Stats: Difference between revisions
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* +1 C.RATE per 3 points | * +1 C.RATE per 3 points | ||
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Revision as of 11:14, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
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| VIT (Vitality) | INT (Intelligence) |
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| DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
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| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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| SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
| Power (POW) | Stamina (STA) |
|---|---|
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| Wisdom (WIS) | Spell (SPL) |
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| Concentration (CON) | Creative (CRT) |
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| Power Atk (P.ATK) | Spell Matk (S.MATK) |
|---|---|
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Final status physical attack and final equipment attack increases by %. |
Final status magic attack and final equipment magic attack increases by %. |
| Resist (RES) | Magic Resist (MRES) |
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Before calculating physical defense, it reduces normal physical damage taken by %. Note: Resist Penetration effects are limited to 50%. |
Before calculating the magic defense, it reduces the normal magic damage received by %. Note: Magic Resist Penetration effects are limited to 50%. |
| Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
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Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. |
Increases the critical damage base percent by %. At 0 C.RATE, your critical damage is 140%. At 10 C.RATE, your critical damage increases from 140% to 150%. |
