Stats: Difference between revisions

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= Substats =
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* +1 Perfect Dodge per 10 points   
* +1 Perfect Dodge per 10 points   
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= Substats =


== ATK & MATK ==
== ATK & MATK ==

Revision as of 10:43, 3 June 2025


Substats

Stats Stats
STR (Strength)
  • +1 StatusATK per point (melee)
  • +0.5% WeaponATK per point (melee)
  • +1 StatusATK per 5 points (ranged)
  • +30 Weight Limit per point
  • ⛔ No more bonus ATK per 10 STR
AGI (Agility)
  • +1 Flee per point
  • +ASPD per point
  • +1 SoftDEF per 5 points
VIT (Vitality)
  • +1% MaxHP per point
  • +2% Healing Item effectiveness per point
  • +1% Status resistance per point
  • +1 SoftDEF per 2 points
  • +1 SoftMDEF & HP Recovery Rate per 5 points
INT (Intelligence)
  • +1.5 StatusMATK per point
  • +1% MaxSP & SP Healing Item effectiveness per point
  • ⏳ Decreases Cast Time per point
  • +1 SoftMDEF per 2 points
  • +1 SP Recovery Rate per 6 points
  • ⛔ No more MATK bonus at multiples of 5 or 7
DEX (Dexterity)
  • +1 StatusATK per point (ranged)
  • +0.5% WeaponATK per point (ranged)
  • +1 StatusATK per 5 points (melee)
  • +1 HIT, +ASPD per point
  • +1 StatusMATK & SoftMDEF per 5 points
  • ⛔ No more ATK bonus per 10 DEX
LUK (Luck)
  • +0.3% Critical Rate per point
  • +Status resistance per point
  • +1 StatusATK, MATK, HIT per 3 points
  • +1 Flee, +1% Anti-Crit per 5 points
  • +1 Perfect Dodge per 10 points

ATK & MATK

  • Split into Status and Weapon components.
  • Only WeaponATK/MATK benefits from racial/size/element modifiers (e.g., Hydra Card).
  • High-refined, high-level weapons become more valuable.

DEF & MDEF

  • Split into Hard and Soft values.
  • HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
  • SoftDEF = VIT-based, SoftMDEF = INT-based.

Examples:

  • 200 HardDEF ≈ 25% reduction
  • 400 HardDEF ≈ 40% reduction

Cast Time

  • Split into:
 \*\* Fixed Cast Time – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
 \*\* Variable Cast Time – Affected by both DEX and INT.
 \*\* Formula to reduce to zero: (DEX × 2 + INT) ≥ 530

Critical Hits

  • Crits now deal +40% damage instead of ignoring DEF.
  • Gear/cards can increase Critical Damage beyond 200%.

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Trait Stats (Post-200)

From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.

| | | | - | ----------------------- | - | --------------------------- | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | |

Trait Bonuses

  • P.ATK (Power ATK): Boosts final physical damage %
  • S.MATK (Spell MATK): Boosts final magical damage %
  • RES (Resist): Reduces incoming physical damage % (up to 50% pen limit)
  • MRES (Magic Resist): Reduces incoming magical damage % (up to 50% pen limit)
  • H.PLUS (Heal Plus): Increases healing done %
  • C.RATE (Crit Rate): Boosts crit damage %
 * Base Crit Damage = 140%
 * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage)