Stats: Difference between revisions
From Ragnafied Wiki
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From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further. | From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further. | ||
{| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | {| class="wikitable" style="width:100%; text-align:left; font-size:95%;" | ||
! style="width:50%; background:# | ! style="width:50%; background:#ffcc80;" | Power (POW) / Stamina (STA) | ||
! style="width:50%; background:# | ! style="width:50%; background:#a5d6a7;" | Wisdom (WIS) / Spell (SPL) | ||
|- | |- | ||
| style="background:# | | style="background:#fff3e0;" | | ||
* | * '''Power (POW)''' | ||
* | * Increases status physical attack by +5 per point | ||
* | * Increases Power Attack (P.ATK) by +1 per 3 points | ||
* | * '''Stamina (STA)''' | ||
| style="background:# | * Increases physical resistance (RES) | ||
* | * RES +1 per point | ||
* | * RES +5 per 3 points | ||
* ''' | | style="background:#e8f5e9;" | | ||
* '''Wisdom (WIS)''' | |||
* Increases magic resistance (MRES) | |||
* MRES +1 per point | |||
* MRES +5 per 3 points | |||
* '''Spell (SPL)''' | |||
* Increases status magic attack by +5 per point | |||
* Increases Spell Magic Attack (S.MATK) by +1 per 3 points | |||
|- | |- | ||
! style="background:# | ! style="background:#ce93d8;" | Concentration (CON) / Creative (CRT) | ||
! style="background:# | ! style="background:#f48fb1;" | Heal Plus (H.PLUS) / Critical Rate (C.RATE) | ||
|- | |- | ||
| style="background:# | | style="background:#f3e5f5;" | | ||
* | * '''Concentration (CON)''' | ||
* Increases Accuracy (HIT) by +2 per point | |||
* | * Increases Evasion (FLEE) by +2 per point | ||
* | * Increases Power Attack (P.ATK) by +1 per 5 points | ||
* | * Increases Spell Magic Attack (S.MATK) by +1 per 5 points | ||
* | * '''Creative (CRT)''' | ||
* Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | |||
| style="background:# | | style="background:#fce4ec;" | | ||
* '''Heal Plus (H.PLUS)''' | |||
* +1 Heal recovery per point | |||
* Increase applied after normal healing effects | |||
* | * '''Critical Rate (C.RATE)''' | ||
* | * +1 Critical Rate per 3 points | ||
* Base critical damage is 140% at 0 C.RATE | |||
* Increases to 150% critical damage at 10 C.RATE | |||
|- | |||
! style="background:#ffcc80;" | Power Atk (P.ATK) / Resist (RES) | |||
! style="background:#a5d6a7;" | Spell Matk (S.MATK) / Magic Resist (MRES) | |||
|- | |||
| style="background:#fff3e0;" | | |||
* '''Power Atk (P.ATK)''' | |||
* Final status physical attack and equipment attack increase by % | |||
* '''Resist (RES)''' | |||
* Reduces physical damage taken before defense by % | |||
* Resist penetration limited to 50% | |||
| style="background:#e8f5e9;" | | |||
* '''Spell Matk (S.MATK)''' | |||
* Final status magic attack and equipment magic attack increase by % | |||
* '''Magic Resist (MRES)''' | |||
* Reduces magic damage taken before defense by % | |||
* Magic resist penetration limited to 50% | |||
|- | |- | ||
! style="background:# | ! style="background:#ce93d8;" | Heal Plus (H.Plus) | ||
! style="background:# | ! style="background:#f48fb1;" | Critical Damage Rate (C.Rate) | ||
|- | |- | ||
| style="background:# | | style="background:#f3e5f5;" | | ||
* | * Increases final healing recovery by % | ||
* | * Applied after normal heal recovery effects | ||
| style="background:#fce4ec;" | | | style="background:#fce4ec;" | | ||
* | * Increases critical damage base percent by % | ||
* | * At 0 C.RATE, critical damage is 140% | ||
* At 10 C.RATE, critical damage increases to 150% | |||
|} | |} |
Revision as of 10:58, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
Power (POW) / Stamina (STA) | Wisdom (WIS) / Spell (SPL) |
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* Increases status physical attack by +5 per point * Increases Power Attack (P.ATK) by +1 per 3 points
* Increases physical resistance (RES) * RES +1 per point * RES +5 per 3 points |
* Increases magic resistance (MRES) * MRES +1 per point * MRES +5 per 3 points
* Increases status magic attack by +5 per point * Increases Spell Magic Attack (S.MATK) by +1 per 3 points |
Concentration (CON) / Creative (CRT) | Heal Plus (H.PLUS) / Critical Rate (C.RATE) |
* Increases Accuracy (HIT) by +2 per point * Increases Evasion (FLEE) by +2 per point * Increases Power Attack (P.ATK) by +1 per 5 points * Increases Spell Magic Attack (S.MATK) by +1 per 5 points
* Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) |
* +1 Heal recovery per point * Increase applied after normal healing effects
* +1 Critical Rate per 3 points * Base critical damage is 140% at 0 C.RATE * Increases to 150% critical damage at 10 C.RATE |
Power Atk (P.ATK) / Resist (RES) | Spell Matk (S.MATK) / Magic Resist (MRES) |
* Final status physical attack and equipment attack increase by %
* Reduces physical damage taken before defense by % * Resist penetration limited to 50% |
* Final status magic attack and equipment magic attack increase by %
* Reduces magic damage taken before defense by % * Magic resist penetration limited to 50% |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
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