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Latest revision as of 10:29, 11 November 2025

⚡ Stats Overview

Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!

🎯 Stat Breakdown

💪 STR (Strength)
+1 StatusATK per point (melee)
+0.5% WeaponATK per point (melee)
+1 StatusATK per 5 points (ranged)
+30 Weight Limit per point
No more bonus ATK per 10 STR
🏃 AGI (Agility)
+1 Flee per point
+ASPD per point
+1 SoftDEF per 5 points
❤️ VIT (Vitality)
+1% MaxHP per point
+2% Healing Item effectiveness per point
+1% Status resistance per point
+1 SoftDEF per 2 points
+1 SoftMDEF & HP Recovery Rate per 5 points
🧠 INT (Intelligence)
+1.5 StatusMATK per point
+1% MaxSP & SP Healing Item effectiveness per point
Decreases Cast Time per point
+1 SoftMDEF per 2 points
+1 SP Recovery Rate per 6 points
No more MATK bonus at multiples of 5 or 7
🎯 DEX (Dexterity)
+1 StatusATK per point (ranged)
+0.5% WeaponATK per point (ranged)
+1 StatusATK per 5 points (melee)
+1 HIT, +ASPD per point
+1 StatusMATK & SoftMDEF per 5 points
No more ATK bonus per 10 DEX
🍀 LUK (Luck)
+0.3% Critical Rate per point
+Status resistance per point
+1 StatusATK, MATK, HIT per 3 points
+1 Flee, +1% Anti-Crit per 5 points
+1 Perfect Dodge per 10 points

🔧 Substats

🔄 Renewal Mechanics Changes

Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

⚔️ ATK
  • In Renewal, ATK is split into StatusATK and WeaponATK
  • Both contribute to final damage; StatusATK is doubled
  • Only WeaponATK is affected by racial/size/elemental bonuses
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials
🔮 MATK
  • MATK is also split into StatusMATK and WeaponMATK
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level
🛡️ DEF/MDEF
  • DEF and MDEF are reworked
  • HardDEF/MDEF is no longer capped at 100
  • Its effectiveness scales exponentially
  • Examples:
    • 200 HardDEF = ~25% reduction
    • 400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values
⏱️ Cast Time
  • Cast Time is now split into:
    • Fixed Cast Time – not affected by stats
    • Variable Cast Time – reduced by DEX and INT
  • Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast
  • Some skills now have non-removable fixed cast times
🎭 SoftDEF/MDEF
  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
  • Applies a flat damage reduction after HardDEF/MDEF
  • Minimal change from Pre-Renewal mechanics
🎯 Critical
  • Critical hits ignore FLEE, but no longer ignore DEF
  • Base crit damage is 140%, increased with C.RATE
  • With gear/cards, crits can reach or exceed 200% damage

🌟 Trait Stats (Post level 200)

🚀 New Attribute System
🎯 Six new stats related to attribute status have been added
📈 Starting at level 200, leveling up grants trait status points instead of original stats
Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
🎓 4th job classes receive bonus points to these new traits based on Job Level
💎 Each new characteristic status has a fixed cost of 1 point per investment
💥 Power (POW)
Increases status physical attack and Power Attack (P.ATK)
+5 status physical attack per 1 point
+1 P.ATK per 3 points
🛡️ Stamina (STA)
Increases physical resistance (RES)
+1 RES per 1 point
+5 RES per 3 points
🧠 Wisdom (WIS)
Increases magic resistance (MRES)
+1 MRES per 1 point
+5 MRES per 3 points
🔮 Spell (SPL)
Increases status magic attack and Spell Magic Attack (S.MATK)
+5 status magic attack per 1 point
+1 S.MATK per 3 points
🎯 Concentration (CON)
Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
+2 HIT per 1 point
+2 FLEE per 1 point
+1 P.ATK per 5 points
+1 S.MATK per 5 points
✨ Creative (CRT)
Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
+1 H.PLUS per 1 point
+1 C.RATE per 3 points

📊 Status Breakdown

⚔️ Power Atk (P.ATK)

Final status physical attack and final equipment attack increases by %.

🔮 Spell Matk (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

🛡️ Resist (RES)

Before calculating physical defense, it reduces normal physical damage taken by %.

Note: Resist Penetration effects are limited to 50%.

🌀 Magic Resist (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %.

Note: Magic Resist Penetration effects are limited to 50%.

💚 Heal Plus (H.Plus)

Increases the final heal recovery by %.

This increase is applied after normal heal recovery increasing effects.

🎯 Critical Damage Rate (C.Rate)

Increases the critical damage base percent by %.

At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage