Stats
Stats Overview
With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.
Stat Breakdown
STR (Strength) | AGI (Agility) |
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VIT (Vitality) | INT (Intelligence) |
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DEX (Dexterity) | LUK (Luck) |
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Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.
ATK | MATK |
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DEF/MDEF | Cast Time |
HardDEF/MDEF is no longer capped at 100. Its effectiveness scales exponentially.
200 HardDEF = ~25% reduction 400 HardDEF = ~40% reduction
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Fixed Cast Time – not affected by stats; reduced only via gear or skills. Variable Cast Time – reduced by DEX and INT.
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SoftDEF/MDEF | Critical |
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Trait Stats (Post-200)
From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.
Power (POW) Stamina (STA) Trait that increases status physical attack and Power Attack (P.ATK)
Status physical attack increases by 5 per 1 point. P.ATK increases by 1 per 3 points. Trait that increases physical resistance (RES) RES increases by 1 per 1 point. RES increases by 5 per 3 points. Wisdom (WIS) Spell (SPL) Trait that increases magic resistance (MRES) MRES increases by 1 per 1 point. MRES increases by 5 per 3 points. Trait that increases status magic attack and Spell Magic Attack (S.MATK) Status Magic Attack increases by 5 per 1 point. S.MATK increases by 1 per 3 points. Concentration (CON) Creative (CRT) Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK) HIT increases by 2 per 1 point. FLEE increases by 2 per 1 point. P.ATK increases by 1 per 5 points. S.MATK increases by 1 per 5 points. Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE) H.PLUS increases by 1 per 1 point. C.RATE increases by 1 per 3 points.
Power Atk (P.ATK) Spell Matk (S.MATK)
Final status physical attack and final equipment attack increases by %. Final status magic attack and final equipment magic attack increases by %.
Resist (Res) Magic Resist (Mres)
Before calculating physical defense, it reduces normal physical damage taken by %.
Note: Resist Penetration effects are limited to 50%. Before calculating the magic defense, it reduces the normal magic damage received by %.
Note: Magic Resist Penetration effects are limited to 50%.
Heal Plus (H.Plus) Critical Damage Rate (C.Rate)
Increases the final heal recovery by %.
This increase is applied after normal heal recovery increasing effects.
Increases the critical damage base percent by %. At 0 C.RATE, your critical damage is 140%. At 10 C.RATE, your critical damage increases from 140% to 150%.