Stats: Difference between revisions
(4 intermediate revisions by the same user not shown) | |||
Line 55: | Line 55: | ||
= Substats = | = Substats = | ||
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | Aside from Stats, several Substats were also drastically changed. | ||
Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | |||
{| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;" | {| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;" | ||
! style="width:50%; background:#ffe082;" | ATK | ! style="width:50%; background:#ffe082;" | ATK | ||
Line 117: | Line 119: | ||
https://imgc1.gnjoy.com/ufile/ro/2020/05/26/LA2NUAYHZ5ZWIHA9UJ97.png | https://imgc1.gnjoy.com/ufile/ro/2020/05/26/LA2NUAYHZ5ZWIHA9UJ97.png | ||
|} | |} | ||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | {| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | ||
Line 160: | Line 161: | ||
|} | |} | ||
---- | |||
* Status breakdown | |||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | {| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | ||
|- | |- |
Latest revision as of 11:34, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
---|---|
|
|
VIT (Vitality) | INT (Intelligence) |
|
|
DEX (Dexterity) | LUK (Luck) |
|
|
Substats
Aside from Stats, several Substats were also drastically changed.
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
---|---|
|
|
DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
|
Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
|
SoftDEF/MDEF | Critical |
|
|
Trait Stats (Post level 200)
Key Points About New Attribute Stats
|
|
Power (POW) | Stamina (STA) |
---|---|
|
|
Wisdom (WIS) | Spell (SPL) |
|
|
Concentration (CON) | Creative (CRT) |
|
|
- Status breakdown
Power Atk (P.ATK) | Spell Matk (S.MATK) |
---|---|
Final status physical attack and final equipment attack increases by %. |
Final status magic attack and final equipment magic attack increases by %. |
Resist (RES) | Magic Resist (MRES) |
Before calculating physical defense, it reduces normal physical damage taken by %. Note: Resist Penetration effects are limited to 50%. |
Before calculating the magic defense, it reduces the normal magic damage received by %. Note: Magic Resist Penetration effects are limited to 50%. |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. |
Increases the critical damage base percent by %. At 0 C.RATE, your critical damage is 140%. At 10 C.RATE, your critical damage increases from 140% to 150%. |