Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength)
|
AGI (Agility)
|
- +1 StatusATK per point (melee)
- +0.5% WeaponATK per point (melee)
- +1 StatusATK per 5 points (ranged)
- +30 Weight Limit per point
- ⛔ No more bonus ATK per 10 STR
|
- +1 Flee per point
- +ASPD per point
- +1 SoftDEF per 5 points
|
VIT (Vitality)
|
INT (Intelligence)
|
- +1% MaxHP per point
- +2% Healing Item effectiveness per point
- +1% Status resistance per point
- +1 SoftDEF per 2 points
- +1 SoftMDEF & HP Recovery Rate per 5 points
|
- +1.5 StatusMATK per point
- +1% MaxSP & SP Healing Item effectiveness per point
- ⏳ Decreases Cast Time per point
- +1 SoftMDEF per 2 points
- +1 SP Recovery Rate per 6 points
- ⛔ No more MATK bonus at multiples of 5 or 7
|
DEX (Dexterity)
|
LUK (Luck)
|
- +1 StatusATK per point (ranged)
- +0.5% WeaponATK per point (ranged)
- +1 StatusATK per 5 points (melee)
- +1 HIT, +ASPD per point
- +1 StatusMATK & SoftMDEF per 5 points
- ⛔ No more ATK bonus per 10 DEX
|
- +0.3% Critical Rate per point
- +Status resistance per point
- +1 StatusATK, MATK, HIT per 3 points
- +1 Flee, +1% Anti-Crit per 5 points
- +1 Perfect Dodge per 10 points
|
Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK
|
MATK
|
- In Renewal, ATK is split into StatusATK and WeaponATK.
- Both contribute to final damage; StatusATK is doubled.
- Only WeaponATK is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker).
- High-level weapons with better ATK/refines are preferred over old 4-slot racials.
|
- MATK is also split into StatusMATK and WeaponMATK.
- Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction).
- WeaponMATK contributes more to final damage due to variance scaling with weapon level.
|
DEF/MDEF
|
Cast Time
|
- DEF and MDEF are reworked:
HardDEF/MDEF is no longer capped at 100.
Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction
400 HardDEF = ~40% reduction
- Many armors now have higher DEF/MDEF values.
|
- Cast Time is now split into:
Fixed Cast Time – not affected by stats; reduced only via gear or skills.
Variable Cast Time – reduced by DEX and INT.
- Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast.
- Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura).
|
SoftDEF/MDEF
|
Critical
|
- Based mostly on VIT (SoftDEF) and INT (SoftMDEF).
- Applies a flat damage reduction after HardDEF/MDEF.
- Minimal change from Pre-Renewal mechanics.
|
- Critical hits ignore FLEE, but no longer ignore DEF.
- Base crit damage is 140%, increased with C.RATE.
- With gear/cards, crits can reach or exceed 200% damage.
|
Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
Power (POW)
|
Stamina (STA)
|
- Trait that increases status physical attack and Power Attack (P.ATK)
- +5 status physical attack per 1 point
- +1 P.ATK per 3 points
|
- Trait that increases physical resistance (RES)
- +1 RES per 1 point
- +5 RES per 3 points
|
Wisdom (WIS)
|
Spell (SPL)
|
- Trait that increases magic resistance (MRES)
- +1 MRES per 1 point
- +5 MRES per 3 points
|
- Trait that increases status magic attack and Spell Magic Attack (S.MATK)
- +5 status magic attack per 1 point
- +1 S.MATK per 3 points
|
Concentration (CON)
|
Creative (CRT)
|
- Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spel*
|