Stats: Difference between revisions
From Ragnafied Wiki
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* DEF and MDEF are reworked: | * DEF and MDEF are reworked: | ||
'''HardDEF/MDEF''' is no longer capped at 100. | |||
Its effectiveness scales '''exponentially'''. | |||
* Examples: | * Examples: | ||
200 HardDEF = ~25% reduction | |||
400 HardDEF = ~40% reduction | |||
* Many armors now have higher DEF/MDEF values. | * Many armors now have higher DEF/MDEF values. | ||
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* Cast Time is now split into: | * Cast Time is now split into: | ||
'''Fixed Cast Time''' – not affected by stats; reduced only via gear or skills. | |||
'''Variable Cast Time''' – reduced by '''DEX''' and '''INT'''. | |||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | * Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | ||
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | * Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | ||
Revision as of 10:53, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
|
| DEX (Dexterity) | LUK (Luck) |
|
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
|
Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
|
| SoftDEF/MDEF | Critical |
|
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |
