Stats: Difference between revisions
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== Stat Breakdown == | == Stat Breakdown == | ||
{| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | {| class="wikitable" style="width:100%; text-align:left; font-size: 95%;" | ||
! style="width:50%; background:# | ! style="width:50%; background:#ffe0b2;" | STR (Strength) | ||
! style="width:50%; background:# | ! style="width:50%; background:#c8e6c9;" | AGI (Agility) | ||
|- | |- | ||
| style="background:# | | style="background:#fff3e0;" | | ||
* +1 StatusATK per point (melee) | * +1 StatusATK per point (melee) | ||
* +0.5% WeaponATK per point (melee) | * +0.5% WeaponATK per point (melee) | ||
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* +30 Weight Limit per point | * +30 Weight Limit per point | ||
* ⛔ No more bonus ATK per 10 STR | * ⛔ No more bonus ATK per 10 STR | ||
| style="background:#e8f5e9;" | | | style="background:#e8f5e9;" | | ||
* +1 Flee per point | * +1 Flee per point | ||
* +ASPD per point | * +ASPD per point | ||
* +1 SoftDEF per 5 points | * +1 SoftDEF per 5 points | ||
|- | |- | ||
! style="background:#ef9a9a;" | VIT (Vitality) | |||
! style="background:#bbdefb;" | INT (Intelligence) | |||
|- | |||
| style="background:#ffebee;" | | |||
* +1% MaxHP per point | * +1% MaxHP per point | ||
* +2% Healing Item effectiveness per point | * +2% Healing Item effectiveness per point | ||
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* +1 SoftDEF per 2 points | * +1 SoftDEF per 2 points | ||
* +1 SoftMDEF & HP Recovery Rate per 5 points | * +1 SoftMDEF & HP Recovery Rate per 5 points | ||
| style="background:# | | style="background:#e3f2fd;" | | ||
* +1.5 StatusMATK per point | * +1.5 StatusMATK per point | ||
* +1% MaxSP & SP Healing Item effectiveness per point | * +1% MaxSP & SP Healing Item effectiveness per point | ||
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* ⛔ No more MATK bonus at multiples of 5 or 7 | * ⛔ No more MATK bonus at multiples of 5 or 7 | ||
|- | |- | ||
! style="background:#fff9c4;" | DEX (Dexterity) | |||
! style="background:#e1bee7;" | LUK (Luck) | |||
|- | |||
| style="background:#fffde7;" | | |||
* +1 StatusATK per point (ranged) | * +1 StatusATK per point (ranged) | ||
* +0.5% WeaponATK per point (ranged) | * +0.5% WeaponATK per point (ranged) | ||
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* +1 StatusMATK & SoftMDEF per 5 points | * +1 StatusMATK & SoftMDEF per 5 points | ||
* ⛔ No more ATK bonus per 10 DEX | * ⛔ No more ATK bonus per 10 DEX | ||
| style="background:# | | style="background:#f3e5f5;" | | ||
* +0.3% Critical Rate per point | * +0.3% Critical Rate per point | ||
* +Status resistance per point | * +Status resistance per point | ||
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* +1 Perfect Dodge per 10 points | * +1 Perfect Dodge per 10 points | ||
|} | |} | ||
= Substats = | = Substats = | ||
Revision as of 10:47, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
ATK & MATK
- Split into Status and Weapon components.
- Only WeaponATK/MATK benefits from racial/size/element modifiers (e.g., Hydra Card).
- High-refined, high-level weapons become more valuable.
DEF & MDEF
- Split into Hard and Soft values.
- HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
- SoftDEF = VIT-based, SoftMDEF = INT-based.
Examples:
- 200 HardDEF ≈ 25% reduction
- 400 HardDEF ≈ 40% reduction
Cast Time
- Split into:
\*\* Fixed Cast Time – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
\*\* Variable Cast Time – Affected by both DEX and INT.
\*\* Formula to reduce to zero: (DEX × 2 + INT) ≥ 530
Critical Hits
- Crits now deal +40% damage instead of ignoring DEF.
- Gear/cards can increase Critical Damage beyond 200%.
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |