Stats

From Ragnafied Wiki

Stats Overview

With the new level cap, the maximum base stat is now 130. This opens the door to true hybrid builds and expanded customization.

Stat Breakdown

STR (Strength) AGI (Agility)
  • +1 StatusATK per point (melee)
  • +0.5% WeaponATK per point (melee)
  • +1 StatusATK per 5 points (ranged)
  • +30 Weight Limit per point
  • ⛔ No more bonus ATK per 10 STR
  • +1 Flee per point
  • +ASPD per point
  • +1 SoftDEF per 5 points
VIT (Vitality) INT (Intelligence)
  • +1% MaxHP per point
  • +2% Healing Item effectiveness per point
  • +1% Status resistance per point
  • +1 SoftDEF per 2 points
  • +1 SoftMDEF & HP Recovery Rate per 5 points
  • +1.5 StatusMATK per point
  • +1% MaxSP & SP Healing Item effectiveness per point
  • ⏳ Decreases Cast Time per point
  • +1 SoftMDEF per 2 points
  • +1 SP Recovery Rate per 6 points
  • ⛔ No more MATK bonus at multiples of 5 or 7
DEX (Dexterity) LUK (Luck)
  • +1 StatusATK per point (ranged)
  • +0.5% WeaponATK per point (ranged)
  • +1 StatusATK per 5 points (melee)
  • +1 HIT, +ASPD per point
  • +1 StatusMATK & SoftMDEF per 5 points
  • ⛔ No more ATK bonus per 10 DEX
  • +0.3% Critical Rate per point
  • +Status resistance per point
  • +1 StatusATK, MATK, HIT per 3 points
  • +1 Flee, +1% Anti-Crit per 5 points
  • +1 Perfect Dodge per 10 points

Substats

Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.

ATK MATK
  • In Renewal, ATK is split into StatusATK and WeaponATK.
  • Both contribute to final damage; StatusATK is doubled.
  • Only WeaponATK is affected by racial/size/elemental bonuses (e.g., Hydra, Skel Worker).
  • High-level weapons with better ATK/refines are preferred over old 4-slot racials.
  • MATK is also split into StatusMATK and WeaponMATK.
  • Many weapons now have flat MATK values (e.g., 280 from Staff of Destruction).
  • WeaponMATK contributes more to final damage due to variance scaling with weapon level.
DEF/MDEF Cast Time
  • DEF and MDEF are reworked:
  HardDEF/MDEF is no longer capped at 100.
  Its effectiveness scales exponentially.
  • Examples:
  200 HardDEF = ~25% reduction
  400 HardDEF = ~40% reduction
  • Many armors now have higher DEF/MDEF values.
  • Cast Time is now split into:
 Fixed Cast Time – not affected by stats; reduced only via gear or skills.
 Variable Cast Time – reduced by DEX and INT.
  • Formula: (DEX × 2 + INT) = 530 to eliminate Variable Cast.
  • Some skills now have non-removable fixed cast times (e.g., Acid Demo, Asura).
SoftDEF/MDEF Critical
  • Based mostly on VIT (SoftDEF) and INT (SoftMDEF).
  • Applies a flat damage reduction after HardDEF/MDEF.
  • Minimal change from Pre-Renewal mechanics.
  • Critical hits ignore FLEE, but no longer ignore DEF.
  • Base crit damage is 140%, increased with C.RATE.
  • With gear/cards, crits can reach or exceed 200% damage.

Trait Stats (Post-200)

From level 200+, stat points go to new Trait Stats. These do not replace core stats, but offer new functionality. Each point costs 1, and job level increases improve them further.

| | | | - | ----------------------- | - | --------------------------- | | +5 StatusATK per point | | +1 P.ATK per 3 pts | | | | | | +1 RES per point | | +5 RES per 3 pts | | | | | | +1 MRES per point | | +5 MRES per 3 pts | | | | | | +5 StatusMATK per point | | +1 S.MATK per 3 pts | | | | | | +2 HIT & FLEE per point | | +1 P.ATK & S.MATK per 5 pts | | | | | | +1 Heal Plus per point | | +1 C.RATE per 3 pts | | | | |

Trait Bonuses

  • P.ATK (Power ATK): Boosts final physical damage %
  • S.MATK (Spell MATK): Boosts final magical damage %
  • RES (Resist): Reduces incoming physical damage % (up to 50% pen limit)
  • MRES (Magic Resist): Reduces incoming magical damage % (up to 50% pen limit)
  • H.PLUS (Heal Plus): Increases healing done %
  • C.RATE (Crit Rate): Boosts crit damage %
 * Base Crit Damage = 140%
 * +1 C.RATE = +1% Crit Damage (e.g., 10 C.RATE = 150% Crit Damage)