Stats
From Ragnafied Wiki
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
Key Points About New Attribute Stats
- Six new stats related to attribute status have been added.
- Starting at level 200, leveling up no longer grants status points for the original stats: STR, AGI, VIT, INT, DEX, LUK.
- Instead, new trait status points are given to distribute among these 6 new trait statuses.
- Activity Point (AP) is introduced as a new resource mechanic, exclusively used by 4th job skills.
- Unlike old status points, attribute status points do not increase gradually with level.
- 4th job classes receive bonus points to these new traits based on Job Level.
- Each new characteristic status has a fixed cost of 1 point per investment, unlike existing statuses.
Power (POW) / Stamina (STA) | Wisdom (WIS) / Spell (SPL) |
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* +5 status physical attack/point * +1 P.ATK/3 points
* +1 RES/point * +5 RES/3 points |
* +1 MRES/point * +5 MRES/3 points
* +5 status magic attack/point * +1 S.MATK/3 points |
Concentration (CON) / Creative (CRT) | Heal Plus (H.PLUS) / Critical Rate (C.RATE) |
* +2 HIT & FLEE/point * +1 P.ATK & S.MATK/5 points
* Increases Heal Plus & Critical Rate |
* +1 heal recovery/point
* +1 crit rate/3 points * 140% base crit dmg at 0 C.RATE * 150% crit dmg at 10 C.RATE |
Power Atk (P.ATK) / Resist (RES) | Spell Matk (S.MATK) / Magic Resist (MRES) |
* Final physical attack % increase
* Reduces physical damage before DEF * Resist pen max 50% |
* Final magic attack % increase
* Reduces magic damage before MDEF * Magic resist pen max 50% |
Heal Plus (H.Plus) | Critical Damage Rate (C.Rate) |
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