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Latest revision as of 10:29, 11 November 2025
⚡ Stats Overview
Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!
🎯 Stat Breakdown
💪 STR (Strength)
| ✅ | +1 StatusATK per point (melee) |
| ✅ | +0.5% WeaponATK per point (melee) |
| ✅ | +1 StatusATK per 5 points (ranged) |
| ✅ | +30 Weight Limit per point |
| ⛔ | No more bonus ATK per 10 STR |
🏃 AGI (Agility)
| ✅ | +1 Flee per point |
| ✅ | +ASPD per point |
| ✅ | +1 SoftDEF per 5 points |
❤️ VIT (Vitality)
| ✅ | +1% MaxHP per point |
| ✅ | +2% Healing Item effectiveness per point |
| ✅ | +1% Status resistance per point |
| ✅ | +1 SoftDEF per 2 points |
| ✅ | +1 SoftMDEF & HP Recovery Rate per 5 points |
🧠 INT (Intelligence)
| ✅ | +1.5 StatusMATK per point |
| ✅ | +1% MaxSP & SP Healing Item effectiveness per point |
| ✅ | Decreases Cast Time per point |
| ✅ | +1 SoftMDEF per 2 points |
| ✅ | +1 SP Recovery Rate per 6 points |
| ⛔ | No more MATK bonus at multiples of 5 or 7 |
🎯 DEX (Dexterity)
| ✅ | +1 StatusATK per point (ranged) |
| ✅ | +0.5% WeaponATK per point (ranged) |
| ✅ | +1 StatusATK per 5 points (melee) |
| ✅ | +1 HIT, +ASPD per point |
| ✅ | +1 StatusMATK & SoftMDEF per 5 points |
| ⛔ | No more ATK bonus per 10 DEX |
🍀 LUK (Luck)
| ✅ | +0.3% Critical Rate per point |
| ✅ | +Status resistance per point |
| ✅ | +1 StatusATK, MATK, HIT per 3 points |
| ✅ | +1 Flee, +1% Anti-Crit per 5 points |
| ✅ | +1 Perfect Dodge per 10 points |
🔧 Substats
🔄 Renewal Mechanics Changes
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
⚔️ ATK
- In Renewal, ATK is split into StatusATK and WeaponATK
- Both contribute to final damage; StatusATK is doubled
- Only WeaponATK is affected by racial/size/elemental bonuses
- High-level weapons with better ATK/refines are preferred over old 4-slot racials
🔮 MATK
- MATK is also split into StatusMATK and WeaponMATK
- Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
- WeaponMATK contributes more to final damage due to variance scaling with weapon level
🛡️ DEF/MDEF
- DEF and MDEF are reworked
- HardDEF/MDEF is no longer capped at 100
- Its effectiveness scales exponentially
- Examples:
- 200 HardDEF = ~25% reduction
- 400 HardDEF = ~40% reduction
- Many armors now have higher DEF/MDEF values
⏱️ Cast Time
- Cast Time is now split into:
- Fixed Cast Time – not affected by stats
- Variable Cast Time – reduced by DEX and INT
- Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast
- Some skills now have non-removable fixed cast times
🎭 SoftDEF/MDEF
- Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
- Applies a flat damage reduction after HardDEF/MDEF
- Minimal change from Pre-Renewal mechanics
🎯 Critical
- Critical hits ignore FLEE, but no longer ignore DEF
- Base crit damage is 140%, increased with C.RATE
- With gear/cards, crits can reach or exceed 200% damage
🌟 Trait Stats (Post level 200)
🚀 New Attribute System
| 🎯 | Six new stats related to attribute status have been added |
| 📈 | Starting at level 200, leveling up grants trait status points instead of original stats |
| ⚡ | Activity Point (AP) is introduced as a new resource mechanic for 4th job skills |
| 🎓 | 4th job classes receive bonus points to these new traits based on Job Level |
| 💎 | Each new characteristic status has a fixed cost of 1 point per investment |
💥 Power (POW)
| ✅ | Increases status physical attack and Power Attack (P.ATK) |
| ✅ | +5 status physical attack per 1 point |
| ✅ | +1 P.ATK per 3 points |
🛡️ Stamina (STA)
| ✅ | Increases physical resistance (RES) |
| ✅ | +1 RES per 1 point |
| ✅ | +5 RES per 3 points |
🧠 Wisdom (WIS)
| ✅ | Increases magic resistance (MRES) |
| ✅ | +1 MRES per 1 point |
| ✅ | +5 MRES per 3 points |
🔮 Spell (SPL)
| ✅ | Increases status magic attack and Spell Magic Attack (S.MATK) |
| ✅ | +5 status magic attack per 1 point |
| ✅ | +1 S.MATK per 3 points |
🎯 Concentration (CON)
| ✅ | Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK |
| ✅ | +2 HIT per 1 point |
| ✅ | +2 FLEE per 1 point |
| ✅ | +1 P.ATK per 5 points |
| ✅ | +1 S.MATK per 5 points |
✨ Creative (CRT)
| ✅ | Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) |
| ✅ | +1 H.PLUS per 1 point |
| ✅ | +1 C.RATE per 3 points |
📊 Status Breakdown
⚔️ Power Atk (P.ATK)
Final status physical attack and final equipment attack increases by %.
🔮 Spell Matk (S.MATK)
Final status magic attack and final equipment magic attack increases by %.
🛡️ Resist (RES)
Before calculating physical defense, it reduces normal physical damage taken by %.
Note: Resist Penetration effects are limited to 50%.
🌀 Magic Resist (MRES)
Before calculating the magic defense, it reduces the normal magic damage received by %.
Note: Magic Resist Penetration effects are limited to 50%.
💚 Heal Plus (H.Plus)
Increases the final heal recovery by %.
This increase is applied after normal heal recovery increasing effects.
🎯 Critical Damage Rate (C.Rate)
Increases the critical damage base percent by %.
At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage
