Issgard

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Main Story Quest

Quest Start: Grey Wolf Village /navi wolfvill 223/83

  1. Meeting with Maram
    • Talk to Grey Wolf Villager — Maram appears to discuss Bagot
    • Elly found a route to the north — team decides to go to Varmundt's Mansion
    • Suad stays to coordinate peace talks with Niren
  2. Tracking Bagot /navi ba_in01 384/114
    • Elly discusses Jörmungandr legend and northern continent Issgard
    • Energy barrier blocks entry — royal family may hold answers
  3. Return to Prontera /navi ba_in01 386/110
    • Talk to Crux — travel to Prontera Castle with Lazy
  4. Meeting with Royalty /navi prt_cas 320/270
    • Nyhill explains Gaebolg family’s curse tied to Jörmungandr
    • Queen Catherine arrives — explains sealed land and Issgard residents
    • Nyhill offers help after hearing your story
  5. The Guardian’s Invitation /navi prt_cas 331/343
    • Nyhill uses Guardian's Box — blesses your invitation letter
    • You receive Guardian’s Invitation and teleport to mansion
  6. Airship Preparation /navi ba_maison 186/251
    • Team regroups — Ginger confirms airship is ready
  7. Boarding the Airship /navi ba_in01 30/264
    • Talk to Ginger to begin flight to Issgard
  8. Wavelength Detection /navi air_if 46/71
    • Ginger inspects the Guardian’s Invitation — detects energy code
  9. Meet Lehar /navi air_if 32/63
    • Lehar introduces himself — son of former king’s sister
    • Describes Issgard as frozen land with warm Ice Castle
    • Warns about Rgan increase — airship prepares to land
  10. Landing at Issgard /navi air_if 46/71
    • Talk to Ginger — disembark into the northern lands
  11. Approaching Ice Castle /navi jor_tail 221/53
    • Lehar leads you toward the Ice Castle
  12. The Petit Family /navi icas_in 141/216
    • Meet Leon and Aurelie Petit — Ice Castle protectors
    • Lehar’s aunts Voglinde and Vellgunde explain their research
  13. Secrets of Issgard /navi icas_in 138/220
    • Leon reveals Issgard was formed by Jörmungandr’s frozen body
    • Rgans are trapped — Iwins now guard the castle and barrier
    • You receive 40 Snow Flower Petal & 50 Ice Castle Reputation
    • Unlocked: Iwin Patrol Instance, Purification Saint Side Quest

Quest Progress:

  • > Unlocked: Iwin Patrol, Purification Saint
  1. Iwin Patrol Instance /navi icecastle 23/115
    • Talk to Marshall Gigi, Happy, Rev, Eve, Alice, Llyod, Broad-Minded Tess Vortex — Captain of the Iwin Patrol
    • Join the Iwin Patrol — discover a young man needing help
    • You tell him he looks like Morning; he claims to be a newer model from Illusion
    • You help him — now called “Lunch” — cross Frozen Scale Hills
    • Finish the patrol
    • Reward: 2 Snow Flower Petal, 5 Ice Castle Reputation
  2. Lunch’s Story /navi jor_back2 250/30
    • Talk to the young man — his barcode ID is HU-210426
    • You nickname him “Lunch”; he agrees
    • He recounts escaping the Illusion mansion and sneaking aboard the airship
    • Desiring attention, he transformed into a Rgan — one of his innate abilities
    • He offers to transform you too if needed
    • Reward: 1 Rgan Transformation Scroll, 2 Snow Flower Petal
  3. Escort to Ice Castle /navi icecastle 27/126
    • Talk to Iwin named Horr — he joins you to enter the Ice Castle
  4. Threats and Revelations /navi icas_in 34/189
    • Aurelie notes unusual activity — may signal Jörmungandr’s revival
    • Miriam advises protecting the seal and recovering Ymir’s heart
    • You show your Rgan Transformation Scroll
    • Team agrees it’s key to infiltrate the Rgan nest
  5. Disguised Entry /navi jor_back3 99/318
    • Use the Rgan Transformation Scroll — team is disguised as Rgans
    • Lazy and you look slightly off — pretend to be newborns
    • Reward: 25 Snow Flower Petal, 30 Ice Castle Reputation
  6. Rgan Nest Infiltration /navi jor_dun02 263/170
    • Meet Miriam at the egg hatchery
    • Rgan Priest suspects a bishop — Horr lies to protect you
    • You’re led deeper into the nest
    • Reward: 25 Snow Flower Petal, 30 Ice Castle Reputation
  7. Miracle Birth /navi jor_nest 185/49
    • Rgan Priest declares your birth a miracle — heralding Jörmungandr’s return
    • You and Lazy are honored and invited to receive a blessing
  8. Baptism of the Newborns /navi jor_nest 196/202
    • Bishop Rgan explains the hatchery and magic-infused human machines
    • Humans beyond the barrier are responsible for energy injections
  9. Human Territory Warning /navi jor_nest 115/187
    • Bishop Rgan warns you to avoid the human-inhabited zone
    • He leads you instead to meet Rasgand
  10. Face to Face with Bagot /navi jor_nest 53/244
    • Sarekhgand welcomes you and Lazy — Bagot appears
    • Sarekhgand wants you examined — forbids experiments
    • Bagot is intrigued but denied — you are sent to Juncea
  11. Initial Checkup /navi jor_nest 22/141
    • Juncea is annoyed — shocked by your unexpected birth
    • You feign ignorance — she explains bits of Rgan anatomy and magic
    • Bagot is mentioned; Juncea shares they are just lab neighbors
  12. Request for Eggshell /navi jor_nest 22/141
    • Juncea needs your eggshell for magical readings
  13. Search for Higher-Grade Egg /navi jor_dun02 263/170
    • Talk to Miriam — only higher hatchery eggs may help
  14. Distraction and Recovery /navi jor_nest 23/58
    • Bishop Rgan is suspicious — Horr causes a distraction
    • You manage to recover a Greater Rgan's Eggshell
  15. Examining the Eggshell /navi jor_nest 22/141
    • Juncea notes lack of high magical energy in your eggshell
    • She explains magic absorption defines Rgan hierarchy
    • Bagot and Lazy arrive mid-examination
  16. Research Clash /navi jor_nest 26/142
    • Bagot pressures Juncea for results — she resists
    • Sarekhgand confirms Rasgand sides with Bagot
    • Bagot demands data immediately and leaves
  17. Juncea's Fury /navi jor_nest 22/141
    • Juncea vents her anger at Bagot’s takeover
    • She suspects Rasgand's interest lies in using Ymir’s heart to revive Jörmungandr
    • She finishes your tests and tells you to do work in the nest
  1. Meet with Lazy /navi jor_nest 87/164
    Exchange findings with Lazy. You discovered the airship used by the Illusion group and plan to investigate with Lehar. Horr was taken after breaking an egg.
  2. Scout Airship Dock /navi jor_nest 24/252
    Lazy suspects this area is the dock, but it's heavily guarded. You decide to regroup with the team for a better plan.
  3. Guard Encounter /navi jor_dun02 153/239
    The Guard Rgan questions you and Lazy. You explain you're newborns seeking to study. He allows you through.
  4. Find the Team /navi jor_dun02 150/269
    Find Miriam, Lehar, and Horr at the hatchery. Miriam saw handcuffed humans working there. Lehar suspects experimentation. You all return to the Ice Castle.
  5. Report to Aurelie /navi icas_in 34/189
    Team discusses Rasgand’s leadership, Illusion's involvement, and how to strike back. New objectives: investigate vulnerabilities, destroy the airship, rescue humans.
