Stats: Difference between revisions
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== Stat Breakdown == | == Stat Breakdown == | ||
{| class="wikitable" style="width:100%; text-align:left; font-size: | {| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;" | ||
! style="width:50%; background:# | ! style="width:50%; background:#ffe0b2;" | STR (Strength) | ||
! style="width:50%; background:# | ! style="width:50%; background:#c8e6c9;" | AGI (Agility) | ||
|- | |- | ||
| style="background:# | | style="background:#fff3e0;" | | ||
* +1 StatusATK per point (melee) | * +1 StatusATK per point (melee) | ||
* +0.5% WeaponATK per point (melee) | * +0.5% WeaponATK per point (melee) | ||
| Line 14: | Line 14: | ||
* +30 Weight Limit per point | * +30 Weight Limit per point | ||
* ⛔ No more bonus ATK per 10 STR | * ⛔ No more bonus ATK per 10 STR | ||
| style="background:#e8f5e9;" | | | style="background:#e8f5e9;" | | ||
* +1 Flee per point | * +1 Flee per point | ||
* +ASPD per point | * +ASPD per point | ||
* +1 SoftDEF per 5 points | * +1 SoftDEF per 5 points | ||
|- | |- | ||
! style="background:#ef9a9a;" | VIT (Vitality) | |||
! style="background:#bbdefb;" | INT (Intelligence) | |||
|- | |||
| style="background:#ffebee;" | | |||
* +1% MaxHP per point | * +1% MaxHP per point | ||
* +2% Healing Item effectiveness per point | * +2% Healing Item effectiveness per point | ||
| Line 25: | Line 28: | ||
* +1 SoftDEF per 2 points | * +1 SoftDEF per 2 points | ||
* +1 SoftMDEF & HP Recovery Rate per 5 points | * +1 SoftMDEF & HP Recovery Rate per 5 points | ||
| style="background:# | | style="background:#e3f2fd;" | | ||
* +1.5 StatusMATK per point | * +1.5 StatusMATK per point | ||
* +1% MaxSP & SP Healing Item effectiveness per point | * +1% MaxSP & SP Healing Item effectiveness per point | ||
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* ⛔ No more MATK bonus at multiples of 5 or 7 | * ⛔ No more MATK bonus at multiples of 5 or 7 | ||
|- | |- | ||
! style="background:#fff9c4;" | DEX (Dexterity) | |||
! style="background:#e1bee7;" | LUK (Luck) | |||
|- | |||
| style="background:#fffde7;" | | |||
* +1 StatusATK per point (ranged) | * +1 StatusATK per point (ranged) | ||
* +0.5% WeaponATK per point (ranged) | * +0.5% WeaponATK per point (ranged) | ||
| Line 40: | Line 46: | ||
* +1 StatusMATK & SoftMDEF per 5 points | * +1 StatusMATK & SoftMDEF per 5 points | ||
* ⛔ No more ATK bonus per 10 DEX | * ⛔ No more ATK bonus per 10 DEX | ||
| style="background:# | | style="background:#f3e5f5;" | | ||
* +0.3% Critical Rate per point | * +0.3% Critical Rate per point | ||
* +Status resistance per point | * +Status resistance per point | ||
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* +1 Perfect Dodge per 10 points | * +1 Perfect Dodge per 10 points | ||
|} | |} | ||
= Substats = | = Substats = | ||
Aside from Stats, several Substats were also drastically changed. | |||
== ATK | Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | ||
{| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;" | |||
! style="width:50%; background:#ffe082;" | ATK | |||
! style="width:50%; background:#81d4fa;" | MATK | |||
|- | |||
| style="background:#fff8e1;" | | |||
* In Renewal, ATK is split into '''StatusATK''' and '''WeaponATK'''. | |||
* Both contribute to final damage; '''StatusATK is doubled'''. | |||
* Only '''WeaponATK''' is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker). | |||
* High-level weapons with better ATK/refines are preferred over old 4-slot racials. | |||
| style="background:#e1f5fe;" | | |||
* MATK is also split into '''StatusMATK''' and '''WeaponMATK'''. | |||
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction). | |||
* '''WeaponMATK''' contributes more to final damage due to variance scaling with weapon level. | |||
|- | |||
! style="background:#ffccbc;" | DEF/MDEF | |||
! style="background:#c5e1a5;" | Cast Time | |||
|- | |||
| style="background:#fbe9e7;" | | |||
* DEF and MDEF are reworked: | |||
'''HardDEF/MDEF''' is no longer capped at 100. | |||
Its effectiveness scales '''exponentially'''. | |||
* Examples: | |||
200 HardDEF = ~25% reduction | |||
400 HardDEF = ~40% reduction | |||
* Many armors now have higher DEF/MDEF values. | |||
| style="background:#f1f8e9;" | | |||
* Cast Time is now split into: | |||
'''Fixed Cast Time''' – not affected by stats; reduced only via gear or skills. | |||
'''Variable Cast Time''' – reduced by '''DEX''' and '''INT'''. | |||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | |||
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | |||
|- | |||
! style="background:#d1c4e9;" | SoftDEF/MDEF | |||
! style="background:#f8bbd0;" | Critical | |||
|- | |||
| style="background:#ede7f6;" | | |||
* Based mostly on '''VIT (SoftDEF)''' and '''INT (SoftMDEF)'''. | |||
* Applies a '''flat damage reduction''' after HardDEF/MDEF. | |||
* Minimal change from Pre-Renewal mechanics. | |||
| style="background:#fce4ec;" | | |||
* Critical hits '''ignore FLEE''', but '''no longer ignore DEF'''. | |||
* Base crit damage is '''140%''', increased with '''C.RATE'''. | |||
* With gear/cards, crits can reach or exceed '''200%''' damage. | |||
|} | |||
= Trait Stats (Post level 200) = | |||
== | == Key Points About New Attribute Stats == | ||
* | {| style="width:100%;" | ||
* | | style="width:60%; vertical-align:top;" | | ||
* | * '''Six new stats''' related to attribute status have been added. | ||
* Starting at level '''200''', leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK. | |||
* Instead, '''new trait status points''' are given to distribute among these '''6 new trait statuses'''. | |||
* '''Activity Point (AP)''' is introduced as a new resource mechanic, exclusively used by 4th job skills. | |||
* Unlike old status points, '''attribute status points do not increase gradually with level'''. | |||
* '''4th job classes''' receive bonus points to these new traits based on Job Level. | |||
* Each new characteristic status '''has a fixed cost of 1 point per investment''', unlike existing statuses. | |||
| style="width:40%; text-align:center;" | | |||
https://imgc1.gnjoy.com/ufile/ro/2020/05/26/LA2NUAYHZ5ZWIHA9UJ97.png | |||
|} | |||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | |||
|- | |||
! style="background:#FFA500; color:#000; border:1px solid #ccc;" | Power (POW) | |||
! style="background:#FF6347; color:#000; border:1px solid #ccc;" | Stamina (STA) | |||
|- | |||
| style="background:#fff8e1; border:1px solid #ccc;" | | |||
* Trait that increases status physical attack and Power Attack (P.ATK) | |||
* +5 status physical attack per 1 point | |||
* +1 P.ATK per 3 points | |||
| style="background:#fff0f0; border:1px solid #ccc;" | | |||
* Trait that increases physical resistance (RES) | |||
* +1 RES per 1 point | |||
* +5 RES per 3 points | |||
|- | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Wisdom (WIS) | |||
! style="background:#FFFF99; color:#000; border:1px solid #ccc;" | Spell (SPL) | |||
|- | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
* Trait that increases magic resistance (MRES) | |||
* +1 MRES per 1 point | |||
* +5 MRES per 3 points | |||
| style="background:#fffde7; border:1px solid #ccc;" | | |||
* Trait that increases status magic attack and Spell Magic Attack (S.MATK) | |||
* +5 status magic attack per 1 point | |||
* +1 S.MATK per 3 points | |||
|- | |||
! style="background:#228B22; color:#fff; border:1px solid #ccc;" | Concentration (CON) | |||
! style="background:#800080; color:#fff; border:1px solid #ccc;" | Creative (CRT) | |||
|- | |||
| style="background:#e6f5e6; border:1px solid #ccc;" | | |||
* Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) | |||
* +2 HIT per 1 point | |||
* +2 FLEE per 1 point | |||
* +1 P.ATK per 5 points | |||
* +1 S.MATK per 5 points | |||
| style="background:#f3e6f3; border:1px solid #ccc;" | | |||
* Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | |||
* +1 H.PLUS per 1 point | |||
* +1 C.RATE per 3 points | |||
|} | |||
* | ---- | ||
* Status breakdown | |||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | |||
|- | |||
! style="background:#FFA500; color:#000; border:1px solid #ccc;" | Power Atk (P.ATK) | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Spell Matk (S.MATK) | |||
|- | |||
| style="background:#fff8e1; border:1px solid #ccc;" | | |||
Final status physical attack and final equipment attack increases by %. | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
Final status magic attack and final equipment magic attack increases by %. | |||
|- | |||
! style="background:#FF6347; color:#000; border:1px solid #ccc;" | Resist (RES) | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Magic Resist (MRES) | |||
|- | |||
| style="background:#fff0f0; border:1px solid #ccc;" | | |||
Before calculating physical defense, it reduces normal physical damage taken by %. | |||
'''Note:''' Resist Penetration effects are limited to 50%. | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
Before calculating the magic defense, it reduces the normal magic damage received by %. | |||
== | '''Note:''' Magic Resist Penetration effects are limited to 50%. | ||
|- | |||
! style="background:#228B22; color:#fff; border:1px solid #ccc;" | Heal Plus (H.Plus) | |||
! style="background:#800080; color:#fff; border:1px solid #ccc;" | Critical Damage Rate (C.Rate) | |||
|- | |||
| style="background:#e6f5e6; border:1px solid #ccc;" | | |||
Increases the final heal recovery by %. | |||
This increase is applied after normal heal recovery increasing effects. | |||
| style="background:#f3e6f3; border:1px solid #ccc;" | | |||
Increases the critical damage base percent by %. | |||
At 0 C.RATE, your critical damage is 140%. | |||
At 10 C.RATE, your critical damage increases from 140% to 150%. | |||
|} | |||
Revision as of 11:34, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
| STR (Strength) | AGI (Agility) |
|---|---|
|
|
| VIT (Vitality) | INT (Intelligence) |
|
|
| DEX (Dexterity) | LUK (Luck) |
|
|
Substats
Aside from Stats, several Substats were also drastically changed.
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
| ATK | MATK |
|---|---|
|
|
| DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
|
Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
|
| SoftDEF/MDEF | Critical |
|
|
Trait Stats (Post level 200)
Key Points About New Attribute Stats
|
|
| Power (POW) | Stamina (STA) |
|---|---|
|
|
| Wisdom (WIS) | Spell (SPL) |
|
|
| Concentration (CON) | Creative (CRT) |
|
|
- Status breakdown
| Power Atk (P.ATK) | Spell Matk (S.MATK) |
|---|---|
|
Final status physical attack and final equipment attack increases by %. |
Final status magic attack and final equipment magic attack increases by %. |
| Resist (RES) | Magic Resist (MRES) |
|
Before calculating physical defense, it reduces normal physical damage taken by %. Note: Resist Penetration effects are limited to 50%. |
Before calculating the magic defense, it reduces the normal magic damage received by %. Note: Magic Resist Penetration effects are limited to 50%. |
| Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
|
Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. |
Increases the critical damage base percent by %. At 0 C.RATE, your critical damage is 140%. At 10 C.RATE, your critical damage increases from 140% to 150%. |
