Stats: Difference between revisions
| Line 153: | Line 153: | ||
* +1 H.PLUS per 1 point | * +1 H.PLUS per 1 point | ||
* +1 C.RATE per 3 points | * +1 C.RATE per 3 points | ||
|} | |||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | |||
|- | |||
! style="background:#FFA500; color:#000; border:1px solid #ccc;" | Power Atk (P.ATK) | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Spell Matk (S.MATK) | |||
|- | |||
| style="background:#fff8e1; border:1px solid #ccc;" | | |||
Final status physical attack and final equipment attack increases by %. | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
Final status magic attack and final equipment magic attack increases by %. | |||
|- | |||
! style="background:#FF6347; color:#000; border:1px solid #ccc;" | Resist (RES) | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Magic Resist (MRES) | |||
|- | |||
| style="background:#fff0f0; border:1px solid #ccc;" | | |||
Before calculating physical defense, it reduces normal physical damage taken by %. | |||
'''Note:''' Resist Penetration effects are limited to 50%. | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
Before calculating the magic defense, it reduces the normal magic damage received by %. | |||
'''Note:''' Magic Resist Penetration effects are limited to 50%. | |||
|- | |||
! style="background:#228B22; color:#fff; border:1px solid #ccc;" | Heal Plus (H.Plus) | |||
! style="background:#800080; color:#fff; border:1px solid #ccc;" | Critical Damage Rate (C.Rate) | |||
|- | |||
| style="background:#e6f5e6; border:1px solid #ccc;" | | |||
Increases the final heal recovery by %. | |||
This increase is applied after normal heal recovery increasing effects. | |||
| style="background:#f3e6f3; border:1px solid #ccc;" | | |||
Increases the critical damage base percent by %. | |||
At 0 C.RATE, your critical damage is 140%. | |||
At 10 C.RATE, your critical damage increases from 140% to 150%. | |||
|} | |} | ||
Revision as of 11:14, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
|
| DEX (Dexterity) | LUK (Luck) |
|
|
Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
|
Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
|
| SoftDEF/MDEF | Critical |
|
|
Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
| Power (POW) | Stamina (STA) |
|---|---|
|
|
| Wisdom (WIS) | Spell (SPL) |
|
|
| Concentration (CON) | Creative (CRT) |
|
|
| Power Atk (P.ATK) | Spell Matk (S.MATK) |
|---|---|
|
Final status physical attack and final equipment attack increases by %. |
Final status magic attack and final equipment magic attack increases by %. |
| Resist (RES) | Magic Resist (MRES) |
|
Before calculating physical defense, it reduces normal physical damage taken by %. Note: Resist Penetration effects are limited to 50%. |
Before calculating the magic defense, it reduces the normal magic damage received by %. Note: Magic Resist Penetration effects are limited to 50%. |
| Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
|
Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. |
Increases the critical damage base percent by %. At 0 C.RATE, your critical damage is 140%. At 10 C.RATE, your critical damage increases from 140% to 150%. |
