Stats: Difference between revisions

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Created page with "\= Stats Overview = With the new level cap, the maximum base stat is now '''130'''. This opens the door to true hybrid builds and expanded customization. \== Stat Breakdown == '''STR (Strength)''' * +1 StatusATK per point (melee) * +0.5% WeaponATK per point (melee) * +1 StatusATK per 5 points (ranged) * +30 Weight Limit per point * No more bonus ATK per 10 STR '''AGI (Agility)''' * +1 Flee per point * +ASPD per point * +1 SoftDEF per 5 points '''VIT (Vitality)'''..."
 
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\= Stats Overview =
= Stats Overview =


With the new level cap, the maximum base stat is now '''130'''. This opens the door to true hybrid builds and expanded customization.
<div class="ragnawiki-hero">
<div class="ragnawiki-hero-title">Master Your Character Build</div>
<div class="ragnawiki-hero-subtitle">With the new level cap, maximum base stat is now '''130''' - enabling true hybrid builds!</div>
</div>


\== Stat Breakdown ==
== 🎯 Stat Breakdown ==


'''STR (Strength)'''
<div class="ragnawiki-grid">
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">💪 STR (Strength)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1 StatusATK''' per point (melee)
|-
| ✅ || '''+0.5% WeaponATK''' per point (melee)
|-
| ✅ || '''+1 StatusATK''' per 5 points (ranged)
|-
| ✅ || '''+30 Weight Limit''' per point
|-
| ⛔ || No more bonus ATK per 10 STR
|}
</div>
</div>


* +1 StatusATK per point (melee)
<div class="ragnawiki-card">
* +0.5% WeaponATK per point (melee)
<div class="ragnawiki-card-header ragna-green">🏃 AGI (Agility)</div>
* +1 StatusATK per 5 points (ranged)
<div class="ragnawiki-card-content">
* +30 Weight Limit per point
{| class="ragnawiki-list"
* No more bonus ATK per 10 STR
|-
| ✅ || '''+1 Flee''' per point
|-
| ✅ || '''+ASPD''' per point
|-
| ✅ || '''+1 SoftDEF''' per 5 points
|}
</div>
</div>


'''AGI (Agility)'''
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">❤️ VIT (Vitality)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1% MaxHP''' per point
|-
| ✅ || '''+2% Healing Item effectiveness''' per point
|-
| ✅ || '''+1% Status resistance''' per point
|-
| ✅ || '''+1 SoftDEF''' per 2 points
|-
| ✅ || '''+1 SoftMDEF & HP Recovery Rate''' per 5 points
|}
</div>
</div>


* +1 Flee per point
<div class="ragnawiki-card">
* +ASPD per point
<div class="ragnawiki-card-header ragna-blue">🧠 INT (Intelligence)</div>
* +1 SoftDEF per 5 points
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1.5 StatusMATK''' per point
|-
| ✅ || '''+1% MaxSP & SP Healing Item effectiveness''' per point
|-
| ✅ || '''Decreases Cast Time''' per point
|-
| ✅ || '''+1 SoftMDEF''' per 2 points
|-
| ✅ || '''+1 SP Recovery Rate''' per 6 points
|-
| ⛔ || No more MATK bonus at multiples of 5 or 7
|}
</div>
</div>


'''VIT (Vitality)'''
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-yellow">🎯 DEX (Dexterity)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1 StatusATK''' per point (ranged)
|-
| ✅ || '''+0.5% WeaponATK''' per point (ranged)
|-
| ✅ || '''+1 StatusATK''' per 5 points (melee)
|-
| ✅ || '''+1 HIT, +ASPD''' per point
|-
| ✅ || '''+1 StatusMATK & SoftMDEF''' per 5 points
|-
| ⛔ || No more ATK bonus per 10 DEX
|}
</div>
</div>


* +1% MaxHP per point
<div class="ragnawiki-card">
* +2% Healing Item effectiveness per point
<div class="ragnawiki-card-header ragna-purple">🍀 LUK (Luck)</div>
* +1% status resistance per point
<div class="ragnawiki-card-content">
* +1 SoftDEF per 2 points
{| class="ragnawiki-list"
* +1 SoftMDEF & HP Recovery Rate per 5 points
|-
| ✅ || '''+0.3% Critical Rate''' per point
|-
| ✅ || '''+Status resistance''' per point
|-
| ✅ || '''+1 StatusATK, MATK, HIT''' per 3 points
|-
| ✅ || '''+1 Flee, +1% Anti-Crit''' per 5 points
|-
| ✅ || '''+1 Perfect Dodge''' per 10 points
|}
</div>
</div>
</div>


'''INT (Intelligence)'''
== 🔧 Substats ==


* +1.5 StatusMATK per point
<div class="ragnawiki-card">
* +1% MaxSP & SP Healing Item effectiveness per point
<div class="ragnawiki-card-header ragna-brown">🔄 Renewal Mechanics Changes</div>
* * Cast Time per point
<div class="ragnawiki-card-content">
* +1 SoftMDEF per 2 points
Most of these define the main difference between <strong>Pre-Renewal</strong> and <strong>Renewal Mechanics</strong>.
* +1 SP Recovery Rate per 6 points
</div>
* No more min/max MATK bonus at multiples of 5 or 7
</div>


'''DEX (Dexterity)'''
<div class="ragnawiki-grid">
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">⚔️ ATK</div>
<div class="ragnawiki-card-content">
* In Renewal, ATK is split into <strong>StatusATK</strong> and <strong>WeaponATK</strong>
* Both contribute to final damage; <strong>StatusATK is doubled</strong>
* Only <strong>WeaponATK</strong> is affected by racial/size/elemental bonuses
* High-level weapons with better ATK/refines are preferred over old 4-slot racials
</div>
</div>


* +1 StatusATK per point (ranged)
<div class="ragnawiki-card">
* +0.5% WeaponATK per point (ranged)
<div class="ragnawiki-card-header ragna-blue">🔮 MATK</div>
* +1 StatusATK per 5 points (melee)
<div class="ragnawiki-card-content">
* +1 HIT, +ASPD per point
* MATK is also split into <strong>StatusMATK</strong> and <strong>WeaponMATK</strong>
* +1 StatusMATK & SoftMDEF per 5 points
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
* No more ATK bonus per 10 DEX
* <strong>WeaponMATK</strong> contributes more to final damage due to variance scaling with weapon level
</div>
</div>


'''LUK (Luck)'''
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">🛡️ DEF/MDEF</div>
<div class="ragnawiki-card-content">
* DEF and MDEF are reworked
* <strong>HardDEF/MDEF</strong> is no longer capped at 100
* Its effectiveness scales <strong>exponentially</strong>
* <strong>Examples:</strong>
** 200 HardDEF = ~25% reduction
** 400 HardDEF = ~40% reduction
* Many armors now have higher DEF/MDEF values
</div>
</div>


* +0.3% Crit Rate per point
<div class="ragnawiki-card">
* +Status resistances per point
<div class="ragnawiki-card-header ragna-green">⏱️ Cast Time</div>
* +1 StatusATK, MATK, HIT per 3 points
<div class="ragnawiki-card-content">
* +1 Flee, +1% Anti-Crit per 5 points
* Cast Time is now split into:
* +1 Perfect Dodge per 10 points
** <strong>Fixed Cast Time</strong> – not affected by stats
** <strong>Variable Cast Time</strong> – reduced by <strong>DEX</strong> and <strong>INT</strong>
* <strong>Formula:</strong> (DEX × 2 + INT) = 530 to eliminate Variable Cast
* Some skills now have non-removable fixed cast times
</div>
</div>


---
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-purple">🎭 SoftDEF/MDEF</div>
<div class="ragnawiki-card-content">
* Based mostly on <strong>VIT (SoftDEF)</strong> and <strong>INT (SoftMDEF)</strong>
* Applies a <strong>flat damage reduction</strong> after HardDEF/MDEF
* Minimal change from Pre-Renewal mechanics
</div>
</div>


\= Substats =
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-pink">🎯 Critical</div>
<div class="ragnawiki-card-content">
* Critical hits <strong>ignore FLEE</strong>, but <strong>no longer ignore DEF</strong>
* Base crit damage is <strong>140%</strong>, increased with <strong>C.RATE</strong>
* With gear/cards, crits can reach or exceed <strong>200%</strong> damage
</div>
</div>
</div>


\== ATK & MATK ==
== 🌟 Trait Stats (Post level 200) ==


* Split into '''Status''' and '''Weapon''' components.
<div class="ragnawiki-card">
* Only '''WeaponATK/MATK''' benefits from racial/size/element modifiers (e.g., Hydra Card).
<div class="ragnawiki-card-header ragna-brown">🚀 New Attribute System</div>
* High-refined, high-level weapons become more valuable.
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| 🎯 || '''Six new stats''' related to attribute status have been added
|-
| 📈 || Starting at level <strong>200</strong>, leveling up grants <strong>trait status points</strong> instead of original stats
|-
| ⚡ || '''Activity Point (AP)''' is introduced as a new resource mechanic for 4th job skills
|-
| 🎓 || '''4th job classes''' receive bonus points to these new traits based on Job Level
|-
| 💎 || Each new characteristic status has a <strong>fixed cost of 1 point</strong> per investment
|}
</div>
</div>


\== DEF & MDEF ==
<div class="ragnawiki-grid">
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">💥 Power (POW)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases status physical attack and Power Attack (P.ATK)
|-
| ✅ || '''+5 status physical attack''' per 1 point
|-
| ✅ || '''+1 P.ATK''' per 3 points
|}
</div>
</div>


* Split into '''Hard''' and '''Soft''' values.
<div class="ragnawiki-card">
* HardDEF/MDEF now scales non-linearly — high values have diminishing returns.
<div class="ragnawiki-card-header ragna-red">🛡️ Stamina (STA)</div>
* SoftDEF = VIT-based, SoftMDEF = INT-based.
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases physical resistance (RES)
|-
| ✅ || '''+1 RES''' per 1 point
|-
| ✅ || '''+5 RES''' per 3 points
|}
</div>
</div>


'''Examples:'''
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🧠 Wisdom (WIS)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases magic resistance (MRES)
|-
| ✅ || '''+1 MRES''' per 1 point
|-
| ✅ || '''+5 MRES''' per 3 points
|}
</div>
</div>


* 200 HardDEF ≈ 25% reduction
<div class="ragnawiki-card">
* 400 HardDEF ≈ 40% reduction
<div class="ragnawiki-card-header ragna-yellow">🔮 Spell (SPL)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases status magic attack and Spell Magic Attack (S.MATK)
|-
| ✅ || '''+5 status magic attack''' per 1 point
|-
| ✅ || '''+1 S.MATK''' per 3 points
|}
</div>
</div>


\== Cast Time ==
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-green">🎯 Concentration (CON)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
|-
| ✅ || '''+2 HIT''' per 1 point
|-
| ✅ || '''+2 FLEE''' per 1 point
|-
| ✅ || '''+1 P.ATK''' per 5 points
|-
| ✅ || '''+1 S.MATK''' per 5 points
|}
</div>
</div>


* Split into:
<div class="ragnawiki-card">
  \*\* '''Fixed Cast Time''' – Only reducible via specific effects (e.g., Sacrament, Temporal DEX Boots).
<div class="ragnawiki-card-header ragna-purple">✨ Creative (CRT)</div>
  \*\* '''Variable Cast Time''' – Affected by both '''DEX''' and '''INT'''.
<div class="ragnawiki-card-content">
  \*\* Formula to reduce to zero: <code>(DEX × 2 + INT) ≥ 530</code>
{| class="ragnawiki-list"
|-
| ✅ || Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
|-
| ✅ || '''+1 H.PLUS''' per 1 point
|-
| ✅ || '''+1 C.RATE''' per 3 points
|}
</div>
</div>
</div>


\== Critical Hits ==
== 📊 Status Breakdown ==


* Crits now deal '''+40%''' damage instead of ignoring DEF.
<div class="ragnawiki-grid">
* Gear/cards can increase Critical Damage beyond 200%.
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">⚔️ Power Atk (P.ATK)</div>
<div class="ragnawiki-card-content">
Final status physical attack and final equipment attack increases by %.
</div>
</div>


---
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🔮 Spell Matk (S.MATK)</div>
<div class="ragnawiki-card-content">
Final status magic attack and final equipment magic attack increases by %.
</div>
</div>


\= Trait Stats (Post-200) =
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">🛡️ Resist (RES)</div>
<div class="ragnawiki-card-content">
Before calculating physical defense, it reduces normal physical damage taken by %.
<div class="ragnawiki-tip-box">
<strong>Note:</strong> Resist Penetration effects are limited to 50%.
</div>
</div>
</div>


From '''level 200+''', stat points go to new '''Trait Stats'''. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🌀 Magic Resist (MRES)</div>
<div class="ragnawiki-card-content">
Before calculating the magic defense, it reduces the normal magic damage received by %.
<div class="ragnawiki-tip-box">
<strong>Note:</strong> Magic Resist Penetration effects are limited to 50%.
</div>
</div>
</div>


{| class="wikitable" style="text-align\:center; width:100%;"
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-green">💚 Heal Plus (H.Plus)</div>
<div class="ragnawiki-card-content">
Increases the final heal recovery by %.
<div style="font-size: 12px; color: #666; margin-top: 8px;">
This increase is applied after normal heal recovery increasing effects.
</div>
</div>
</div>


| ! Trait !! Effect 1 !! Effect 2 |  |                        |  |                            |
<div class="ragnawiki-card">
| ------------------------------- | - | ----------------------- | - | --------------------------- |
<div class="ragnawiki-card-header ragna-purple">🎯 Critical Damage Rate (C.Rate)</div>
| '''POW (Power)'''              |  | +5 StatusATK per point  |  | +1 P.ATK per 3 pts          |
<div class="ragnawiki-card-content">
| -                              |  |                        |  |                            |
Increases the critical damage base percent by %.
| '''STA (Stamina)'''            |  | +1 RES per point        |  | +5 RES per 3 pts            |
<div style="margin-top: 10px;">
| -                               |  |                        |  |                            |
<div><strong>At 0 C.RATE:</strong> 140% critical damage</div>
| '''WIS (Wisdom)'''              |  | +1 MRES per point      |  | +5 MRES per 3 pts          |
<div><strong>At 10 C.RATE:</strong> 150% critical damage</div>
| -                               |  |                        |  |                            |
</div>
| '''SPL (Spell)'''              |  | +5 StatusMATK per point |  | +1 S.MATK per 3 pts        |
</div>
| -                               |  |                        |  |                            |
</div>
| '''CON (Concentration)'''      |  | +2 HIT & FLEE per point |  | +1 P.ATK & S.MATK per 5 pts |
</div>
| -                              |  |                        |  |                            |
| '''CRT (Creative)'''            |  | +1 Heal Plus per point  |  | +1 C.RATE per 3 pts        |
| }                              |  |                        |  |                            |
 
\== Trait Bonuses ==
 
* '''P.ATK (Power ATK):''' Boosts final physical damage %
* '''S.MATK (Spell MATK):''' Boosts final magical damage %
* '''RES (Resist):''' Reduces incoming physical damage % (up to 50% pen limit)
* '''MRES (Magic Resist):''' Reduces incoming magical damage % (up to 50% pen limit)
* '''H.PLUS (Heal Plus):''' Increases healing done %
* '''C.RATE (Crit Rate):''' Boosts crit damage %
 
  * Base Crit Damage = 140%
  * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage)

Latest revision as of 21:21, 30 September 2025

⚡ Stats Overview

Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!

🎯 Stat Breakdown

💪 STR (Strength)
+1 StatusATK per point (melee)
+0.5% WeaponATK per point (melee)
+1 StatusATK per 5 points (ranged)
+30 Weight Limit per point
No more bonus ATK per 10 STR
🏃 AGI (Agility)
+1 Flee per point
+ASPD per point
+1 SoftDEF per 5 points
❤️ VIT (Vitality)
+1% MaxHP per point
+2% Healing Item effectiveness per point
+1% Status resistance per point
+1 SoftDEF per 2 points
+1 SoftMDEF & HP Recovery Rate per 5 points
🧠 INT (Intelligence)
+1.5 StatusMATK per point
+1% MaxSP & SP Healing Item effectiveness per point
Decreases Cast Time per point
+1 SoftMDEF per 2 points
+1 SP Recovery Rate per 6 points
No more MATK bonus at multiples of 5 or 7
🎯 DEX (Dexterity)
+1 StatusATK per point (ranged)
+0.5% WeaponATK per point (ranged)
+1 StatusATK per 5 points (melee)
+1 HIT, +ASPD per point
+1 StatusMATK & SoftMDEF per 5 points
No more ATK bonus per 10 DEX
🍀 LUK (Luck)
+0.3% Critical Rate per point
+Status resistance per point
+1 StatusATK, MATK, HIT per 3 points
+1 Flee, +1% Anti-Crit per 5 points
+1 Perfect Dodge per 10 points

🔧 Substats

🔄 Renewal Mechanics Changes

Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

⚔️ ATK
  • In Renewal, ATK is split into StatusATK and WeaponATK
  • Both contribute to final damage; StatusATK is doubled
  • Only WeaponATK is affected by racial/size/elemental bonuses
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials
🔮 MATK
  • MATK is also split into StatusMATK and WeaponMATK
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level
🛡️ DEF/MDEF
  • DEF and MDEF are reworked
  • HardDEF/MDEF is no longer capped at 100
  • Its effectiveness scales exponentially
  • Examples:
    • 200 HardDEF = ~25% reduction
    • 400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values
⏱️ Cast Time
  • Cast Time is now split into:
    • Fixed Cast Time – not affected by stats
    • Variable Cast Time – reduced by DEX and INT
  • Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast
  • Some skills now have non-removable fixed cast times
🎭 SoftDEF/MDEF
  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
  • Applies a flat damage reduction after HardDEF/MDEF
  • Minimal change from Pre-Renewal mechanics
🎯 Critical
  • Critical hits ignore FLEE, but no longer ignore DEF
  • Base crit damage is 140%, increased with C.RATE
  • With gear/cards, crits can reach or exceed 200% damage

🌟 Trait Stats (Post level 200)

🚀 New Attribute System
🎯 Six new stats related to attribute status have been added
📈 Starting at level 200, leveling up grants trait status points instead of original stats
Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
🎓 4th job classes receive bonus points to these new traits based on Job Level
💎 Each new characteristic status has a fixed cost of 1 point per investment
💥 Power (POW)
Increases status physical attack and Power Attack (P.ATK)
+5 status physical attack per 1 point
+1 P.ATK per 3 points
🛡️ Stamina (STA)
Increases physical resistance (RES)
+1 RES per 1 point
+5 RES per 3 points
🧠 Wisdom (WIS)
Increases magic resistance (MRES)
+1 MRES per 1 point
+5 MRES per 3 points
🔮 Spell (SPL)
Increases status magic attack and Spell Magic Attack (S.MATK)
+5 status magic attack per 1 point
+1 S.MATK per 3 points
🎯 Concentration (CON)
Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
+2 HIT per 1 point
+2 FLEE per 1 point
+1 P.ATK per 5 points
+1 S.MATK per 5 points
✨ Creative (CRT)
Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
+1 H.PLUS per 1 point
+1 C.RATE per 3 points

📊 Status Breakdown

⚔️ Power Atk (P.ATK)

Final status physical attack and final equipment attack increases by %.

🔮 Spell Matk (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

🛡️ Resist (RES)

Before calculating physical defense, it reduces normal physical damage taken by %.

Note: Resist Penetration effects are limited to 50%.

🌀 Magic Resist (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %.

Note: Magic Resist Penetration effects are limited to 50%.

💚 Heal Plus (H.Plus)

Increases the final heal recovery by %.

This increase is applied after normal heal recovery increasing effects.

🎯 Critical Damage Rate (C.Rate)

Increases the critical damage base percent by %.

At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage