Stats: Difference between revisions
From Ragnafied Wiki
No edit summary |
|||
Line 3: | Line 3: | ||
With the new level cap, the maximum base stat is now '''130'''. This opens the door to true hybrid builds and expanded customization. | With the new level cap, the maximum base stat is now '''130'''. This opens the door to true hybrid builds and expanded customization. | ||
== Stat | {| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | ||
! style="background:#e0f7fa;" | Stat | |||
'''STR (Strength)''' | ! style="background:#e0f7fa;" | Bonuses | ||
|- | |||
* +1 StatusATK per point (melee) | | style="background:#f1f8e9;" | '''STR (Strength)''' || | ||
* +0.5% WeaponATK per point (melee) | * +1 StatusATK per point (melee) | ||
* +1 StatusATK per 5 points (ranged) | * +0.5% WeaponATK per point (melee) | ||
* +30 Weight Limit per point | * +1 StatusATK per 5 points (ranged) | ||
* No more bonus ATK per 10 STR | * +30 Weight Limit per point | ||
* ⛔ No more bonus ATK per 10 STR | |||
'''AGI (Agility)''' | |- | ||
| style="background:#e8f5e9;" | '''AGI (Agility)''' || | |||
* +1 Flee per point | * +1 Flee per point | ||
* +ASPD per point | * +ASPD per point | ||
* +1 SoftDEF per 5 points | * +1 SoftDEF per 5 points | ||
|- | |||
'''VIT (Vitality)''' | | style="background:#fff3e0;" | '''VIT (Vitality)''' || | ||
* +1% MaxHP per point | |||
* +1% MaxHP per point | * +2% Healing Item effectiveness per point | ||
* +2% Healing Item effectiveness per point | * +1% Status resistance per point | ||
* +1% | * +1 SoftDEF per 2 points | ||
* +1 SoftDEF per 2 points | * +1 SoftMDEF & HP Recovery Rate per 5 points | ||
* +1 SoftMDEF & HP Recovery Rate per 5 points | |- | ||
| style="background:#ede7f6;" | '''INT (Intelligence)''' || | |||
'''INT (Intelligence)''' | * +1.5 StatusMATK per point | ||
* +1% MaxSP & SP Healing Item effectiveness per point | |||
* +1.5 StatusMATK per point | * ⏳ Decreases Cast Time per point | ||
* +1% MaxSP & SP Healing Item effectiveness per point | * +1 SoftMDEF per 2 points | ||
* | * +1 SP Recovery Rate per 6 points | ||
* +1 SoftMDEF per 2 points | * ⛔ No more MATK bonus at multiples of 5 or 7 | ||
* +1 SP Recovery Rate per 6 points | |- | ||
* No more | | style="background:#e3f2fd;" | '''DEX (Dexterity)''' || | ||
* +1 StatusATK per point (ranged) | |||
'''DEX (Dexterity)''' | * +0.5% WeaponATK per point (ranged) | ||
* +1 StatusATK per 5 points (melee) | |||
* +1 StatusATK per point (ranged) | * +1 HIT, +ASPD per point | ||
* +0.5% WeaponATK per point (ranged) | * +1 StatusMATK & SoftMDEF per 5 points | ||
* +1 StatusATK per 5 points (melee) | * ⛔ No more ATK bonus per 10 DEX | ||
* +1 HIT, +ASPD per point | |- | ||
* +1 StatusMATK & SoftMDEF per 5 points | | style="background:#fce4ec;" | '''LUK (Luck)''' || | ||
* No more ATK bonus per 10 DEX | * +0.3% Critical Rate per point | ||
* +Status resistance per point | |||
'''LUK (Luck)''' | * +1 StatusATK, MATK, HIT per 3 points | ||
* +1 Flee, +1% Anti-Crit per 5 points | |||
* +0.3% | * +1 Perfect Dodge per 10 points | ||
* +Status | |} | ||
* +1 StatusATK, MATK, HIT per 3 points | |||
* +1 Flee, +1% Anti-Crit per 5 points | |||
* +1 Perfect Dodge per 10 points | |||
= Substats = | = Substats = |
Revision as of 10:41, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat | Bonuses |
---|---|
STR (Strength) |
|
AGI (Agility) |
|
VIT (Vitality) |
|
INT (Intelligence) |
|
DEX (Dexterity) |
|
LUK (Luck) |
|
Substats
ATK & MATK
- Split into Status and Weapon components.
- Only WeaponATK/MATK benefits from racial/size/element modifiers (e.g., Hydra Card).
- High-refined, high-level weapons become more valuable.
DEF & MDEF
- Split into Hard and Soft values.
- HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
- SoftDEF = VIT-based, SoftMDEF = INT-based.
Examples:
- 200 HardDEF ≈ 25% reduction
- 400 HardDEF ≈ 40% reduction
Cast Time
- Split into:
\*\* Fixed Cast Time – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
\*\* Variable Cast Time – Affected by both DEX and INT.
\*\* Formula to reduce to zero: (DEX × 2 + INT) ≥ 530
Critical Hits
- Crits now deal +40% damage instead of ignoring DEF.
- Gear/cards can increase Critical Damage beyond 200%.
---
Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |