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= Stats Overview =
= Stats Overview =


With the new level cap, the maximum base stat is now '''130'''. This opens the door to true hybrid builds and expanded customization.
<div class="ragnawiki-hero">
<div class="ragnawiki-hero-title">Master Your Character Build</div>
<div class="ragnawiki-hero-subtitle">With the new level cap, maximum base stat is now '''130''' - enabling true hybrid builds!</div>
</div>


== Stat Breakdown ==
== 🎯 Stat Breakdown ==
{| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;"
 
! style="width:50%; background:#ffe0b2;" | STR (Strength)
<div class="ragnawiki-grid">
! style="width:50%; background:#c8e6c9;" | AGI (Agility)
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">💪 STR (Strength)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1 StatusATK''' per point (melee)
|-
| ✅ || '''+0.5% WeaponATK''' per point (melee)
|-
| ✅ || '''+1 StatusATK''' per 5 points (ranged)
|-
| ✅ || '''+30 Weight Limit''' per point
|-
| ⛔ || No more bonus ATK per 10 STR
|}
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-green">🏃 AGI (Agility)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1 Flee''' per point
|-
| ✅ || '''+ASPD''' per point
|-
| ✅ || '''+1 SoftDEF''' per 5 points
|}
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">❤️ VIT (Vitality)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1% MaxHP''' per point
|-
| ✅ || '''+2% Healing Item effectiveness''' per point
|-
| ✅ || '''+1% Status resistance''' per point
|-
| ✅ || '''+1 SoftDEF''' per 2 points
|-
| ✅ || '''+1 SoftMDEF & HP Recovery Rate''' per 5 points
|}
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🧠 INT (Intelligence)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || '''+1.5 StatusMATK''' per point
|-
| ✅ || '''+1% MaxSP & SP Healing Item effectiveness''' per point
|-
| ✅ || '''Decreases Cast Time''' per point
|-
| ✅ || '''+1 SoftMDEF''' per 2 points
|-
| ✅ || '''+1 SP Recovery Rate''' per 6 points
|-
| ⛔ || No more MATK bonus at multiples of 5 or 7
|}
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-yellow">🎯 DEX (Dexterity)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
|-
| style="background:#fff3e0;" |
| || '''+1 StatusATK''' per point (ranged)
* +1 StatusATK per point (melee) 
* +0.5% WeaponATK per point (melee) 
* +1 StatusATK per 5 points (ranged)
* +30 Weight Limit per point 
* ⛔ No more bonus ATK per 10 STR 
| style="background:#e8f5e9;" |
* +1 Flee per point 
* +ASPD per point 
* +1 SoftDEF per 5 points 
|-
|-
! style="background:#ef9a9a;" | VIT (Vitality)
| ✅ || '''+0.5% WeaponATK''' per point (ranged)
! style="background:#bbdefb;" | INT (Intelligence)
|-
|-
| style="background:#ffebee;" |
| || '''+1 StatusATK''' per 5 points (melee)
* +1% MaxHP per point 
* +2% Healing Item effectiveness per point 
* +1% Status resistance per point 
* +1 SoftDEF per 2 points 
* +1 SoftMDEF & HP Recovery Rate per 5 points
| style="background:#e3f2fd;" |
* +1.5 StatusMATK per point 
* +1% MaxSP & SP Healing Item effectiveness per point 
* ⏳ Decreases Cast Time per point 
* +1 SoftMDEF per 2 points 
* +1 SP Recovery Rate per 6 points 
* ⛔ No more MATK bonus at multiples of 5 or 7 
|-
|-
! style="background:#fff9c4;" | DEX (Dexterity)
| || '''+1 HIT, +ASPD''' per point
! style="background:#e1bee7;" | LUK (Luck)
|-
|-
| style="background:#fffde7;" |
| || '''+1 StatusMATK & SoftMDEF''' per 5 points
* +1 StatusATK per point (ranged) 
|-
* +0.5% WeaponATK per point (ranged) 
| || No more ATK bonus per 10 DEX
* +1 StatusATK per 5 points (melee) 
* +1 HIT, +ASPD per point 
* +1 StatusMATK & SoftMDEF per 5 points
* ⛔ No more ATK bonus per 10 DEX
| style="background:#f3e5f5;" |
* +0.3% Critical Rate per point 
* +Status resistance per point 
* +1 StatusATK, MATK, HIT per 3 points 
* +1 Flee, +1% Anti-Crit per 5 points 
* +1 Perfect Dodge per 10 points 
|}
|}
</div>
</div>


= Substats =
<div class="ragnawiki-card">
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
<div class="ragnawiki-card-header ragna-purple">🍀 LUK (Luck)</div>
{| class="wikitable" style="width:100%; text-align:left; font-size:85%; border-collapse:collapse;"
<div class="ragnawiki-card-content">
! style="width:50%; background:#ffe082;" | ATK
{| class="ragnawiki-list"
! style="width:50%; background:#81d4fa;" | MATK
|-
|-
| style="background:#fff8e1;" |
| || '''+0.3% Critical Rate''' per point
* In Renewal, ATK is split into '''StatusATK''' and '''WeaponATK'''.
* Both contribute to final damage; '''StatusATK is doubled'''.
* Only '''WeaponATK''' is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker).
* High-level weapons with better ATK/refines are preferred over old 4-slot racials.
| style="background:#e1f5fe;" |
* MATK is also split into '''StatusMATK''' and '''WeaponMATK'''.
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction).
* '''WeaponMATK''' contributes more to final damage due to variance scaling with weapon level.
|-
|-
! style="background:#ffccbc;" | DEF/MDEF
| || '''+Status resistance''' per point
! style="background:#c5e1a5;" | Cast Time
|-
|-
| style="background:#fbe9e7;" |
| ✅ || '''+1 StatusATK, MATK, HIT''' per 3 points
* DEF and MDEF are reworked:
|-
  '''HardDEF/MDEF''' is no longer capped at 100.
| ✅ || '''+1 Flee, +1% Anti-Crit''' per 5 points
  Its effectiveness scales '''exponentially'''.
|-
* Examples:
| ✅ || '''+1 Perfect Dodge''' per 10 points
  200 HardDEF = ~25% reduction
|}
  400 HardDEF = ~40% reduction
</div>
* Many armors now have higher DEF/MDEF values.
</div>
| style="background:#f1f8e9;" |
</div>
 
== 🔧 Substats ==
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-brown">🔄 Renewal Mechanics Changes</div>
<div class="ragnawiki-card-content">
Most of these define the main difference between <strong>Pre-Renewal</strong> and <strong>Renewal Mechanics</strong>.
</div>
</div>
 
<div class="ragnawiki-grid">
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">⚔️ ATK</div>
<div class="ragnawiki-card-content">
* In Renewal, ATK is split into <strong>StatusATK</strong> and <strong>WeaponATK</strong>
* Both contribute to final damage; <strong>StatusATK is doubled</strong>
* Only <strong>WeaponATK</strong> is affected by racial/size/elemental bonuses
* High-level weapons with better ATK/refines are preferred over old 4-slot racials
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🔮 MATK</div>
<div class="ragnawiki-card-content">
* MATK is also split into <strong>StatusMATK</strong> and <strong>WeaponMATK</strong>
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
* <strong>WeaponMATK</strong> contributes more to final damage due to variance scaling with weapon level
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">🛡️ DEF/MDEF</div>
<div class="ragnawiki-card-content">
* DEF and MDEF are reworked
* <strong>HardDEF/MDEF</strong> is no longer capped at 100
* Its effectiveness scales <strong>exponentially</strong>
* <strong>Examples:</strong>
** 200 HardDEF = ~25% reduction
** 400 HardDEF = ~40% reduction
* Many armors now have higher DEF/MDEF values
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-green">⏱️ Cast Time</div>
<div class="ragnawiki-card-content">
* Cast Time is now split into:
* Cast Time is now split into:
  '''Fixed Cast Time''' – not affected by stats; reduced only via gear or skills.
** <strong>Fixed Cast Time</strong> – not affected by stats
  '''Variable Cast Time''' – reduced by '''DEX''' and '''INT'''.
** <strong>Variable Cast Time</strong> – reduced by <strong>DEX</strong> and <strong>INT</strong>
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast.
* <strong>Formula:</strong> (DEX × 2 + INT) = 530 to eliminate Variable Cast
* Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura).
* Some skills now have non-removable fixed cast times
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-purple">🎭 SoftDEF/MDEF</div>
<div class="ragnawiki-card-content">
* Based mostly on <strong>VIT (SoftDEF)</strong> and <strong>INT (SoftMDEF)</strong>
* Applies a <strong>flat damage reduction</strong> after HardDEF/MDEF
* Minimal change from Pre-Renewal mechanics
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-pink">🎯 Critical</div>
<div class="ragnawiki-card-content">
* Critical hits <strong>ignore FLEE</strong>, but <strong>no longer ignore DEF</strong>
* Base crit damage is <strong>140%</strong>, increased with <strong>C.RATE</strong>
* With gear/cards, crits can reach or exceed <strong>200%</strong> damage
</div>
</div>
</div>
 
== 🌟 Trait Stats (Post level 200) ==
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-brown">🚀 New Attribute System</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| 🎯 || '''Six new stats''' related to attribute status have been added
|-
| 📈 || Starting at level <strong>200</strong>, leveling up grants <strong>trait status points</strong> instead of original stats
|-
| ⚡ || '''Activity Point (AP)''' is introduced as a new resource mechanic for 4th job skills
|-
|-
! style="background:#d1c4e9;" | SoftDEF/MDEF
| 🎓 || '''4th job classes''' receive bonus points to these new traits based on Job Level
! style="background:#f8bbd0;" | Critical
|-
|-
| style="background:#ede7f6;" |
| 💎 || Each new characteristic status has a <strong>fixed cost of 1 point</strong> per investment
* Based mostly on '''VIT (SoftDEF)''' and '''INT (SoftMDEF)'''.
* Applies a '''flat damage reduction''' after HardDEF/MDEF.
* Minimal change from Pre-Renewal mechanics.
| style="background:#fce4ec;" |
* Critical hits '''ignore FLEE''', but '''no longer ignore DEF'''.
* Base crit damage is '''140%''', increased with '''C.RATE'''.
* With gear/cards, crits can reach or exceed '''200%''' damage.
|}
|}
</div>
</div>


= Trait Stats (Post-200) =
<div class="ragnawiki-grid">
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">💥 Power (POW)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases status physical attack and Power Attack (P.ATK)
|-
| ✅ || '''+5 status physical attack''' per 1 point
|-
| ✅ || '''+1 P.ATK''' per 3 points
|}
</div>
</div>


== Key Points About New Attribute Stats ==
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">🛡️ Stamina (STA)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases physical resistance (RES)
|-
| ✅ || '''+1 RES''' per 1 point
|-
| ✅ || '''+5 RES''' per 3 points
|}
</div>
</div>


* '''Six new stats''' related to attribute status have been added.
<div class="ragnawiki-card">
* Starting at level '''200''', leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
<div class="ragnawiki-card-header ragna-blue">🧠 Wisdom (WIS)</div>
* Instead, '''new trait status points''' are given to distribute among these '''6 new trait statuses'''.
<div class="ragnawiki-card-content">
* '''Activity Point (AP)''' is introduced as a new resource mechanic, exclusively used by 4th job skills.
{| class="ragnawiki-list"
* Unlike old status points, '''attribute status points do not increase gradually with level'''.
|-
* '''4th job classes''' receive bonus points to these new traits based on Job Level.
| ✅ || Increases magic resistance (MRES)
* Each new characteristic status '''has a fixed cost of 1 point per investment''', unlike existing statuses.
|-
| ✅ || '''+1 MRES''' per 1 point
|-
| ✅ || '''+5 MRES''' per 3 points
|}
</div>
</div>


<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-yellow">🔮 Spell (SPL)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases status magic attack and Spell Magic Attack (S.MATK)
|-
| ✅ || '''+5 status magic attack''' per 1 point
|-
| ✅ || '''+1 S.MATK''' per 3 points
|}
</div>
</div>


{| class="wikitable" style="width:80%; border-collapse:collapse; text-align:left; font-size:85%; border:1px solid #ccc;"
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-green">🎯 Concentration (CON)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
| ✅ || Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
|-
| ✅ || '''+2 HIT''' per 1 point
|-
|-
! style="background:#FFA500; color:#000; border:1px solid #ccc;" | Power (POW)
| || '''+2 FLEE''' per 1 point
! style="background:#FF6347; color:#000; border:1px solid #ccc;" | Stamina (STA)
|-
|-
| style="background:#fff8e1; border:1px solid #ccc;" |
| || '''+1 P.ATK''' per 5 points
* Trait that increases status physical attack and Power Attack (P.ATK) 
* +5 status physical attack per 1 point 
* +1 P.ATK per 3 points
| style="background:#fff0f0; border:1px solid #ccc;" |
* Trait that increases physical resistance (RES) 
* +1 RES per 1 point 
* +5 RES per 3 points
|-
|-
! style="background:#1E90FF; color:#fff; border:1px solid #ccc;" | Wisdom (WIS)
| ✅ || '''+1 S.MATK''' per 5 points
! style="background:#FFFF99; color:#000; border:1px solid #ccc;" | Spell (SPL)
|}
</div>
</div>
 
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-purple">✨ Creative (CRT)</div>
<div class="ragnawiki-card-content">
{| class="ragnawiki-list"
|-
|-
| style="background:#e6f0fa; border:1px solid #ccc;" |
| || Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
* Trait that increases magic resistance (MRES)
* +1 MRES per 1 point 
* +5 MRES per 3 points
| style="background:#fffde7; border:1px solid #ccc;" |
* Trait that increases status magic attack and Spell Magic Attack (S.MATK)
* +5 status magic attack per 1 point 
* +1 S.MATK per 3 points
|-
|-
! style="background:#228B22; color:#fff; border:1px solid #ccc;" | Concentration (CON)
| || '''+1 H.PLUS''' per 1 point
! style="background:#800080; color:#fff; border:1px solid #ccc;" | Creative (CRT)
|-
|-
| style="background:#e6f5e6; border:1px solid #ccc;" |
| || '''+1 C.RATE''' per 3 points
* Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) 
* +2 HIT per 1 point 
* +2 FLEE per 1 point 
* +1 P.ATK per 5 points 
* +1 S.MATK per 5 points
| style="background:#f3e6f3; border:1px solid #ccc;" |
* Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) 
* +1 H.PLUS per 1 point 
* +1 C.RATE per 3 points
|}
|}
</div>
</div>
</div>
== 📊 Status Breakdown ==
<div class="ragnawiki-grid">
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-orange">⚔️ Power Atk (P.ATK)</div>
<div class="ragnawiki-card-content">
Final status physical attack and final equipment attack increases by %.
</div>
</div>
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🔮 Spell Matk (S.MATK)</div>
<div class="ragnawiki-card-content">
Final status magic attack and final equipment magic attack increases by %.
</div>
</div>
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-red">🛡️ Resist (RES)</div>
<div class="ragnawiki-card-content">
Before calculating physical defense, it reduces normal physical damage taken by %.
<div class="ragnawiki-tip-box">
<strong>Note:</strong> Resist Penetration effects are limited to 50%.
</div>
</div>
</div>
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-blue">🌀 Magic Resist (MRES)</div>
<div class="ragnawiki-card-content">
Before calculating the magic defense, it reduces the normal magic damage received by %.
<div class="ragnawiki-tip-box">
<strong>Note:</strong> Magic Resist Penetration effects are limited to 50%.
</div>
</div>
</div>
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-green">💚 Heal Plus (H.Plus)</div>
<div class="ragnawiki-card-content">
Increases the final heal recovery by %.
<div style="font-size: 12px; color: #666; margin-top: 8px;">
This increase is applied after normal heal recovery increasing effects.
</div>
</div>
</div>
<div class="ragnawiki-card">
<div class="ragnawiki-card-header ragna-purple">🎯 Critical Damage Rate (C.Rate)</div>
<div class="ragnawiki-card-content">
Increases the critical damage base percent by %.
<div style="margin-top: 10px;">
<div><strong>At 0 C.RATE:</strong> 140% critical damage</div>
<div><strong>At 10 C.RATE:</strong> 150% critical damage</div>
</div>
</div>
</div>
</div>

Latest revision as of 21:21, 30 September 2025

⚡ Stats Overview

Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!

🎯 Stat Breakdown

💪 STR (Strength)
+1 StatusATK per point (melee)
+0.5% WeaponATK per point (melee)
+1 StatusATK per 5 points (ranged)
+30 Weight Limit per point
No more bonus ATK per 10 STR
🏃 AGI (Agility)
+1 Flee per point
+ASPD per point
+1 SoftDEF per 5 points
❤️ VIT (Vitality)
+1% MaxHP per point
+2% Healing Item effectiveness per point
+1% Status resistance per point
+1 SoftDEF per 2 points
+1 SoftMDEF & HP Recovery Rate per 5 points
🧠 INT (Intelligence)
+1.5 StatusMATK per point
+1% MaxSP & SP Healing Item effectiveness per point
Decreases Cast Time per point
+1 SoftMDEF per 2 points
+1 SP Recovery Rate per 6 points
No more MATK bonus at multiples of 5 or 7
🎯 DEX (Dexterity)
+1 StatusATK per point (ranged)
+0.5% WeaponATK per point (ranged)
+1 StatusATK per 5 points (melee)
+1 HIT, +ASPD per point
+1 StatusMATK & SoftMDEF per 5 points
No more ATK bonus per 10 DEX
🍀 LUK (Luck)
+0.3% Critical Rate per point
+Status resistance per point
+1 StatusATK, MATK, HIT per 3 points
+1 Flee, +1% Anti-Crit per 5 points
+1 Perfect Dodge per 10 points

🔧 Substats

🔄 Renewal Mechanics Changes

Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

⚔️ ATK
  • In Renewal, ATK is split into StatusATK and WeaponATK
  • Both contribute to final damage; StatusATK is doubled
  • Only WeaponATK is affected by racial/size/elemental bonuses
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials
🔮 MATK
  • MATK is also split into StatusMATK and WeaponMATK
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level
🛡️ DEF/MDEF
  • DEF and MDEF are reworked
  • HardDEF/MDEF is no longer capped at 100
  • Its effectiveness scales exponentially
  • Examples:
    • 200 HardDEF = ~25% reduction
    • 400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values
⏱️ Cast Time
  • Cast Time is now split into:
    • Fixed Cast Time – not affected by stats
    • Variable Cast Time – reduced by DEX and INT
  • Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast
  • Some skills now have non-removable fixed cast times
🎭 SoftDEF/MDEF
  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
  • Applies a flat damage reduction after HardDEF/MDEF
  • Minimal change from Pre-Renewal mechanics
🎯 Critical
  • Critical hits ignore FLEE, but no longer ignore DEF
  • Base crit damage is 140%, increased with C.RATE
  • With gear/cards, crits can reach or exceed 200% damage

🌟 Trait Stats (Post level 200)

🚀 New Attribute System
🎯 Six new stats related to attribute status have been added
📈 Starting at level 200, leveling up grants trait status points instead of original stats
Activity Point (AP) is introduced as a new resource mechanic for 4th job skills
🎓 4th job classes receive bonus points to these new traits based on Job Level
💎 Each new characteristic status has a fixed cost of 1 point per investment
💥 Power (POW)
Increases status physical attack and Power Attack (P.ATK)
+5 status physical attack per 1 point
+1 P.ATK per 3 points
🛡️ Stamina (STA)
Increases physical resistance (RES)
+1 RES per 1 point
+5 RES per 3 points
🧠 Wisdom (WIS)
Increases magic resistance (MRES)
+1 MRES per 1 point
+5 MRES per 3 points
🔮 Spell (SPL)
Increases status magic attack and Spell Magic Attack (S.MATK)
+5 status magic attack per 1 point
+1 S.MATK per 3 points
🎯 Concentration (CON)
Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK
+2 HIT per 1 point
+2 FLEE per 1 point
+1 P.ATK per 5 points
+1 S.MATK per 5 points
✨ Creative (CRT)
Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
+1 H.PLUS per 1 point
+1 C.RATE per 3 points

📊 Status Breakdown

⚔️ Power Atk (P.ATK)

Final status physical attack and final equipment attack increases by %.

🔮 Spell Matk (S.MATK)

Final status magic attack and final equipment magic attack increases by %.

🛡️ Resist (RES)

Before calculating physical defense, it reduces normal physical damage taken by %.

Note: Resist Penetration effects are limited to 50%.

🌀 Magic Resist (MRES)

Before calculating the magic defense, it reduces the normal magic damage received by %.

Note: Magic Resist Penetration effects are limited to 50%.

💚 Heal Plus (H.Plus)

Increases the final heal recovery by %.

This increase is applied after normal heal recovery increasing effects.

🎯 Critical Damage Rate (C.Rate)

Increases the critical damage base percent by %.

At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage