Stats: Difference between revisions
From Ragnafied Wiki
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! style="background:#FF6347; color:#000; padding:8px; width:50%;" | Stamina (STA) | ! style="background:#FF6347; color:#000; padding:8px; width:50%;" | Stamina (STA) | ||
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* Trait that increases status physical attack and Power Attack (P.ATK) | * Trait that increases status physical attack and Power Attack (P.ATK) | ||
* +5 status physical attack per 1 point | * +5 status physical attack per 1 point | ||
* +1 P.ATK per 3 points | * +1 P.ATK per 3 points | ||
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* Trait that increases physical resistance (RES) | * Trait that increases physical resistance (RES) | ||
* +1 RES per 1 point | * +1 RES per 1 point | ||
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! style="background:#4169E1; color:#fff; padding:8px;" | Spell (SPL) | ! style="background:#4169E1; color:#fff; padding:8px;" | Spell (SPL) | ||
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* Trait that increases magic resistance (MRES) | * Trait that increases magic resistance (MRES) | ||
* +1 MRES per 1 point | * +1 MRES per 1 point | ||
* +5 MRES per 3 points | * +5 MRES per 3 points | ||
| | | bgcolor="#D9E4F5" style="padding:5px;" | ||
* Trait that increases status magic attack and Spell Magic Attack (S.MATK) | * Trait that increases status magic attack and Spell Magic Attack (S.MATK) | ||
* +5 status magic attack per 1 point | * +5 status magic attack per 1 point | ||
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! style="background:#800080; color:#fff; padding:8px;" | Creative (CRT) | ! style="background:#800080; color:#fff; padding:8px;" | Creative (CRT) | ||
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* Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) | * Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) | ||
* +2 HIT per 1 point | * +2 HIT per 1 point | ||
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* +1 P.ATK per 5 points | * +1 P.ATK per 5 points | ||
* +1 S.MATK per 5 points | * +1 S.MATK per 5 points | ||
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* Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | * Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | ||
* +1 H.PLUS per 1 point | * +1 H.PLUS per 1 point | ||
* +1 C.RATE per 3 points | * +1 C.RATE per 3 points | ||
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Revision as of 11:09, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
Power (POW) | Stamina (STA) |
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bgcolor="#FDECEA" style="padding:5px;"
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Wisdom (WIS) | Spell (SPL) |
bgcolor="#E6F0FA" style="padding:5px;"
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bgcolor="#D9E4F5" style="padding:5px;"
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Concentration (CON) | Creative (CRT) |
bgcolor="#DFF0D8" style="padding:5px;"
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bgcolor="#E6D0E6" style="padding:5px;"
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