Stats: Difference between revisions
From Ragnafied Wiki
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! style="background:#FF6347; color:#000; padding:8px; width:50%;" | Stamina (STA) | ! style="background:#FF6347; color:#000; padding:8px; width:50%;" | Stamina (STA) | ||
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* Trait that increases status physical attack and Power Attack (P.ATK) | * Trait that increases status physical attack and Power Attack (P.ATK) | ||
* +5 status physical attack per 1 point | * +5 status physical attack per 1 point | ||
* +1 P.ATK per 3 points | * +1 P.ATK per 3 points | ||
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* Trait that increases physical resistance (RES) | * Trait that increases physical resistance (RES) | ||
* +1 RES per 1 point | * +1 RES per 1 point | ||
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! style="background:#4169E1; color:#fff; padding:8px;" | Spell (SPL) | ! style="background:#4169E1; color:#fff; padding:8px;" | Spell (SPL) | ||
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* Trait that increases magic resistance (MRES) | * Trait that increases magic resistance (MRES) | ||
* +1 MRES per 1 point | * +1 MRES per 1 point | ||
* +5 MRES per 3 points | * +5 MRES per 3 points | ||
| | | bgcolor="#D9E4F5" style="padding:5px;" | ||
* Trait that increases status magic attack and Spell Magic Attack (S.MATK) | * Trait that increases status magic attack and Spell Magic Attack (S.MATK) | ||
* +5 status magic attack per 1 point | * +5 status magic attack per 1 point | ||
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! style="background:#800080; color:#fff; padding:8px;" | Creative (CRT) | ! style="background:#800080; color:#fff; padding:8px;" | Creative (CRT) | ||
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* Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) | * Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) | ||
* +2 HIT per 1 point | * +2 HIT per 1 point | ||
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* +1 P.ATK per 5 points | * +1 P.ATK per 5 points | ||
* +1 S.MATK per 5 points | * +1 S.MATK per 5 points | ||
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* Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | * Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | ||
* +1 H.PLUS per 1 point | * +1 H.PLUS per 1 point | ||
* +1 C.RATE per 3 points | * +1 C.RATE per 3 points | ||
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Revision as of 11:09, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
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| VIT (Vitality) | INT (Intelligence) |
|
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| DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
|
Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
|
| SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
| Power (POW) | Stamina (STA) |
|---|---|
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| Wisdom (WIS) | Spell (SPL) |
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bgcolor="#D9E4F5" style="padding:5px;"
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| Concentration (CON) | Creative (CRT) |
bgcolor="#DFF0D8" style="padding:5px;"
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