Stats: Difference between revisions
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= Substats = | |||
== ATK & MATK == | |||
* Split into '''Status''' and '''Weapon''' components. | * Split into '''Status''' and '''Weapon''' components. | ||
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* High-refined, high-level weapons become more valuable. | * High-refined, high-level weapons become more valuable. | ||
== DEF & MDEF == | |||
* Split into '''Hard''' and '''Soft''' values. | * Split into '''Hard''' and '''Soft''' values. | ||
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* 400 HardDEF ≈ 40% reduction | * 400 HardDEF ≈ 40% reduction | ||
== Cast Time == | |||
* Split into: | * Split into: | ||
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\*\* Formula to reduce to zero: <code>(DEX × 2 + INT) ≥ 530</code> | \*\* Formula to reduce to zero: <code>(DEX × 2 + INT) ≥ 530</code> | ||
== Critical Hits == | |||
* Crits now deal '''+40%''' damage instead of ignoring DEF. | * Crits now deal '''+40%''' damage instead of ignoring DEF. | ||
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= Trait Stats (Post-200) = | |||
From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further. | From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further. | ||
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== Trait Bonuses == | |||
* '''P.ATK (Power ATK):''' Boosts final physical damage % | * '''P.ATK (Power ATK):''' Boosts final physical damage % |
Revision as of 10:39, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength)
- +1 StatusATK per point (melee)
- +0.5% WeaponATK per point (melee)
- +1 StatusATK per 5 points (ranged)
- +30 Weight Limit per point
- No more bonus ATK per 10 STR
AGI (Agility)
- +1 Flee per point
- +ASPD per point
- +1 SoftDEF per 5 points
VIT (Vitality)
- +1% MaxHP per point
- +2% Healing Item effectiveness per point
- +1% status resistance per point
- +1 SoftDEF per 2 points
- +1 SoftMDEF & HP Recovery Rate per 5 points
INT (Intelligence)
- +1.5 StatusMATK per point
- +1% MaxSP & SP Healing Item effectiveness per point
- * Cast Time per point
- +1 SoftMDEF per 2 points
- +1 SP Recovery Rate per 6 points
- No more min/max MATK bonus at multiples of 5 or 7
DEX (Dexterity)
- +1 StatusATK per point (ranged)
- +0.5% WeaponATK per point (ranged)
- +1 StatusATK per 5 points (melee)
- +1 HIT, +ASPD per point
- +1 StatusMATK & SoftMDEF per 5 points
- No more ATK bonus per 10 DEX
LUK (Luck)
- +0.3% Crit Rate per point
- +Status resistances per point
- +1 StatusATK, MATK, HIT per 3 points
- +1 Flee, +1% Anti-Crit per 5 points
- +1 Perfect Dodge per 10 points
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Substats
ATK & MATK
- Split into Status and Weapon components.
- Only WeaponATK/MATK benefits from racial/size/element modifiers (e.g., Hydra Card).
- High-refined, high-level weapons become more valuable.
DEF & MDEF
- Split into Hard and Soft values.
- HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
- SoftDEF = VIT-based, SoftMDEF = INT-based.
Examples:
- 200 HardDEF ≈ 25% reduction
- 400 HardDEF ≈ 40% reduction
Cast Time
- Split into:
\*\* Fixed Cast Time – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
\*\* Variable Cast Time – Affected by both DEX and INT.
\*\* Formula to reduce to zero: (DEX × 2 + INT) ≥ 530
Critical Hits
- Crits now deal +40% damage instead of ignoring DEF.
- Gear/cards can increase Critical Damage beyond 200%.
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
| | | | | - | ----------------------- | - | --------------------------- | | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | | |
Trait Bonuses
* Base Crit Damage = 140% * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage) |