiveness scales **exponentially**. | |||
* Examples: | |||
* 200 HardDEF = ~25% reduction | |||
* 400 HardDEF = ~40% reduction | |||
== Critical | * Many armors now have higher DEF/MDEF values. | ||
| style="background:#f1f8e9;" | | |||
* | * Cast Time is now split into: | ||
* | * **Fixed Cast Time** – not affected by stats; reduced only via gear or skills. | ||
* **Variable Cast Time** – reduced by **DEX and INT**. | |||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | |||
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | |||
|- | |||
! style="background:#d1c4e9;" | SoftDEF/MDEF | |||
! style="background:#f8bbd0;" | Critical | |||
|- | |||
| style="background:#ede7f6;" | | |||
* Based mostly on **VIT (SoftDEF)** and **INT (SoftMDEF)**. | |||
* Applies a **flat damage reduction** after HardDEF/MDEF. | |||
* Minimal change from Pre-Renewal mechanics. | |||
| style="background:#fce4ec;" | | |||
* Critical hits **ignore FLEE**, but **no longer ignore DEF**. | |||
* Base crit damage is **140%**, increased with **C.RATE**. | |||
* With gear/cards, crits can reach or exceed **200%** damage. | |||
|} | |||
= Trait Stats (Post-200) = | = Trait Stats (Post-200) = |
Revision as of 10:50, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
---|---|
|
|
DEF/MDEF | Cast Time |
* **HardDEF/MDEF** is no longer capped at 100. * Its effectiveness scales **exponentially**.
* 200 HardDEF = ~25% reduction * 400 HardDEF = ~40% reduction
|
* **Fixed Cast Time** – not affected by stats; reduced only via gear or skills. * **Variable Cast Time** – reduced by **DEX and INT**.
|
SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |