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= ⚡ Stats Overview =
= ⚡ Stats Overview =


<div class="stats-container">
<div class="ragnawiki-hero">
 
<div class="ragnawiki-hero-title">Master Your Character Build</div>
<div class="hero-section" style="background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); color: white; padding: 25px; border-radius: 12px; text-align: center; margin: 20px 0;">
<div class="ragnawiki-hero-subtitle">With the new level cap, maximum base stat is now '''130''' - enabling true hybrid builds!</div>
<div style="font-size: 26px; font-weight: bold; margin-bottom: 10px;">Master Your Character Build</div>
<div style="font-size: 16px; opacity: 0.9;">With the new level cap, maximum base stat is now '''130''' - enabling true hybrid builds!</div>
</div>
</div>


== 🎯 Stat Breakdown ==
== 🎯 Stat Breakdown ==


<div class="stats-grid">
<div class="ragnawiki-grid">
<div class="stat-card">
<div class="ragnawiki-card">
<div class="stat-header" style="background: linear-gradient(135deg, #ff9800, #f57c00);">
<div class="ragnawiki-card-header ragna-orange">💪 STR (Strength)</div>
💪 STR (Strength)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="stat-content">
|-
<ul class="stat-list">
| ✅ || '''+1 StatusATK''' per point (melee)
<li><strong>+1 StatusATK</strong> per point (melee)</li>
|-
<li><strong>+0.5% WeaponATK</strong> per point (melee)</li>
| ✅ || '''+0.5% WeaponATK''' per point (melee)
<li><strong>+1 StatusATK</strong> per 5 points (ranged)</li>
|-
<li><strong>+30 Weight Limit</strong> per point</li>
| ✅ || '''+1 StatusATK''' per 5 points (ranged)
<li class="negative">⛔ No more bonus ATK per 10 STR</li>
|-
</ul>
| ✅ || '''+30 Weight Limit''' per point
|-
| || No more bonus ATK per 10 STR
|}
</div>
</div>
</div>
</div>


<div class="stat-card">
<div class="ragnawiki-card">
<div class="stat-header" style="background: linear-gradient(135deg, #4caf50, #388e3c);">
<div class="ragnawiki-card-header ragna-green">🏃 AGI (Agility)</div>
🏃 AGI (Agility)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="stat-content">
|-
<ul class="stat-list">
| ✅ || '''+1 Flee''' per point
<li><strong>+1 Flee</strong> per point</li>
|-
<li><strong>+ASPD</strong> per point</li>
| ✅ || '''+ASPD''' per point
<li><strong>+1 SoftDEF</strong> per 5 points</li>
|-
</ul>
| ✅ || '''+1 SoftDEF''' per 5 points
|}
</div>
</div>
</div>
</div>


<div class="stat-card">
<div class="ragnawiki-card">
<div class="stat-header" style="background: linear-gradient(135deg, #f44336, #d32f2f);">
<div class="ragnawiki-card-header ragna-red">❤️ VIT (Vitality)</div>
❤️ VIT (Vitality)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="stat-content">
|-
<ul class="stat-list">
| ✅ || '''+1% MaxHP''' per point
<li><strong>+1% MaxHP</strong> per point</li>
|-
<li><strong>+2% Healing Item effectiveness</strong> per point</li>
| ✅ || '''+2% Healing Item effectiveness''' per point
<li><strong>+1% Status resistance</strong> per point</li>
|-
<li><strong>+1 SoftDEF</strong> per 2 points</li>
| ✅ || '''+1% Status resistance''' per point
<li><strong>+1 SoftMDEF & HP Recovery Rate</strong> per 5 points</li>
|-
</ul>
| ✅ || '''+1 SoftDEF''' per 2 points
|-
| ✅ || '''+1 SoftMDEF & HP Recovery Rate''' per 5 points
|}
</div>
</div>
</div>
</div>


<div class="stat-card">
<div class="ragnawiki-card">
<div class="stat-header" style="background: linear-gradient(135deg, #2196f3, #1976d2);">
<div class="ragnawiki-card-header ragna-blue">🧠 INT (Intelligence)</div>
🧠 INT (Intelligence)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="stat-content">
|-
<ul class="stat-list">
| ✅ || '''+1.5 StatusMATK''' per point
<li><strong>+1.5 StatusMATK</strong> per point</li>
|-
<li><strong>+1% MaxSP & SP Healing Item effectiveness</strong> per point</li>
| ✅ || '''+1% MaxSP & SP Healing Item effectiveness''' per point
<li>⏳ <strong>Decreases Cast Time</strong> per point</li>
|-
<li><strong>+1 SoftMDEF</strong> per 2 points</li>
| ✅ || '''Decreases Cast Time''' per point
<li><strong>+1 SP Recovery Rate</strong> per 6 points</li>
|-
<li class="negative">⛔ No more MATK bonus at multiples of 5 or 7</li>
| ✅ || '''+1 SoftMDEF''' per 2 points
</ul>
|-
| ✅ || '''+1 SP Recovery Rate''' per 6 points
|-
| || No more MATK bonus at multiples of 5 or 7
|}
</div>
</div>
</div>
</div>


<div class="stat-card">
<div class="ragnawiki-card">
<div class="stat-header" style="background: linear-gradient(135deg, #ffeb3b, #fbc02d);">
<div class="ragnawiki-card-header ragna-yellow">🎯 DEX (Dexterity)</div>
🎯 DEX (Dexterity)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="stat-content">
|-
<ul class="stat-list">
| ✅ || '''+1 StatusATK''' per point (ranged)
<li><strong>+1 StatusATK</strong> per point (ranged)</li>
|-
<li><strong>+0.5% WeaponATK</strong> per point (ranged)</li>
| ✅ || '''+0.5% WeaponATK''' per point (ranged)
<li><strong>+1 StatusATK</strong> per 5 points (melee)</li>
|-
<li><strong>+1 HIT, +ASPD</strong> per point</li>
| ✅ || '''+1 StatusATK''' per 5 points (melee)
<li><strong>+1 StatusMATK & SoftMDEF</strong> per 5 points</li>
|-
<li class="negative">⛔ No more ATK bonus per 10 DEX</li>
| ✅ || '''+1 HIT, +ASPD''' per point
</ul>
|-
| ✅ || '''+1 StatusMATK & SoftMDEF''' per 5 points
|-
| || No more ATK bonus per 10 DEX
|}
</div>
</div>
</div>
</div>


<div class="stat-card">
<div class="ragnawiki-card">
<div class="stat-header" style="background: linear-gradient(135deg, #9c27b0, #7b1fa2);">
<div class="ragnawiki-card-header ragna-purple">🍀 LUK (Luck)</div>
🍀 LUK (Luck)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="stat-content">
|-
<ul class="stat-list">
| ✅ || '''+0.3% Critical Rate''' per point
<li><strong>+0.3% Critical Rate</strong> per point</li>
|-
<li><strong>+Status resistance</strong> per point</li>
| ✅ || '''+Status resistance''' per point
<li><strong>+1 StatusATK, MATK, HIT</strong> per 3 points</li>
|-
<li><strong>+1 Flee, +1% Anti-Crit</strong> per 5 points</li>
| ✅ || '''+1 StatusATK, MATK, HIT''' per 3 points
<li><strong>+1 Perfect Dodge</strong> per 10 points</li>
|-
</ul>
| ✅ || '''+1 Flee, +1% Anti-Crit''' per 5 points
|-
| ✅ || '''+1 Perfect Dodge''' per 10 points
|}
</div>
</div>
</div>
</div>
</div>
</div>


= 🔧 Substats =
== 🔧 Substats ==


<div class="info-card">
<div class="ragnawiki-card">
<div class="card-header" style="background: linear-gradient(135deg, #795548, #5d4037);">
<div class="ragnawiki-card-header ragna-brown">🔄 Renewal Mechanics Changes</div>
🔄 Renewal Mechanics Changes
<div class="ragnawiki-card-content">
</div>
<div class="card-content">
Most of these define the main difference between <strong>Pre-Renewal</strong> and <strong>Renewal Mechanics</strong>.
Most of these define the main difference between <strong>Pre-Renewal</strong> and <strong>Renewal Mechanics</strong>.
</div>
</div>
</div>
</div>


<div class="substats-grid">
<div class="ragnawiki-grid">
<div class="substat-card">
<div class="ragnawiki-card">
<div class="substat-header" style="background: linear-gradient(135deg, #ffb74d, #ff9800);">
<div class="ragnawiki-card-header ragna-orange">⚔️ ATK</div>
⚔️ ATK
<div class="ragnawiki-card-content">
</div>
* In Renewal, ATK is split into <strong>StatusATK</strong> and <strong>WeaponATK</strong>
<div class="substat-content">
* Both contribute to final damage; <strong>StatusATK is doubled</strong>
<ul class="substat-list">
* Only <strong>WeaponATK</strong> is affected by racial/size/elemental bonuses
<li>In Renewal, ATK is split into <strong>StatusATK</strong> and <strong>WeaponATK</strong></li>
* High-level weapons with better ATK/refines are preferred over old 4-slot racials
<li>Both contribute to final damage; <strong>StatusATK is doubled</strong></li>
<li>Only <strong>WeaponATK</strong> is affected by racial/size/elemental bonuses</li>
<li>High-level weapons with better ATK/refines are preferred over old 4-slot racials</li>
</ul>
</div>
</div>
</div>
</div>


<div class="substat-card">
<div class="ragnawiki-card">
<div class="substat-header" style="background: linear-gradient(135deg, #4fc3f7, #29b6f6);">
<div class="ragnawiki-card-header ragna-blue">🔮 MATK</div>
🔮 MATK
<div class="ragnawiki-card-content">
</div>
* MATK is also split into <strong>StatusMATK</strong> and <strong>WeaponMATK</strong>
<div class="substat-content">
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
<ul class="substat-list">
* <strong>WeaponMATK</strong> contributes more to final damage due to variance scaling with weapon level
<li>MATK is also split into <strong>StatusMATK</strong> and <strong>WeaponMATK</strong></li>
<li>Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)</li>
<li><strong>WeaponMATK</strong> contributes more to final damage due to variance scaling with weapon level</li>
</ul>
</div>
</div>
</div>
</div>


<div class="substat-card">
<div class="ragnawiki-card">
<div class="substat-header" style="background: linear-gradient(135deg, #ff8a65, #ff7043);">
<div class="ragnawiki-card-header ragna-red">🛡️ DEF/MDEF</div>
🛡️ DEF/MDEF
<div class="ragnawiki-card-content">
</div>
* DEF and MDEF are reworked
<div class="substat-content">
* <strong>HardDEF/MDEF</strong> is no longer capped at 100
<ul class="substat-list">
* Its effectiveness scales <strong>exponentially</strong>
<li>DEF and MDEF are reworked</li>
* <strong>Examples:</strong>
<li><strong>HardDEF/MDEF</strong> is no longer capped at 100</li>
** 200 HardDEF = ~25% reduction
<li>Its effectiveness scales <strong>exponentially</strong></li>
** 400 HardDEF = ~40% reduction
<li><strong>Examples:</strong>
* Many armors now have higher DEF/MDEF values
  <div style="margin-left: 20px; margin-top: 8px;">
  <div>200 HardDEF = ~25% reduction</div>
  <div>400 HardDEF = ~40% reduction</div>
  </div>
</li>
<li>Many armors now have higher DEF/MDEF values</li>
</ul>
</div>
</div>
</div>
</div>


<div class="substat-card">
<div class="ragnawiki-card">
<div class="substat-header" style="background: linear-gradient(135deg, #aed581, #9ccc65);">
<div class="ragnawiki-card-header ragna-green">⏱️ Cast Time</div>
⏱️ Cast Time
<div class="ragnawiki-card-content">
</div>
* Cast Time is now split into:
<div class="substat-content">
** <strong>Fixed Cast Time</strong> – not affected by stats
<ul class="substat-list">
** <strong>Variable Cast Time</strong> – reduced by <strong>DEX</strong> and <strong>INT</strong>
<li>Cast Time is now split into:
* <strong>Formula:</strong> (DEX × 2 + INT) = 530 to eliminate Variable Cast
  <div style="margin-left: 20px; margin-top: 8px;">
* Some skills now have non-removable fixed cast times
  <div><strong>Fixed Cast Time</strong> – not affected by stats</div>
  <div><strong>Variable Cast Time</strong> – reduced by <strong>DEX</strong> and <strong>INT</strong></div>
  </div>
</li>
<li><strong>Formula:</strong> (DEX × 2 + INT) = 530 to eliminate Variable Cast</li>
<li>Some skills now have non-removable fixed cast times</li>
</ul>
</div>
</div>
</div>
</div>


<div class="substat-card">
<div class="ragnawiki-card">
<div class="substat-header" style="background: linear-gradient(135deg, #ba68c8, #ab47bc);">
<div class="ragnawiki-card-header ragna-purple">🎭 SoftDEF/MDEF</div>
🎭 SoftDEF/MDEF
<div class="ragnawiki-card-content">
</div>
* Based mostly on <strong>VIT (SoftDEF)</strong> and <strong>INT (SoftMDEF)</strong>
<div class="substat-content">
* Applies a <strong>flat damage reduction</strong> after HardDEF/MDEF
<ul class="substat-list">
* Minimal change from Pre-Renewal mechanics
<li>Based mostly on <strong>VIT (SoftDEF)</strong> and <strong>INT (SoftMDEF)</strong></li>
<li>Applies a <strong>flat damage reduction</strong> after HardDEF/MDEF</li>
<li>Minimal change from Pre-Renewal mechanics</li>
</ul>
</div>
</div>
</div>
</div>


<div class="substat-card">
<div class="ragnawiki-card">
<div class="substat-header" style="background: linear-gradient(135deg, #f48fb1, #f06292);">
<div class="ragnawiki-card-header ragna-pink">🎯 Critical</div>
🎯 Critical
<div class="ragnawiki-card-content">
</div>
* Critical hits <strong>ignore FLEE</strong>, but <strong>no longer ignore DEF</strong>
<div class="substat-content">
* Base crit damage is <strong>140%</strong>, increased with <strong>C.RATE</strong>
<ul class="substat-list">
* With gear/cards, crits can reach or exceed <strong>200%</strong> damage
<li>Critical hits <strong>ignore FLEE</strong>, but <strong>no longer ignore DEF</strong></li>
<li>Base crit damage is <strong>140%</strong>, increased with <strong>C.RATE</strong></li>
<li>With gear/cards, crits can reach or exceed <strong>200%</strong> damage</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>


= 🌟 Trait Stats (Post level 200) =
== 🌟 Trait Stats (Post level 200) ==


<div class="info-card">
<div class="ragnawiki-card">
<div class="card-header" style="background: linear-gradient(135deg, #8d6e63, #6d4c41);">
<div class="ragnawiki-card-header ragna-brown">🚀 New Attribute System</div>
🚀 New Attribute System
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="card-content">
|-
<div style="display: grid; grid-template-columns: 2fr 1fr; gap: 30px; align-items: center;">
| 🎯 || '''Six new stats''' related to attribute status have been added
<div>
|-
<ul class="modern-list">
| 📈 || Starting at level <strong>200</strong>, leveling up grants <strong>trait status points</strong> instead of original stats
<li class="list-item">
|-
<div class="list-icon">🎯</div>
| || '''Activity Point (AP)''' is introduced as a new resource mechanic for 4th job skills
<div class="list-content"><strong>Six new stats</strong> related to attribute status have been added</div>
|-
</li>
| 🎓 || '''4th job classes''' receive bonus points to these new traits based on Job Level
<li class="list-item">
|-
<div class="list-icon">📈</div>
| 💎 || Each new characteristic status has a <strong>fixed cost of 1 point</strong> per investment
<div class="list-content">Starting at level <strong>200</strong>, leveling up grants <strong>trait status points</strong> instead of original stats</div>
|}
</li>
<li class="list-item">
<div class="list-icon"></div>
<div class="list-content"><strong>Activity Point (AP)</strong> is introduced as a new resource mechanic for 4th job skills</div>
</li>
<li class="list-item">
<div class="list-icon">🎓</div>
<div class="list-content"><strong>4th job classes</strong> receive bonus points to these new traits based on Job Level</div>
</li>
<li class="list-item">
<div class="list-icon">💎</div>
<div class="list-content">Each new characteristic status has a <strong>fixed cost of 1 point</strong> per investment</div>
</li>
</ul>
</div>
<div style="text-align: center;">
<img src="https://imgc1.gnjoy.com/ufile/ro/2020/05/26/LA2NUAYHZ5ZWIHA9UJ97.png" style="max-width: 100%; border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.1);">
</div>
</div>
</div>
</div>
</div>
</div>


<div class="trait-stats-grid">
<div class="ragnawiki-grid">
<div class="trait-card">
<div class="ragnawiki-card">
<div class="trait-header" style="background: linear-gradient(135deg, #ff9800, #f57c00);">
<div class="ragnawiki-card-header ragna-orange">💥 Power (POW)</div>
💥 Power (POW)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="trait-content">
|-
<ul class="trait-list">
| ✅ || Increases status physical attack and Power Attack (P.ATK)
<li>Increases status physical attack and Power Attack (P.ATK)</li>
|-
<li><strong>+5 status physical attack</strong> per 1 point</li>
| ✅ || '''+5 status physical attack''' per 1 point
<li><strong>+1 P.ATK</strong> per 3 points</li>
|-
</ul>
| ✅ || '''+1 P.ATK''' per 3 points
|}
</div>
</div>
</div>
</div>


<div class="trait-card">
<div class="ragnawiki-card">
<div class="trait-header" style="background: linear-gradient(135deg, #f44336, #d32f2f);">
<div class="ragnawiki-card-header ragna-red">🛡️ Stamina (STA)</div>
🛡️ Stamina (STA)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="trait-content">
|-
<ul class="trait-list">
| ✅ || Increases physical resistance (RES)
<li>Increases physical resistance (RES)</li>
|-
<li><strong>+1 RES</strong> per 1 point</li>
| ✅ || '''+1 RES''' per 1 point
<li><strong>+5 RES</strong> per 3 points</li>
|-
</ul>
| ✅ || '''+5 RES''' per 3 points
|}
</div>
</div>
</div>
</div>


<div class="trait-card">
<div class="ragnawiki-card">
<div class="trait-header" style="background: linear-gradient(135deg, #2196f3, #1976d2);">
<div class="ragnawiki-card-header ragna-blue">🧠 Wisdom (WIS)</div>
🧠 Wisdom (WIS)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="trait-content">
|-
<ul class="trait-list">
| ✅ || Increases magic resistance (MRES)
<li>Increases magic resistance (MRES)</li>
|-
<li><strong>+1 MRES</strong> per 1 point</li>
| ✅ || '''+1 MRES''' per 1 point
<li><strong>+5 MRES</strong> per 3 points</li>
|-
</ul>
| ✅ || '''+5 MRES''' per 3 points
|}
</div>
</div>
</div>
</div>


<div class="trait-card">
<div class="ragnawiki-card">
<div class="trait-header" style="background: linear-gradient(135deg, #ffeb3b, #fbc02d);">
<div class="ragnawiki-card-header ragna-yellow">🔮 Spell (SPL)</div>
🔮 Spell (SPL)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="trait-content">
|-
<ul class="trait-list">
| ✅ || Increases status magic attack and Spell Magic Attack (S.MATK)
<li>Increases status magic attack and Spell Magic Attack (S.MATK)</li>
|-
<li><strong>+5 status magic attack</strong> per 1 point</li>
| ✅ || '''+5 status magic attack''' per 1 point
<li><strong>+1 S.MATK</strong> per 3 points</li>
|-
</ul>
| ✅ || '''+1 S.MATK''' per 3 points
|}
</div>
</div>
</div>
</div>


<div class="trait-card">
<div class="ragnawiki-card">
<div class="trait-header" style="background: linear-gradient(135deg, #4caf50, #388e3c);">
<div class="ragnawiki-card-header ragna-green">🎯 Concentration (CON)</div>
🎯 Concentration (CON)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="trait-content">
|-
<ul class="trait-list">
| ✅ || Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
<li>Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK</li>
|-
<li><strong>+2 HIT</strong> per 1 point</li>
| ✅ || '''+2 HIT''' per 1 point
<li><strong>+2 FLEE</strong> per 1 point</li>
|-
<li><strong>+1 P.ATK</strong> per 5 points</li>
| ✅ || '''+2 FLEE''' per 1 point
<li><strong>+1 S.MATK</strong> per 5 points</li>
|-
</ul>
| ✅ || '''+1 P.ATK''' per 5 points
|-
| ✅ || '''+1 S.MATK''' per 5 points
|}
</div>
</div>
</div>
</div>


<div class="trait-card">
<div class="ragnawiki-card">
<div class="trait-header" style="background: linear-gradient(135deg, #9c27b0, #7b1fa2);">
<div class="ragnawiki-card-header ragna-purple">✨ Creative (CRT)</div>
✨ Creative (CRT)
<div class="ragnawiki-card-content">
</div>
{| class="ragnawiki-list"
<div class="trait-content">
|-
<ul class="trait-list">
| ✅ || Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
<li>Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)</li>
|-
<li><strong>+1 H.PLUS</strong> per 1 point</li>
| ✅ || '''+1 H.PLUS''' per 1 point
<li><strong>+1 C.RATE</strong> per 3 points</li>
|-
</ul>
| ✅ || '''+1 C.RATE''' per 3 points
|}
</div>
</div>
</div>
</div>
Line 329: Line 302:
== 📊 Status Breakdown ==
== 📊 Status Breakdown ==


<div class="status-breakdown-grid">
<div class="ragnawiki-grid">
<div class="status-card">
<div class="ragnawiki-card">
<div class="status-header" style="background: linear-gradient(135deg, #ff9800, #f57c00);">
<div class="ragnawiki-card-header ragna-orange">⚔️ Power Atk (P.ATK)</div>
⚔️ Power Atk (P.ATK)
<div class="ragnawiki-card-content">
</div>
<div class="status-content">
Final status physical attack and final equipment attack increases by %.
Final status physical attack and final equipment attack increases by %.
</div>
</div>
</div>
</div>


<div class="status-card">
<div class="ragnawiki-card">
<div class="status-header" style="background: linear-gradient(135deg, #2196f3, #1976d2);">
<div class="ragnawiki-card-header ragna-blue">🔮 Spell Matk (S.MATK)</div>
🔮 Spell Matk (S.MATK)
<div class="ragnawiki-card-content">
</div>
<div class="status-content">
Final status magic attack and final equipment magic attack increases by %.
Final status magic attack and final equipment magic attack increases by %.
</div>
</div>
</div>
</div>


<div class="status-card">
<div class="ragnawiki-card">
<div class="status-header" style="background: linear-gradient(135deg, #f44336, #d32f2f);">
<div class="ragnawiki-card-header ragna-red">🛡️ Resist (RES)</div>
🛡️ Resist (RES)
<div class="ragnawiki-card-content">
</div>
<div class="status-content">
Before calculating physical defense, it reduces normal physical damage taken by %.
Before calculating physical defense, it reduces normal physical damage taken by %.
<div class="note-box" style="background: rgba(244, 67, 54, 0.1); padding: 10px; border-radius: 6px; margin-top: 10px; border-left: 3px solid #f44336;">
<div class="ragnawiki-tip-box">
<strong>Note:</strong> Resist Penetration effects are limited to 50%.
<strong>Note:</strong> Resist Penetration effects are limited to 50%.
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<div class="status-card">
<div class="ragnawiki-card">
<div class="status-header" style="background: linear-gradient(135deg, #2196f3, #1976d2);">
<div class="ragnawiki-card-header ragna-blue">🌀 Magic Resist (MRES)</div>
🌀 Magic Resist (MRES)
<div class="ragnawiki-card-content">
</div>
<div class="status-content">
Before calculating the magic defense, it reduces the normal magic damage received by %.
Before calculating the magic defense, it reduces the normal magic damage received by %.
<div class="note-box" style="background: rgba(33, 150, 243, 0.1); padding: 10px; border-radius: 6px; margin-top: 10px; border-left: 3px solid #2196f3;">
<div class="ragnawiki-tip-box">
<strong>Note:</strong> Magic Resist Penetration effects are limited to 50%.
<strong>Note:</strong> Magic Resist Penetration effects are limited to 50%.
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<div class="status-card">
<div class="ragnawiki-card">
<div class="status-header" style="background: linear-gradient(135deg, #4caf50, #388e3c);">
<div class="ragnawiki-card-header ragna-green">💚 Heal Plus (H.Plus)</div>
💚 Heal Plus (H.Plus)
<div class="ragnawiki-card-content">
</div>
<div class="status-content">
Increases the final heal recovery by %.
Increases the final heal recovery by %.
<div style="font-size: 12px; color: #666; margin-top: 8px;">
<div style="font-size: 12px; color: #666; margin-top: 8px;">
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<div class="status-card">
<div class="ragnawiki-card">
<div class="status-header" style="background: linear-gradient(135deg, #9c27b0, #7b1fa2);">
<div class="ragnawiki-card-header ragna-purple">🎯 Critical Damage Rate (C.Rate)</div>
🎯 Critical Damage Rate (C.Rate)
<div class="ragnawiki-card-content">
</div>
<div class="status-content">
Increases the critical damage base percent by %.
Increases the critical damage base percent by %.
<div style="margin-top: 10px;">
<div style="margin-top: 10px;">
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</div>
</div>
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</div>

Latest revision as of 21:21, 30 September 2025

⚡ Stats Overview

Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!

🎯 Stat Breakdown

💪 STR (Strength)
+1 StatusATK per point (melee)
+0.5% WeaponATK per point (melee)
+1 StatusATK per 5 points (ranged)
+30 Weight Limit per point
No more bonus ATK per 10 STR
🏃 AGI (Agility)
+1 Flee per point
+ASPD per point
+1 SoftDEF per 5 points
❤️ VIT (Vitality)
+1% MaxHP per point
+2% Healing Item effectiveness per point
+1% Status resistance per point
+1 SoftDEF per 2 points
+1 SoftMDEF & HP Recovery Rate per 5 points
🧠 INT (Intelligence)
+1.5 StatusMATK per point
+1% MaxSP & SP Healing Item effectiveness per point
Decreases Cast Time per point
+1 SoftMDEF per 2 points
+1 SP Recovery Rate per 6 points
No more MATK bonus at multiples of 5 or 7
🎯 DEX (Dexterity)
+1 StatusATK per point (ranged)
+0.5% WeaponATK per point (ranged)
+1 StatusATK per 5 points (melee)
+1 HIT, +ASPD per point
+1 StatusMATK & SoftMDEF per 5 points
No more ATK bonus per 10 DEX
🍀 LUK (Luck)
+0.3% Critical Rate per point
+Status resistance per point
+1 StatusATK, MATK, HIT per 3 points
+1 Flee, +1% Anti-Crit per 5 points
+1 Perfect Dodge per 10 points

🔧 Substats

🔄 Renewal Mechanics Changes

Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

⚔️ ATK
  • In Renewal, ATK is split into StatusATK and WeaponATK
  • Both contribute to final damage; StatusATK is doubled
  • Only WeaponATK is affected by racial/size/elemental bonuses
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials
🔮 MATK
  • MATK is also split into StatusMATK and WeaponMATK
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level
🛡️ DEF/MDEF
  • DEF and MDEF are reworked
  • HardDEF/MDEF is no longer capped at 100
  • Its effectiveness scales exponentially
  • Examples:
    • 200 HardDEF = ~25% reduction
    • 400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values
⏱️ Cast Time
  • Cast Time is now split into:
    • Fixed Cast Time – not affected by stats
    • Variable Cast Time – reduced by DEX and INT
  • Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast
  • Some skills now have non-removable fixed cast times
🎭 SoftDEF/MDEF
  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
  • Applies a flat damage reduction after HardDEF/MDEF
  • Minimal change from Pre-Renewal mechanics
🎯 Critical
  • Critical hits ignore FLEE, but no longer ignore DEF
  • Base crit damage is 140%, increased with C.RATE
  • With gear/cards, crits can reach or exceed 200% damage

🌟 Trait Stats (Post level 200)

🚀 New Attribute System
🎯 Six new stats related to attribute status have been added
📈 Starting at level 200, leveling up grants trait status points instead of original stats
Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
🎓 4th job classes receive bonus points to these new traits based on Job Level
💎 Each new characteristic status has a fixed cost of 1 point per investment
💥 Power (POW)
Increases status physical attack and Power Attack (P.ATK)
+5 status physical attack per 1 point
+1 P.ATK per 3 points
🛡️ Stamina (STA)
Increases physical resistance (RES)
+1 RES per 1 point
+5 RES per 3 points
🧠 Wisdom (WIS)
Increases magic resistance (MRES)
+1 MRES per 1 point
+5 MRES per 3 points
🔮 Spell (SPL)
Increases status magic attack and Spell Magic Attack (S.MATK)
+5 status magic attack per 1 point
+1 S.MATK per 3 points
🎯 Concentration (CON)
Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
+2 HIT per 1 point
+2 FLEE per 1 point
+1 P.ATK per 5 points
+1 S.MATK per 5 points
✨ Creative (CRT)
Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
+1 H.PLUS per 1 point
+1 C.RATE per 3 points

📊 Status Breakdown

⚔️ Power Atk (P.ATK)

Final status physical attack and final equipment attack increases by %.

🔮 Spell Matk (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

🛡️ Resist (RES)

Before calculating physical defense, it reduces normal physical damage taken by %.

Note: Resist Penetration effects are limited to 50%.

🌀 Magic Resist (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %.

Note: Magic Resist Penetration effects are limited to 50%.

💚 Heal Plus (H.Plus)

Increases the final heal recovery by %.

This increase is applied after normal heal recovery increasing effects.

🎯 Critical Damage Rate (C.Rate)

Increases the critical damage base percent by %.

At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage