Stats
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
Power (POW) | Stamina (STA) | Wisdom (WIS) | Spell (SPL) | Concentration (CON) | Creative (CRT) |
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! style="background:#ffcc80; padding:4px;" | Power Atk (P.ATK) / Resist (RES) ! style="background:#a5d6a7; padding:4px;" | Spell Matk (S.MATK) / Magic Resist (MRES) |- | style="background:#fff3e0; padding:4px;" |
- Power Atk (P.ATK)
* Final physical attack % increase
- Resist (RES)
* Reduces physical damage before DEF * Resist pen max 50%
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- Spell Matk (S.MATK)
* Final magic attack % increase
- Magic Resist (MRES)
* Reduces magic damage before MDEF * Magic resist pen max 50%
|- ! style="background:#ce93d8; padding:4px;" | Heal Plus (H.Plus) ! style="background:#f48fb1; padding:4px;" | Critical Damage Rate (C.Rate) |- | style="background:#f3e5f5; padding:4px;" |
- Increases final healing by %
- Applied after other healing bonuses
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- Increases crit damage base %
- 140% at 0 C.RATE, 150% at 10 C.RATE
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