Stats: Difference between revisions
From Ragnafied Wiki
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From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further. | From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further. | ||
{| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | {| class="wikitable" style="width:100%; text-align:left; font-size:95%;" | ||
! style="width:50%; background:# | ! style="width:50%; background:#ffcc80;" | Power (POW) / Stamina (STA) | ||
! style="width:50%; background:# | ! style="width:50%; background:#a5d6a7;" | Wisdom (WIS) / Spell (SPL) | ||
|- | |- | ||
| style="background:# | | style="background:#fff3e0;" | | ||
* | * '''Power (POW)''' | ||
* | * Increases status physical attack by +5 per point | ||
* | * Increases Power Attack (P.ATK) by +1 per 3 points | ||
* | * '''Stamina (STA)''' | ||
| style="background:# | * Increases physical resistance (RES) | ||
* | * RES +1 per point | ||
* | * RES +5 per 3 points | ||
* ''' | | style="background:#e8f5e9;" | | ||
* '''Wisdom (WIS)''' | |||
* Increases magic resistance (MRES) | |||
* MRES +1 per point | |||
* MRES +5 per 3 points | |||
* '''Spell (SPL)''' | |||
* Increases status magic attack by +5 per point | |||
* Increases Spell Magic Attack (S.MATK) by +1 per 3 points | |||
|- | |- | ||
! style="background:# | ! style="background:#ce93d8;" | Concentration (CON) / Creative (CRT) | ||
! style="background:# | ! style="background:#f48fb1;" | Heal Plus (H.PLUS) / Critical Rate (C.RATE) | ||
|- | |- | ||
| style="background:# | | style="background:#f3e5f5;" | | ||
* | * '''Concentration (CON)''' | ||
* Increases Accuracy (HIT) by +2 per point | |||
* | * Increases Evasion (FLEE) by +2 per point | ||
* | * Increases Power Attack (P.ATK) by +1 per 5 points | ||
* | * Increases Spell Magic Attack (S.MATK) by +1 per 5 points | ||
* | * '''Creative (CRT)''' | ||
* Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | |||
| style="background:# | | style="background:#fce4ec;" | | ||
* '''Heal Plus (H.PLUS)''' | |||
* +1 Heal recovery per point | |||
* Increase applied after normal healing effects | |||
* | * '''Critical Rate (C.RATE)''' | ||
* | * +1 Critical Rate per 3 points | ||
* Base critical damage is 140% at 0 C.RATE | |||
* Increases to 150% critical damage at 10 C.RATE | |||
|- | |||
! style="background:#ffcc80;" | Power Atk (P.ATK) / Resist (RES) | |||
! style="background:#a5d6a7;" | Spell Matk (S.MATK) / Magic Resist (MRES) | |||
|- | |||
| style="background:#fff3e0;" | | |||
* '''Power Atk (P.ATK)''' | |||
* Final status physical attack and equipment attack increase by % | |||
* '''Resist (RES)''' | |||
* Reduces physical damage taken before defense by % | |||
* Resist penetration limited to 50% | |||
| style="background:#e8f5e9;" | | |||
* '''Spell Matk (S.MATK)''' | |||
* Final status magic attack and equipment magic attack increase by % | |||
* '''Magic Resist (MRES)''' | |||
* Reduces magic damage taken before defense by % | |||
* Magic resist penetration limited to 50% | |||
|- | |- | ||
! style="background:# | ! style="background:#ce93d8;" | Heal Plus (H.Plus) | ||
! style="background:# | ! style="background:#f48fb1;" | Critical Damage Rate (C.Rate) | ||
|- | |- | ||
| style="background:# | | style="background:#f3e5f5;" | | ||
* | * Increases final healing recovery by % | ||
* | * Applied after normal heal recovery effects | ||
| style="background:#fce4ec;" | | | style="background:#fce4ec;" | | ||
* | * Increases critical damage base percent by % | ||
* | * At 0 C.RATE, critical damage is 140% | ||
* At 10 C.RATE, critical damage increases to 150% | |||
|} | |} | ||
Revision as of 10:58, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
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| DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
|
Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
|
| SoftDEF/MDEF | Critical |
|
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| Power (POW) / Stamina (STA) | Wisdom (WIS) / Spell (SPL) |
|---|---|
* Increases status physical attack by +5 per point * Increases Power Attack (P.ATK) by +1 per 3 points
* Increases physical resistance (RES) * RES +1 per point * RES +5 per 3 points |
* Increases magic resistance (MRES) * MRES +1 per point * MRES +5 per 3 points
* Increases status magic attack by +5 per point * Increases Spell Magic Attack (S.MATK) by +1 per 3 points |
| Concentration (CON) / Creative (CRT) | Heal Plus (H.PLUS) / Critical Rate (C.RATE) |
* Increases Accuracy (HIT) by +2 per point * Increases Evasion (FLEE) by +2 per point * Increases Power Attack (P.ATK) by +1 per 5 points * Increases Spell Magic Attack (S.MATK) by +1 per 5 points
* Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) |
* +1 Heal recovery per point * Increase applied after normal healing effects
* +1 Critical Rate per 3 points * Base critical damage is 140% at 0 C.RATE * Increases to 150% critical damage at 10 C.RATE |
| Power Atk (P.ATK) / Resist (RES) | Spell Matk (S.MATK) / Magic Resist (MRES) |
* Final status physical attack and equipment attack increase by %
* Reduces physical damage taken before defense by % * Resist penetration limited to 50% |
* Final status magic attack and equipment magic attack increase by %
* Reduces magic damage taken before defense by % * Magic resist penetration limited to 50% |
| Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
|
|
