Stats: Difference between revisions
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* Based mostly on | * Based mostly on '''VIT (SoftDEF)''' and '''INT (SoftMDEF)'''. | ||
* Applies a **flat damage reduction** after HardDEF/MDEF. | * Applies a **flat damage reduction** after HardDEF/MDEF. | ||
* Minimal change from Pre-Renewal mechanics. | * Minimal change from Pre-Renewal mechanics. | ||
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* Critical hits | * Critical hits '''ignore FLEE''', but **no longer ignore DEF**. | ||
* Base crit damage is | * Base crit damage is '''140%''', increased with '''C.RATE'''. | ||
* With gear/cards, crits can reach or exceed **200%** damage. | * With gear/cards, crits can reach or exceed **200%** damage. | ||
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Revision as of 10:52, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
|
| DEX (Dexterity) | LUK (Luck) |
|
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
* **HardDEF/MDEF** is no longer capped at 100. * Its effectiveness scales **exponentially**.
* 200 HardDEF = ~25% reduction * 400 HardDEF = ~40% reduction
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* **Fixed Cast Time** – not affected by stats; reduced only via gear or skills. * **Variable Cast Time** – reduced by **DEX and INT**.
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| SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |
