Stats: Difference between revisions
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== Stat Breakdown == | == Stat Breakdown == | ||
{| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;" | |||
! style="width:50%; background:#ffe0b2;" | STR (Strength) | |||
! style="width:50%; background:#c8e6c9;" | AGI (Agility) | |||
* +1 StatusATK per point (melee) | |- | ||
* +0.5% WeaponATK per point (melee) | | style="background:#fff3e0;" | | ||
* +1 StatusATK per 5 points (ranged) | * +1 StatusATK per point (melee) | ||
* +30 Weight Limit per point | * +0.5% WeaponATK per point (melee) | ||
* No more bonus ATK per 10 STR | * +1 StatusATK per 5 points (ranged) | ||
* +30 Weight Limit per point | |||
* ⛔ No more bonus ATK per 10 STR | |||
| style="background:#e8f5e9;" | | |||
* +1 Flee per point | * +1 Flee per point | ||
* +ASPD per point | * +ASPD per point | ||
* +1 SoftDEF per 5 points | * +1 SoftDEF per 5 points | ||
|- | |||
! style="background:#ef9a9a;" | VIT (Vitality) | |||
! style="background:#bbdefb;" | INT (Intelligence) | |||
* +1% MaxHP per point | |- | ||
* +2% Healing Item effectiveness per point | | style="background:#ffebee;" | | ||
* +1% | * +1% MaxHP per point | ||
* +1 SoftDEF per 2 points | * +2% Healing Item effectiveness per point | ||
* +1 SoftMDEF & HP Recovery Rate per 5 points | * +1% Status resistance per point | ||
* +1 SoftDEF per 2 points | |||
* +1 SoftMDEF & HP Recovery Rate per 5 points | |||
| style="background:#e3f2fd;" | | |||
* +1.5 StatusMATK per point | * +1.5 StatusMATK per point | ||
* +1% MaxSP & SP Healing Item effectiveness per point | * +1% MaxSP & SP Healing Item effectiveness per point | ||
* | * ⏳ Decreases Cast Time per point | ||
* +1 SoftMDEF per 2 points | * +1 SoftMDEF per 2 points | ||
* +1 SP Recovery Rate per 6 points | * +1 SP Recovery Rate per 6 points | ||
* No more | * ⛔ No more MATK bonus at multiples of 5 or 7 | ||
|- | |||
! style="background:#fff9c4;" | DEX (Dexterity) | |||
! style="background:#e1bee7;" | LUK (Luck) | |||
* +1 StatusATK per point (ranged) | |- | ||
* +0.5% WeaponATK per point (ranged) | | style="background:#fffde7;" | | ||
* +1 StatusATK per 5 points (melee) | * +1 StatusATK per point (ranged) | ||
* +1 HIT, +ASPD per point | * +0.5% WeaponATK per point (ranged) | ||
* +1 StatusMATK & SoftMDEF per 5 points | * +1 StatusATK per 5 points (melee) | ||
* No more ATK bonus per 10 DEX | * +1 HIT, +ASPD per point | ||
* +1 StatusMATK & SoftMDEF per 5 points | |||
* ⛔ No more ATK bonus per 10 DEX | |||
| style="background:#f3e5f5;" | | |||
* +0.3% | * +0.3% Critical Rate per point | ||
* +Status | * +Status resistance per point | ||
* +1 StatusATK, MATK, HIT per 3 points | * +1 StatusATK, MATK, HIT per 3 points | ||
* +1 Flee, +1% Anti-Crit per 5 points | * +1 Flee, +1% Anti-Crit per 5 points | ||
* +1 Perfect Dodge per 10 points | * +1 Perfect Dodge per 10 points | ||
|} | |||
= Substats = | = Substats = | ||
Aside from Stats, several Substats were also drastically changed. | |||
== ATK | Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | ||
{| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;" | |||
* | ! style="width:50%; background:#ffe082;" | ATK | ||
* Only '''WeaponATK | ! style="width:50%; background:#81d4fa;" | MATK | ||
* High | |- | ||
| style="background:#fff8e1;" | | |||
= | * In Renewal, ATK is split into '''StatusATK''' and '''WeaponATK'''. | ||
* Both contribute to final damage; '''StatusATK is doubled'''. | |||
* | * Only '''WeaponATK''' is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker). | ||
* | * High-level weapons with better ATK/refines are preferred over old 4-slot racials. | ||
* | | style="background:#e1f5fe;" | | ||
* MATK is also split into '''StatusMATK''' and '''WeaponMATK'''. | |||
''' | * Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction). | ||
* '''WeaponMATK''' contributes more to final damage due to variance scaling with weapon level. | |||
* 200 HardDEF | |- | ||
! style="background:#ffccbc;" | DEF/MDEF | |||
! style="background:#c5e1a5;" | Cast Time | |||
= | |- | ||
| style="background:#fbe9e7;" | | |||
* DEF and MDEF are reworked: | |||
'''HardDEF/MDEF''' is no longer capped at 100. | |||
Its effectiveness scales '''exponentially'''. | |||
* Examples: | |||
200 HardDEF = ~25% reduction | |||
== Critical | 400 HardDEF = ~40% reduction | ||
* Many armors now have higher DEF/MDEF values. | |||
| style="background:#f1f8e9;" | | |||
* Cast Time is now split into: | |||
'''Fixed Cast Time''' – not affected by stats; reduced only via gear or skills. | |||
'''Variable Cast Time''' – reduced by '''DEX''' and '''INT'''. | |||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast. | |||
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura). | |||
|- | |||
! style="background:#d1c4e9;" | SoftDEF/MDEF | |||
! style="background:#f8bbd0;" | Critical | |||
|- | |||
| style="background:#ede7f6;" | | |||
* Based mostly on '''VIT (SoftDEF)''' and '''INT (SoftMDEF)'''. | |||
* Applies a '''flat damage reduction''' after HardDEF/MDEF. | |||
* Minimal change from Pre-Renewal mechanics. | |||
| style="background:#fce4ec;" | | |||
* Critical hits '''ignore FLEE''', but '''no longer ignore DEF'''. | |||
* Base crit damage is '''140%''', increased with '''C.RATE'''. | |||
* With gear/cards, crits can reach or exceed '''200%''' damage. | |||
|} | |||
= Trait Stats (Post level 200) = | |||
== Key Points About New Attribute Stats == | |||
= | {| style="width:100%;" | ||
| style="width:60%; vertical-align:top;" | | |||
* '''Six new stats''' related to attribute status have been added. | |||
* Starting at level '''200''', leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK. | |||
* Instead, '''new trait status points''' are given to distribute among these '''6 new trait statuses'''. | |||
* '''Activity Point (AP)''' is introduced as a new resource mechanic, exclusively used by 4th job skills. | |||
* Unlike old status points, '''attribute status points do not increase gradually with level'''. | |||
* '''4th job classes''' receive bonus points to these new traits based on Job Level. | |||
* Each new characteristic status '''has a fixed cost of 1 point per investment''', unlike existing statuses. | |||
| style="width:40%; text-align:center;" | | |||
https://imgc1.gnjoy.com/ufile/ro/2020/05/26/LA2NUAYHZ5ZWIHA9UJ97.png | |||
|} | |||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | |||
|- | |||
! style="background:#FFA500; color:#000; border:1px solid #ccc;" | Power (POW) | |||
! style="background:#FF6347; color:#000; border:1px solid #ccc;" | Stamina (STA) | |||
|- | |||
| style="background:#fff8e1; border:1px solid #ccc;" | | |||
* Trait that increases status physical attack and Power Attack (P.ATK) | |||
* +5 status physical attack per 1 point | |||
* +1 P.ATK per 3 points | |||
| style="background:#fff0f0; border:1px solid #ccc;" | | |||
* Trait that increases physical resistance (RES) | |||
* +1 RES per 1 point | |||
* +5 RES per 3 points | |||
|- | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Wisdom (WIS) | |||
! style="background:#FFFF99; color:#000; border:1px solid #ccc;" | Spell (SPL) | |||
|- | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
* Trait that increases magic resistance (MRES) | |||
* +1 MRES per 1 point | |||
* +5 MRES per 3 points | |||
| style="background:#fffde7; border:1px solid #ccc;" | | |||
* Trait that increases status magic attack and Spell Magic Attack (S.MATK) | |||
* +5 status magic attack per 1 point | |||
* +1 S.MATK per 3 points | |||
|- | |||
! style="background:#228B22; color:#fff; border:1px solid #ccc;" | Concentration (CON) | |||
! style="background:#800080; color:#fff; border:1px solid #ccc;" | Creative (CRT) | |||
|- | |||
| style="background:#e6f5e6; border:1px solid #ccc;" | | |||
* Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) | |||
* +2 HIT per 1 point | |||
* +2 FLEE per 1 point | |||
* +1 P.ATK per 5 points | |||
* +1 S.MATK per 5 points | |||
| style="background:#f3e6f3; border:1px solid #ccc;" | | |||
* Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | |||
* +1 H.PLUS per 1 point | |||
* +1 C.RATE per 3 points | |||
|} | |||
{| class="wikitable" style="text-align | ---- | ||
* Status breakdown | |||
{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;" | |||
|- | |||
! style="background:#FFA500; color:#000; border:1px solid #ccc;" | Power Atk (P.ATK) | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Spell Matk (S.MATK) | |||
|- | |||
| style="background:#fff8e1; border:1px solid #ccc;" | | |||
Final status physical attack and final equipment attack increases by %. | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
Final status magic attack and final equipment magic attack increases by %. | |||
|- | |||
! style="background:#FF6347; color:#000; border:1px solid #ccc;" | Resist (RES) | |||
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Magic Resist (MRES) | |||
|- | |||
| style="background:#fff0f0; border:1px solid #ccc;" | | |||
Before calculating physical defense, it reduces normal physical damage taken by %. | |||
'''Note:''' Resist Penetration effects are limited to 50%. | |||
| style="background:#e6f0fa; border:1px solid #ccc;" | | |||
Before calculating the magic defense, it reduces the normal magic damage received by %. | |||
'''Note:''' Magic Resist Penetration effects are limited to 50%. | |||
|- | |||
! style="background:#228B22; color:#fff; border:1px solid #ccc;" | Heal Plus (H.Plus) | |||
| - | ! style="background:#800080; color:#fff; border:1px solid #ccc;" | Critical Damage Rate (C.Rate) | ||
| | |- | ||
| style="background:#e6f5e6; border:1px solid #ccc;" | | |||
| | Increases the final heal recovery by %. | ||
| - | |||
| | |||
= | This increase is applied after normal heal recovery increasing effects. | ||
| style="background:#f3e6f3; border:1px solid #ccc;" | | |||
Increases the critical damage base percent by %. | |||
At 0 C.RATE, your critical damage is 140%. | |||
At 10 C.RATE, your critical damage increases from 140% to 150%. | |||
|} |
Latest revision as of 11:34, 3 June 2025
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed.
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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SoftDEF/MDEF | Critical |
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Trait Stats (Post level 200)
Key Points About New Attribute Stats
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Power (POW) | Stamina (STA) |
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Wisdom (WIS) | Spell (SPL) |
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Concentration (CON) | Creative (CRT) |
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- Status breakdown
Power Atk (P.ATK) | Spell Matk (S.MATK) |
---|---|
Final status physical attack and final equipment attack increases by %. |
Final status magic attack and final equipment magic attack increases by %. |
Resist (RES) | Magic Resist (MRES) |
Before calculating physical defense, it reduces normal physical damage taken by %. Note: Resist Penetration effects are limited to 50%. |
Before calculating the magic defense, it reduces the normal magic damage received by %. Note: Magic Resist Penetration effects are limited to 50%. |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
Increases the final heal recovery by %. This increase is applied after normal heal recovery increasing effects. |
Increases the critical damage base percent by %. At 0 C.RATE, your critical damage is 140%. At 10 C.RATE, your critical damage increases from 140% to 150%. |