Stats: Difference between revisions
From Ragnafied Wiki
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* '''Power (POW)''' | * '''Power (POW)''' | ||
Increases status physical attack by +5 per point | |||
Increases Power Attack (P.ATK) by +1 per 3 points | |||
* '''Stamina (STA)''' | * '''Stamina (STA)''' | ||
Increases physical resistance (RES) | |||
RES +1 per point | |||
RES +5 per 3 points | |||
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* '''Wisdom (WIS)''' | * '''Wisdom (WIS)''' | ||
Increases magic resistance (MRES) | |||
MRES +1 per point | |||
MRES +5 per 3 points | |||
* '''Spell (SPL)''' | * '''Spell (SPL)''' | ||
Increases status magic attack by +5 per point | |||
Increases Spell Magic Attack (S.MATK) by +1 per 3 points | |||
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! style="background:#ce93d8;" | Concentration (CON) / Creative (CRT) | ! style="background:#ce93d8;" | Concentration (CON) / Creative (CRT) | ||
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* '''Concentration (CON)''' | * '''Concentration (CON)''' | ||
Increases Accuracy (HIT) by +2 per point | |||
Increases Evasion (FLEE) by +2 per point | |||
Increases Power Attack (P.ATK) by +1 per 5 points | |||
Increases Spell Magic Attack (S.MATK) by +1 per 5 points | |||
* '''Creative (CRT)''' | * '''Creative (CRT)''' | ||
Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | |||
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* '''Heal Plus (H.PLUS)''' | * '''Heal Plus (H.PLUS)''' | ||
+1 Heal recovery per point | |||
Increase applied after normal healing effects | |||
* '''Critical Rate (C.RATE)''' | * '''Critical Rate (C.RATE)''' | ||
+1 Critical Rate per 3 points | |||
Base critical damage is 140% at 0 C.RATE | |||
Increases to 150% critical damage at 10 C.RATE | |||
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! style="background:#ffcc80;" | Power Atk (P.ATK) / Resist (RES) | ! style="background:#ffcc80;" | Power Atk (P.ATK) / Resist (RES) | ||
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* '''Power Atk (P.ATK)''' | * '''Power Atk (P.ATK)''' | ||
Final status physical attack and equipment attack increase by % | |||
* '''Resist (RES)''' | * '''Resist (RES)''' | ||
Reduces physical damage taken before defense by % | |||
Resist penetration limited to 50% | |||
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* '''Spell Matk (S.MATK)''' | * '''Spell Matk (S.MATK)''' | ||
Final status magic attack and equipment magic attack increase by % | |||
* '''Magic Resist (MRES)''' | * '''Magic Resist (MRES)''' | ||
Reduces magic damage taken before defense by % | |||
Magic resist penetration limited to 50% | |||
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! style="background:#ce93d8;" | Heal Plus (H.Plus) | ! style="background:#ce93d8;" | Heal Plus (H.Plus) | ||
Revision as of 10:59, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
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| VIT (Vitality) | INT (Intelligence) |
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| DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
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| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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| SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| Power (POW) / Stamina (STA) | Wisdom (WIS) / Spell (SPL) |
|---|---|
Increases status physical attack by +5 per point Increases Power Attack (P.ATK) by +1 per 3 points
Increases physical resistance (RES) RES +1 per point RES +5 per 3 points |
Increases magic resistance (MRES) MRES +1 per point MRES +5 per 3 points
Increases status magic attack by +5 per point Increases Spell Magic Attack (S.MATK) by +1 per 3 points |
| Concentration (CON) / Creative (CRT) | Heal Plus (H.PLUS) / Critical Rate (C.RATE) |
Increases Accuracy (HIT) by +2 per point Increases Evasion (FLEE) by +2 per point Increases Power Attack (P.ATK) by +1 per 5 points Increases Spell Magic Attack (S.MATK) by +1 per 5 points
Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) |
+1 Heal recovery per point Increase applied after normal healing effects
+1 Critical Rate per 3 points Base critical damage is 140% at 0 C.RATE Increases to 150% critical damage at 10 C.RATE |
| Power Atk (P.ATK) / Resist (RES) | Spell Matk (S.MATK) / Magic Resist (MRES) |
Final status physical attack and equipment attack increase by %
Reduces physical damage taken before defense by % Resist penetration limited to 50% |
Final status magic attack and equipment magic attack increase by %
Reduces magic damage taken before defense by % Magic resist penetration limited to 50% |
| Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
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