    Reward: 50 Snow Flower Petal, 60 Ice Castle Reputation. Unlocked Airship Destruction Instance.
  6. Investigate the Nest /navi jor_nest 127/207
    Meet Lazy disguised as Rgan. Explore Juncea’s Lab, Bagot’s Lab, and the Rgan Guard zones.
  7. Juncea's Lab /navi jor_nest 21/195
    Find research on rebirthing stronger beings. Guard Yugrungand confronts you, then explains Juncea suspects Bagot stole her research position.
  8. Enter Bagot's Lab /navi jor_nest 66/260
    Enter Bagot’s Lab door.
  9. Bagot's Research /navi jor_dun03 74/71
    Skim documents describing rebirth enhancement. Feel immense power in specimens — similar to Twisted God Freyja.
  10. Top Secret Findings /navi jor_dun03 49/80
    Discover mutation research from Rachel. Magic injections may solve issues — no need to return forms to normal.
  11. Energy Records /navi jor_nest 181/173
    Find a Record Book stating large energy flows into Bagot's Lab.
  12. Egg Boosting Data /navi jor_nest 19/142
    Research documents mention artificially enhancing Rgan levels before hatching.
  13. Overheard Guards /navi jor_nest 173/177
    Guards discuss distrust of Bagot despite frequent visits to Rasgand. Captain plans to reassign personnel.
  14. Report to Lazy /navi jor_nest 127/207
    You recap: Juncea is ignored, Bagot is dangerous, and specimens are Freyja-like. Lazy proposes splitting them — you talk to Juncea, he goes to Bagot.
  15. Talk to Juncea /navi jor_nest 31/140
    Juncea is testing on herself due to lack of subjects. You offer to help, she declines. She’s too drained to talk — says she needs something sweet.
    New objective: bring her something sweet to continue the conversation.
    1. Get Ice Cookie /navi icas_in 245/197
      Talk to Iwin, who is eating Ice Candy. He gives you 1 Ice Cookie.
    2. Deliver Ice Cookie to Juncea /navi jor_nest 31/140
      Give Juncea the cookie. You make up a heroic story to impress her. She opens up about her struggles with funding. She’ll only talk more if given another Ice Cookie or 10 Rgan's Low-Grade Magic Core.
    3. Support Juncea Again /navi jor_nest 31/140
      Give her another Ice Cookie or 10 Magic Cores. She vents about needing a live Rgan for her magical energy experiment. You offer to be her test subject again. She asks for more support.
    4. Support Juncea Third Time /navi jor_nest 31/140
      Provide Ice Cookie or 10 Magic Cores once again. She’s grateful but discouraged by lack of progress and data.
    5. Give Record Book /navi jor_nest 31/140
      Hand over the Record Book pretending to have found it by accident. Juncea is furious at the support Bagot receives. Bagot suddenly appears, interrogates both of you. You pretend to be a Priest Rgan. Juncea intervenes, and Bagot asks to talk privately. You leave to avoid suspicion.
    6. Debrief with Lazy /navi icas_in 245/197
      Report to Lazy. You explain how your support exposed the bias toward Bagot, earning Juncea's trust.
    7. Talk to Miriam /navi icas_in 249/199
      Miriam supports taking action soon. She advises restocking Rgan Transformation Scrolls and returning to the nest.
    8. Investigate Juncea’s Area /navi jor_nest 19/190
      Juncea is missing. You find a suspicious bubbling liquid that requires a container.
    9. Get Test Tube /navi jor_nest 20/194
      Take Juncea’s Test Tube from the table.
    10. Collect Red Liquid /navi jor_nest 19/190
      Use the test tube to collect the liquid and receive Red Liquid Test Tube. A Rgan appears.
    11. Rgan Message /navi jor_nest 24/185
      The Rgan says Juncea wants to see you in Bagot’s lab. You’re confused how she knew your location.
    12. Head to Bagot’s Lab /navi jor_nest 66/260
      Move toward Bagot’s Lab to find Juncea.
    13. Talk to Juncea /navi jor_dun03 57/63
      Juncea wants to speak alone. An instance will be created. This is a solo-only event.
    14. Inside the Instance
      Juncea accuses you of betraying her to Bagot. You notice something is wrong — possibly Bagot’s influence. She transforms into a greater being.
    15. Subdue Juncea
      Defeat the transformed Juncea. You wonder if Bagot caused her breakdown. Bring her back to Ice Castle. Exit the instance.
    1. Return to Ice Castle /navi icecastle 27/126
      Talk to Horr. He questions why you brought a Rgan back. You ask for a place for Juncea to rest and promise to explain later.
    2. Explain Juncea’s Situation /navi icas_in 247/116
      Talk to the team. You explain Juncea’s transformation may be due to Bagot’s experiments. Lehar suggests Vellgunde might help. Vellgunde arrives and needs 20 Rgan's Low-Grade Magic Core to examine the liquid.
    3. Bring Materials to Vellgunde /navi icas_in 244/117
      Vellgunde creates an antidote and revives Juncea. She panics about Bagot’s experimentation. Your team reveals their human identity. Juncea is shocked but eventually understands. Vellgunde proposes knowledge exchange. Reward: 25 Snow Flower Petal.
    4. Learn about Rasgand and Jörmungandr /navi icas_in 243/120
      Juncea explains Rgans are born from residual magic, but the energy is dwindling. Rasgand, their leader, may be trying to resurrect Jörmungandr. The team suspects Bagot’s involvement. Vellgunde is deeply concerned. Aurelie arrives with a report.
    5. Get Aurelie’s Report /navi icas_in 249/113
      Aurelie reports unusual Rgan movement. Scouts from the glaciers are returning rapidly. Lazy and Horr agree it's time to move.
    6. Enter the Special Rgan Nest /navi jor_dun01 8/238
      Use a Rgan transformation scroll to enter the restricted nest area.
    7. Meet Transformed Allies /navi jor_que 271/88
      Meet the team. An Iwin Soldier reports that high-level Rgans have moved. He brings human escapees. Team escorts them out. Reward: 25 Snow Flower Petal, 25 Ice Castle Reputation.
    8. Rescue More Humans /navi jor_que 144/253
      Miriam finds scared human slaves. Lehar calms them by revealing your disguise. You guide them to safety while Lazy seeks Rasgand.
    9. Question Lower Rgans /navi jor_que 131/148
      Horr fails to get info. You succeed as Priest Rgan. The lower Rgans say high-rank Rgans were summoned by the Lord. You head toward the gathering area.
    10. Locate the Gathering Area /navi jor_que 32/37
      Lehar’s team finds the blocked entrance. It leads to Rasgand and Bagot. Horr orders the soldiers to open a path. Instance unlocked (Party Allowed).
    11. Enter the Instance /navi 1@jorchs 261/34
      Meet with the team. Your goal is to find Rasgand and Bagot, and secure the Heart of Ymir. Powerful mutated Rgans are everywhere.
    12. Defeat Mutated Rgan /navi 1@jorchs 249/79
      Defeat one of the special mutated Rgans guarding the area.
    13. Defeat Another Guarding Rgan /navi 1@jorchs 114/20
      Continue defeating mutated Rgans to secure the path.
    14. Report After Battle /navi 1@jorchs 142/58
      Rejoin the team. The Iwins are shocked at the mutations. Miriam suspects Illusion experiments on Rgans.
    15. Final Guard Rgan /navi 1@jorchs 23/57
      Defeat another powerful Rgan guarding the final area.
    1. Final Guard Rgan /navi 1@jorchs 21/97
      Defeat the special Rgan guarding this final stretch.
    2. Confront the Heart Hunters /navi 1@jorchs 112/119
      The Iwin soldiers encounter a line of Rgans too strong to breach. Heart Hunters AT appear, surprised by your progress, and command mutated Rgans to attack. Defeat all enemies and push forward.
    3. More Defense Lines /navi 1@jorchs 249/170
      Meet Voglinde and Miriam, facing another group of controlled Rgans. Heart Hunters AT reveal that mutation continues via magical energy injections. Defeat enemies and look for the devices.
    4. Deactivate Mutation Device /navi 1@jorchs 219/148
      Deactivate the first device. Heart Hunters AT will attempt to stop you. Defeat them.
    5. Second Device /navi 1@jorchs 191/203
      Deactivate another magical injection device to stop further mutations.
    6. Final Device /navi 1@jorchs 226/244
      Deactivate the last device and defeat any remaining roaming enemies.
    7. Restarted Machine /navi 1@jorchs 151/179
      Aurelie and Leon captured two Heart Hunters who restarted the machines. Aurelie asks you to turn off the device again.
    8. Deactivate Again /navi 1@jorchs 191/203
      Shut down the reactivated machine once more.
    9. Interrogation and Ambush /navi 1@jorchs 151/179
      Return to Aurelie and Leon. They interrogate the Heart Hunters who mention one entrance. Suddenly, they break free and attack. Defeat all enemies.
    10. Search for Research Data /navi 1@jorchs 24/142
      Explore the lab but find no useful data. Enemies appear. Defeat them all.
    11. Ymir Research Note /navi 1@jorchs 20/195
      Find some notes referring to the Heart of Ymir. Heart Hunters attack. Defeat them.
    12. Bagot's Interference /navi 1@jorchs 39/251
      Meet your team at the final defense line. Bagot appears and mocks your efforts. He empowers the Rgans with magical energy and escapes into the Jörmungandr Church. Defeat all enemies.
    13. Locked Church Entrance /navi 1@jorchs 38/272
      Your team is unable to open the sealed door to the church. Attempts using a key and magic fail. Voglinde and Aurelie agree to set up surveillance and wait.
    14. Debrief at Ice Castle /navi icas_in 34/189
      Back at Ice Castle, morale is low. Leon suggests monitoring for a new church entrance. Juncea agrees to help. She notes her data is missing and fears Bagot’s abilities. Lazy explains Bagot may have held back. Juncea is concerned her injection research might be used for resurrection. Your team decides to wait for an opportunity. Reward: 50 Snow Flower Petal, 50 Ice Castle Reputation.

    Side Quests

    Surveillance for an Underground Hideout

    1. /navi icas_in 32/184
      Speak with Horr, who is concerned about Rgan movements around the Ice Castle. He wants to meet outside to discuss a surveillance strategy.
    2. Meet Outside the Castle /navi icecastle 27/126
      Horr, Juncea, and Lazy discuss the impracticality of assigning Iwins to 24/7 watch duty. Juncea proposes a research device she developed to detect magical Rgan activity. Lazy nicknames it the “Super Strong Antennae.”
    3. Instructions for Antennae Deployment
      Juncea warns that the device only lasts about one day but is effective. Horr gives you 10 devices and asks you to bury them across Frozen Scale Plains and Glaciers.
    4. Bury Antennae in Plains jor_back2
      Bury 5 Super Strong Antennae in the marked minimap locations. Some attempts may fail and require retries.
      - /navi jor_back2 308/99
      - /navi jor_back2 222/123
      - /navi jor_back2 279/307
      - /navi jor_back2 113/235
      - /navi jor_back2 49/175
    5. Bury Antennae in Glaciers jor_back3
      Continue deployment in the Frozen Scale Glaciers.
      - /navi jor_back3 328/277
      - /navi jor_back3 264/133
      - /navi jor_back3 128/138
      - /navi jor_back3 46/324
      - /navi jor_back3 152/359
    6. Report Back to Horr /navi icecastle 27/126
      Return to Horr. He praises your work and mentions the surveillance network will be monitored regularly. Daily quest unlocked.
      Reward: 2 Snow Flower Petal, 5 Ice Castle Reputation.

    Purification Saint

    1. Surveillance for an Underground Hideout /navi icas_in 32/184
      Speak with Horr, who is concerned about Rgan movements around the Ice Castle. He wants to meet outside to discuss a surveillance strategy.
    2. Meet Outside the Castle /navi icecastle 27/126
      Horr, Juncea, and Lazy discuss the impracticality of assigning Iwins to 24/7 watch duty. Juncea proposes a research device she developed to detect magical Rgan activity. Lazy nicknames it the “Super Strong Antennae.”
    3. Instructions for Antennae Deployment
      Juncea warns that the device only lasts about one day but is effective. Horr gives you 10 devices and asks you to bury them across Frozen Scale Plains and Glaciers.
    4. Bury Antennae in Plains jor_back2
      Bury 5 Super Strong Antennae in the marked minimap locations. Some attempts may fail and require retries.
      - /navi jor_back2 308/99
      - /navi jor_back2 222/123
      - /navi jor_back2 279/307
      - /navi jor_back2 113/235
      - /navi jor_back2 49/175
    5. Bury Antennae in Glaciers jor_back3
      Continue deployment in the Frozen Scale Glaciers.
      - /navi jor_back3 328/277
      - /navi jor_back3 264/133
      - /navi jor_back3 128/138
      - /navi jor_back3 46/324
      - /navi jor_back3 152/359
    6. Report Back to Horr /navi icecastle 27/126
      Return to Horr. He praises your work and mentions the surveillance network will be monitored regularly. Daily quest unlocked.
      Reward: 2 Snow Flower Petal, 5 Ice Castle Reputation.

    Frozen Sea

    1. Frozen Sea /navi icas_in 27/116
      Talk to Surr who brings an injured Iwin to Lehar and Friederike. Lehar asks her to try to heal the Iwin. Midway, the Iwin wakes up — but it is Tamarin, disguised. Lehar demands to know how he came to Issgard without a Guardian's Invitation.
    2. Tamarin's Story /navi icas_in 27/122
      Tamarin explains he was working in Varmundt's Mansion on the underground waterways when illusions attacked him. He vaguely remembers an airship, then waking in a rotten cavern. He encountered others trapped there, and some escaped. He rescued Surr after falling into a pit while hunting Limacinas. Tamarin suspects the traps were deliberately broken and suggests investigating with Mark and Alp.
    3. Check First Trap /navi jor_back1 300/272
      An Icewind Huntsman confronts you near the trap and advises checking further north, where monsters have grown more ferocious.
    4. Second Trap /navi jor_back2 346/203
      You find no issues here. Continue toward a trap near the pit.
    5. Trap Near Pit /navi jor_back2 260/294
      You find signs of damage. Alp detects poison similar to what affected Tamarin. Mark spots a monster near the pit.
    6. Iwin Diver's Warning /navi jor_back2 255/312
      The Iwin Diver explains the pit is worse than expected. His magic core broke as soon as he entered. Mark suggests getting Friederike.
    7. Call Friederike /navi icas_in 32/123
      Mark updates Friederike about the poisonous pit. She agrees to help.
    8. Purify the Pit Entrance /navi jor_back2 258/315
      Friederike purifies the surrounding water and modifies the diver's equipment. The Iwin Diver prepares to enter and asks you to protect the entrance.
      Kill 10x monsters in jor_back2 and collect 3 Frozen Meat (auto-collected).
    9. Report Findings /navi jor_back2 255/312
      The Iwin Diver reports a blocked narrow passage that leads to a massive pit. Inside, he saw something resembling a Rgan and fled. The team agrees to investigate further.
    10. Enter the Pit /navi jor_ab01 115/14
      Join Alp and the Iwin Diver. He explains the Rgan threat and cautions you not to provoke too many.
      Kill 5x monsters in jor_ab01.
    11. Poison Source /navi jor_ab01 223/107
      Mark suspects this area is the source of the poison. Alp questions whether it's natural or artificial. Monsters here seem unnatural. Continue investigating.
      Kill another 5x monsters in jor_ab01.
    12. Deeper Contamination /navi jor_ab01 104/270
      The same pattern repeats. Iwin Diver confirms the situation is worsening. Mark discovers a passage.
      Kill another 5x monsters in jor_ab01 and collect 2 Frozen Meat.
    13. End of the Pit /navi jor_ab01 8/238
      The deeper the team goes, the thicker the poison becomes. The magic core is nearly depleted. Quickly investigate further.
      Kill 10x monsters in jor_ab02 and collect 2 Frozen Meat.
    14. Final Check /navi jor_ab02 28/254
      Mark finds no other exits. The Iwin Diver concludes this is the end. Report back to the others.
    15. Back to Ice Castle /navi icas_in 32/123
      Meet Friederike and Lehar. Voglinde appears and praises the efforts. Surr explains that although the pit is isolated, it is filled with dangerous, deformed Rgans. Voglinde theorizes it may be a disposal site. The frozen meat is purified and deemed a viable food source. The team decides to rest.
      Reward: 10 Snow Flower Petal, 10 Ice Castle Reputation.

    New Daily Quests Unlocked:

    • Abandoned Pit Fl 1 - Daily Quest
    • Abandoned Pit Fl 2 - Daily Quest
    • Dig and Dig - Daily Quest
    • Do We Need a Refrigerator? - Daily Quest
    • Crispy Tools - Daily Quest

    Search for the Lost

    1. Search for the Lost /navi icas_in 141/216
      Talk to Lehar who informs you that Leon is seeking help regarding escaped human prisoners.
    2. Meeting with Leon and Miriam /navi icas_in 42/252
      Leon explains that former human prisoners escaped Rgan’s Nest and must be rescued. He reveals the barrier between Midgard and Issgard was made to keep Rgans out, not humans. The weakening of the barrier worries him. Leon and Aurelie are guardians of Issgard following Jörmungandr’s will. He explains the Jörmungandr’s Curse was caused by the Rgan Church. Jörmungandr was actually a god who sacrificed himself to save Midgard. Miriam is skeptical but agrees to help. Leon asks you to assist her in planning rescues.
    3. Search the Frozen Scale Fields /navi icas_in 48/252
      Miriam instructs you to look for survivors in the Frozen Scale fields and escort them back to the Ice Castle.

    New Daily Quest Unlocked:

    • Searching for Survivors - Daily Quest
    1. Special Way to Survive /navi jor_nest 34/79
      While transformed, speak with Mimigand. He describes the Rgan history, explaining their connection to Jörmungandr and Rasgand. Lower-class Rgans, lacking magical blessings, covet the power of the higher class. Mimigand asks you to kill the "sinners" and collect their magic cores.
      Kill 10x Primitive Rgan and 10x Lowest Rgan, and collect 10 Rgan's Low-Grade Magic Core.
    2. Magic Core Delivery /navi jor_nest 34/79
      Return to Mimigand. He thanks you and says the cores will be used for high-class Rgans and Rasgand’s research.
      Reward: 10 Snow Flower Petal

    New Daily Quests Unlocked:

    • Our Precious Food - Daily Quest
    • Elegant Hobbies - Daily Quest
    1. Preaching Doctrine /navi jor_nest 17/97
      While transformed, listen to Bernagand’s sermon. He tells of Rasgand reviving the Rgan race with his own blood. Some Rgans were failures and turned into magic cores. He claims all Rgans descend from Rasgand, who became immortal from a curse caused by humans.
    2. Dissenting View /navi jor_nest 18/92
      Yuramigand discreetly warns you not to trust Bernagand. He’s uncertain how Rgans born of the same blood can differ so greatly. He questions Bernagand's motives.
      Reward: 10 Snow Flower Petal
    3. Curious Things /navi jor_nest 239/239
      While transformed, speak to Delfanagand. He explains Rgan hierarchy: Jörmungandr at the top, followed by Rasgand, Bishops (like himself), Priests (like you), and laymen. Speech and thought ability correlate with class.
    4. Talk to Hatchery Rgans
      /navi jor_nest 274/199 - The first Rgan doesn't know what “complaint” means.
      /navi jor_nest 277/257 - The second Rgan likes being warm and dislikes the outdoors.
      /navi jor_nest 220/279 - The third Rgan wants to lay where magic flows but must work for Jörmungandr.
    5. Return to Delfanagand /navi jor_nest 239/239
      Delfanagand hopes your interactions provided insight into the Rgan social structure.
      Reward: 10 Snow Flower Petal