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= Stats Overview = | = ⚡ Stats Overview = | ||
With the new level cap, | <div class="ragnawiki-hero"> | ||
<div class="ragnawiki-hero-title">Master Your Character Build</div> | |||
<div class="ragnawiki-hero-subtitle">With the new level cap, maximum base stat is now '''130''' - enabling true hybrid builds!</div> | |||
</div> | |||
== Stat Breakdown == | == 🎯 Stat Breakdown == | ||
<div class="ragnawiki-grid"> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-orange">💪 STR (Strength)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || '''+1 StatusATK''' per point (melee) | |||
|- | |||
| ✅ || '''+0.5% WeaponATK''' per point (melee) | |||
|- | |||
| ✅ || '''+1 StatusATK''' per 5 points (ranged) | |||
|- | |||
| ✅ || '''+30 Weight Limit''' per point | |||
|- | |||
| ⛔ || No more bonus ATK per 10 STR | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-green">🏃 AGI (Agility)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || '''+1 Flee''' per point | |||
|- | |||
| ✅ || '''+ASPD''' per point | |||
|- | |- | ||
| | | ✅ || '''+1 SoftDEF''' per 5 points | ||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-red">❤️ VIT (Vitality)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |- | ||
| ✅ || '''+1% MaxHP''' per point | |||
|- | |- | ||
| | | ✅ || '''+2% Healing Item effectiveness''' per point | ||
|- | |- | ||
| ✅ || '''+1% Status resistance''' per point | |||
|- | |- | ||
| | | ✅ || '''+1 SoftDEF''' per 2 points | ||
|- | |||
| ✅ || '''+1 SoftMDEF & HP Recovery Rate''' per 5 points | |||
|} | |} | ||
</div> | |||
</div> | |||
= | <div class="ragnawiki-card"> | ||
<div class="ragnawiki-card-header ragna-blue">🧠 INT (Intelligence)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || '''+1.5 StatusMATK''' per point | |||
|- | |||
| ✅ || '''+1% MaxSP & SP Healing Item effectiveness''' per point | |||
|- | |||
| ✅ || '''Decreases Cast Time''' per point | |||
|- | |- | ||
| | | ✅ || '''+1 SoftMDEF''' per 2 points | ||
| | |||
|- | |- | ||
| ✅ || '''+1 SP Recovery Rate''' per 6 points | |||
|- | |- | ||
| | | ⛔ || No more MATK bonus at multiples of 5 or 7 | ||
* DEF and MDEF are reworked | |} | ||
</div> | |||
</div> | |||
* Examples: | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-yellow">🎯 DEX (Dexterity)</div> | |||
* Many armors now have higher DEF/MDEF values | <div class="ragnawiki-card-content"> | ||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || '''+1 StatusATK''' per point (ranged) | |||
|- | |||
| ✅ || '''+0.5% WeaponATK''' per point (ranged) | |||
|- | |||
| ✅ || '''+1 StatusATK''' per 5 points (melee) | |||
|- | |||
| ✅ || '''+1 HIT, +ASPD''' per point | |||
|- | |||
| ✅ || '''+1 StatusMATK & SoftMDEF''' per 5 points | |||
|- | |||
| ⛔ || No more ATK bonus per 10 DEX | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-purple">🍀 LUK (Luck)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || '''+0.3% Critical Rate''' per point | |||
|- | |||
| ✅ || '''+Status resistance''' per point | |||
|- | |||
| ✅ || '''+1 StatusATK, MATK, HIT''' per 3 points | |||
|- | |||
| ✅ || '''+1 Flee, +1% Anti-Crit''' per 5 points | |||
|- | |||
| ✅ || '''+1 Perfect Dodge''' per 10 points | |||
|} | |||
</div> | |||
</div> | |||
</div> | |||
== 🔧 Substats == | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-brown">🔄 Renewal Mechanics Changes</div> | |||
<div class="ragnawiki-card-content"> | |||
Most of these define the main difference between <strong>Pre-Renewal</strong> and <strong>Renewal Mechanics</strong>. | |||
</div> | |||
</div> | |||
<div class="ragnawiki-grid"> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-orange">⚔️ ATK</div> | |||
<div class="ragnawiki-card-content"> | |||
* In Renewal, ATK is split into <strong>StatusATK</strong> and <strong>WeaponATK</strong> | |||
* Both contribute to final damage; <strong>StatusATK is doubled</strong> | |||
* Only <strong>WeaponATK</strong> is affected by racial/size/elemental bonuses | |||
* High-level weapons with better ATK/refines are preferred over old 4-slot racials | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-blue">🔮 MATK</div> | |||
<div class="ragnawiki-card-content"> | |||
* MATK is also split into <strong>StatusMATK</strong> and <strong>WeaponMATK</strong> | |||
* Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction) | |||
* <strong>WeaponMATK</strong> contributes more to final damage due to variance scaling with weapon level | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-red">🛡️ DEF/MDEF</div> | |||
<div class="ragnawiki-card-content"> | |||
* DEF and MDEF are reworked | |||
* <strong>HardDEF/MDEF</strong> is no longer capped at 100 | |||
* Its effectiveness scales <strong>exponentially</strong> | |||
* <strong>Examples:</strong> | |||
** 200 HardDEF = ~25% reduction | |||
** 400 HardDEF = ~40% reduction | |||
* Many armors now have higher DEF/MDEF values | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-green">⏱️ Cast Time</div> | |||
<div class="ragnawiki-card-content"> | |||
* Cast Time is now split into: | * Cast Time is now split into: | ||
** <strong>Fixed Cast Time</strong> – not affected by stats | |||
** <strong>Variable Cast Time</strong> – reduced by <strong>DEX</strong> and <strong>INT</strong> | |||
* Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast | * <strong>Formula:</strong> (DEX × 2 + INT) = 530 to eliminate Variable Cast | ||
* Some skills now have non-removable fixed cast times ( | * Some skills now have non-removable fixed cast times | ||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-purple">🎭 SoftDEF/MDEF</div> | |||
<div class="ragnawiki-card-content"> | |||
* Based mostly on <strong>VIT (SoftDEF)</strong> and <strong>INT (SoftMDEF)</strong> | |||
* Applies a <strong>flat damage reduction</strong> after HardDEF/MDEF | |||
* Minimal change from Pre-Renewal mechanics | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-pink">🎯 Critical</div> | |||
<div class="ragnawiki-card-content"> | |||
* Critical hits <strong>ignore FLEE</strong>, but <strong>no longer ignore DEF</strong> | |||
* Base crit damage is <strong>140%</strong>, increased with <strong>C.RATE</strong> | |||
* With gear/cards, crits can reach or exceed <strong>200%</strong> damage | |||
</div> | |||
</div> | |||
</div> | |||
== 🌟 Trait Stats (Post level 200) == | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-brown">🚀 New Attribute System</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| 🎯 || '''Six new stats''' related to attribute status have been added | |||
|- | |||
| 📈 || Starting at level <strong>200</strong>, leveling up grants <strong>trait status points</strong> instead of original stats | |||
|- | |||
| ⚡ || '''Activity Point (AP)''' is introduced as a new resource mechanic for 4th job skills | |||
|- | |||
| 🎓 || '''4th job classes''' receive bonus points to these new traits based on Job Level | |||
|- | |||
| 💎 || Each new characteristic status has a <strong>fixed cost of 1 point</strong> per investment | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-grid"> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-orange">💥 Power (POW)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || Increases status physical attack and Power Attack (P.ATK) | |||
|- | |||
| ✅ || '''+5 status physical attack''' per 1 point | |||
|- | |||
| ✅ || '''+1 P.ATK''' per 3 points | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-red">🛡️ Stamina (STA)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || Increases physical resistance (RES) | |||
|- | |||
| ✅ || '''+1 RES''' per 1 point | |||
|- | |||
| ✅ || '''+5 RES''' per 3 points | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-blue">🧠 Wisdom (WIS)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || Increases magic resistance (MRES) | |||
|- | |||
| ✅ || '''+1 MRES''' per 1 point | |||
|- | |||
| ✅ || '''+5 MRES''' per 3 points | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-yellow">🔮 Spell (SPL)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || Increases status magic attack and Spell Magic Attack (S.MATK) | |||
|- | |||
| ✅ || '''+5 status magic attack''' per 1 point | |||
|- | |||
| ✅ || '''+1 S.MATK''' per 3 points | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-green">🎯 Concentration (CON)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK | |||
|- | |||
| ✅ || '''+2 HIT''' per 1 point | |||
|- | |||
| ✅ || '''+2 FLEE''' per 1 point | |||
|- | |||
| ✅ || '''+1 P.ATK''' per 5 points | |||
|- | |||
| ✅ || '''+1 S.MATK''' per 5 points | |||
|} | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-purple">✨ Creative (CRT)</div> | |||
<div class="ragnawiki-card-content"> | |||
{| class="ragnawiki-list" | |||
|- | |||
| ✅ || Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) | |||
|- | |- | ||
| ✅ || '''+1 H.PLUS''' per 1 point | |||
|- | |- | ||
| | | ✅ || '''+1 C.RATE''' per 3 points | ||
|} | |} | ||
</div> | |||
</div> | |||
</div> | |||
= | == 📊 Status Breakdown == | ||
<div class="ragnawiki-grid"> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-orange">⚔️ Power Atk (P.ATK)</div> | |||
<div class="ragnawiki-card-content"> | |||
Final status physical attack and final equipment attack increases by %. | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-blue">🔮 Spell Matk (S.MATK)</div> | |||
<div class="ragnawiki-card-content"> | |||
Final status magic attack and final equipment magic attack increases by %. | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-red">🛡️ Resist (RES)</div> | |||
<div class="ragnawiki-card-content"> | |||
Before calculating physical defense, it reduces normal physical damage taken by %. | |||
<div class="ragnawiki-tip-box"> | |||
<strong>Note:</strong> Resist Penetration effects are limited to 50%. | |||
</div> | |||
</div> | |||
</div> | |||
== | <div class="ragnawiki-card"> | ||
<div class="ragnawiki-card-header ragna-blue">🌀 Magic Resist (MRES)</div> | |||
<div class="ragnawiki-card-content"> | |||
Before calculating the magic defense, it reduces the normal magic damage received by %. | |||
<div class="ragnawiki-tip-box"> | |||
<strong>Note:</strong> Magic Resist Penetration effects are limited to 50%. | |||
</div> | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-green">💚 Heal Plus (H.Plus)</div> | |||
<div class="ragnawiki-card-content"> | |||
Increases the final heal recovery by %. | |||
<div style="font-size: 12px; color: #666; margin-top: 8px;"> | |||
This increase is applied after normal heal recovery increasing effects. | |||
</div> | |||
</div> | |||
</div> | |||
<div class="ragnawiki-card"> | |||
<div class="ragnawiki-card-header ragna-purple">🎯 Critical Damage Rate (C.Rate)</div> | |||
<div class="ragnawiki-card-content"> | |||
Increases the critical damage base percent by %. | |||
<div style="margin-top: 10px;"> | |||
<div><strong>At 0 C.RATE:</strong> 140% critical damage</div> | |||
<div><strong>At 10 C.RATE:</strong> 150% critical damage</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
Latest revision as of 21:21, 30 September 2025
⚡ Stats Overview
Master Your Character Build
With the new level cap, maximum base stat is now 130 - enabling true hybrid builds!
🎯 Stat Breakdown
💪 STR (Strength)
| ✅ | +1 StatusATK per point (melee) |
| ✅ | +0.5% WeaponATK per point (melee) |
| ✅ | +1 StatusATK per 5 points (ranged) |
| ✅ | +30 Weight Limit per point |
| ⛔ | No more bonus ATK per 10 STR |
🏃 AGI (Agility)
| ✅ | +1 Flee per point |
| ✅ | +ASPD per point |
| ✅ | +1 SoftDEF per 5 points |
❤️ VIT (Vitality)
| ✅ | +1% MaxHP per point |
| ✅ | +2% Healing Item effectiveness per point |
| ✅ | +1% Status resistance per point |
| ✅ | +1 SoftDEF per 2 points |
| ✅ | +1 SoftMDEF & HP Recovery Rate per 5 points |
🧠 INT (Intelligence)
| ✅ | +1.5 StatusMATK per point |
| ✅ | +1% MaxSP & SP Healing Item effectiveness per point |
| ✅ | Decreases Cast Time per point |
| ✅ | +1 SoftMDEF per 2 points |
| ✅ | +1 SP Recovery Rate per 6 points |
| ⛔ | No more MATK bonus at multiples of 5 or 7 |
🎯 DEX (Dexterity)
| ✅ | +1 StatusATK per point (ranged) |
| ✅ | +0.5% WeaponATK per point (ranged) |
| ✅ | +1 StatusATK per 5 points (melee) |
| ✅ | +1 HIT, +ASPD per point |
| ✅ | +1 StatusMATK & SoftMDEF per 5 points |
| ⛔ | No more ATK bonus per 10 DEX |
🍀 LUK (Luck)
| ✅ | +0.3% Critical Rate per point |
| ✅ | +Status resistance per point |
| ✅ | +1 StatusATK, MATK, HIT per 3 points |
| ✅ | +1 Flee, +1% Anti-Crit per 5 points |
| ✅ | +1 Perfect Dodge per 10 points |
🔧 Substats
🔄 Renewal Mechanics Changes
Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
⚔️ ATK
- In Renewal, ATK is split into StatusATK and WeaponATK
- Both contribute to final damage; StatusATK is doubled
- Only WeaponATK is affected by racial/size/elemental bonuses
- High-level weapons with better ATK/refines are preferred over old 4-slot racials
🔮 MATK
- MATK is also split into StatusMATK and WeaponMATK
- Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction)
- WeaponMATK contributes more to final damage due to variance scaling with weapon level
🛡️ DEF/MDEF
- DEF and MDEF are reworked
- HardDEF/MDEF is no longer capped at 100
- Its effectiveness scales exponentially
- Examples:
- 200 HardDEF = ~25% reduction
- 400 HardDEF = ~40% reduction
- Many armors now have higher DEF/MDEF values
⏱️ Cast Time
- Cast Time is now split into:
- Fixed Cast Time – not affected by stats
- Variable Cast Time – reduced by DEX and INT
- Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast
- Some skills now have non-removable fixed cast times
🎭 SoftDEF/MDEF
- Based mostly on VIT (SoftDEF) and INT (SoftMDEF)
- Applies a flat damage reduction after HardDEF/MDEF
- Minimal change from Pre-Renewal mechanics
🎯 Critical
- Critical hits ignore FLEE, but no longer ignore DEF
- Base crit damage is 140%, increased with C.RATE
- With gear/cards, crits can reach or exceed 200% damage
🌟 Trait Stats (Post level 200)
🚀 New Attribute System
| 🎯 | Six new stats related to attribute status have been added |
| 📈 | Starting at level 200, leveling up grants trait status points instead of original stats |
| ⚡ | Activity Point (AP) is introduced as a new resource mechanic for 4th job skills |
| 🎓 | 4th job classes receive bonus points to these new traits based on Job Level |
| 💎 | Each new characteristic status has a fixed cost of 1 point per investment |
💥 Power (POW)
| ✅ | Increases status physical attack and Power Attack (P.ATK) |
| ✅ | +5 status physical attack per 1 point |
| ✅ | +1 P.ATK per 3 points |
🛡️ Stamina (STA)
| ✅ | Increases physical resistance (RES) |
| ✅ | +1 RES per 1 point |
| ✅ | +5 RES per 3 points |
🧠 Wisdom (WIS)
| ✅ | Increases magic resistance (MRES) |
| ✅ | +1 MRES per 1 point |
| ✅ | +5 MRES per 3 points |
🔮 Spell (SPL)
| ✅ | Increases status magic attack and Spell Magic Attack (S.MATK) |
| ✅ | +5 status magic attack per 1 point |
| ✅ | +1 S.MATK per 3 points |
🎯 Concentration (CON)
| ✅ | Increases accuracy (HIT), evasion (FLEE), P.ATK and S.MATK |
| ✅ | +2 HIT per 1 point |
| ✅ | +2 FLEE per 1 point |
| ✅ | +1 P.ATK per 5 points |
| ✅ | +1 S.MATK per 5 points |
✨ Creative (CRT)
| ✅ | Increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) |
| ✅ | +1 H.PLUS per 1 point |
| ✅ | +1 C.RATE per 3 points |
📊 Status Breakdown
⚔️ Power Atk (P.ATK)
Final status physical attack and final equipment attack increases by %.
🔮 Spell Matk (S.MATK)
Final status magic attack and final equipment magic attack increases by %.
🛡️ Resist (RES)
Before calculating physical defense, it reduces normal physical damage taken by %.
Note: Resist Penetration effects are limited to 50%.
🌀 Magic Resist (MRES)
Before calculating the magic defense, it reduces the normal magic damage received by %.
Note: Magic Resist Penetration effects are limited to 50%.
💚 Heal Plus (H.Plus)
Increases the final heal recovery by %.
This increase is applied after normal heal recovery increasing effects.
🎯 Critical Damage Rate (C.Rate)
Increases the critical damage base percent by %.
At 0 C.RATE: 140% critical damage
At 10 C.RATE: 150% critical damage
