Issgard

From Ragnafied Wiki

Main Story Quest

Quest Start: Grey Wolf Village /navi wolfvill 223/83

  1. Meeting with Maram
    • Talk to Grey Wolf Villager — Maram appears to discuss Bagot
    • Elly found a route to the north — team decides to go to Varmundt's Mansion
    • Suad stays to coordinate peace talks with Niren
  2. Tracking Bagot /navi ba_in01 384/114
    • Elly discusses Jörmungandr legend and northern continent Issgard
    • Energy barrier blocks entry — royal family may hold answers
  3. Return to Prontera /navi ba_in01 386/110
    • Talk to Crux — travel to Prontera Castle with Lazy
  4. Meeting with Royalty /navi prt_cas 320/270
    • Nyhill explains Gaebolg family’s curse tied to Jörmungandr
    • Queen Catherine arrives — explains sealed land and Issgard residents
    • Nyhill offers help after hearing your story
  5. The Guardian’s Invitation /navi prt_cas 331/343
    • Nyhill uses Guardian's Box — blesses your invitation letter
    • You receive Guardian’s Invitation and teleport to mansion
  6. Airship Preparation /navi ba_maison 186/251
    • Team regroups — Ginger confirms airship is ready
  7. Boarding the Airship /navi ba_in01 30/264
    • Talk to Ginger to begin flight to Issgard
  8. Wavelength Detection /navi air_if 46/71
    • Ginger inspects the Guardian’s Invitation — detects energy code
  9. Meet Lehar /navi air_if 32/63
    • Lehar introduces himself — son of former king’s sister
    • Describes Issgard as frozen land with warm Ice Castle
    • Warns about Rgan increase — airship prepares to land
  10. Landing at Issgard /navi air_if 46/71
    • Talk to Ginger — disembark into the northern lands
  11. Approaching Ice Castle /navi jor_tail 221/53
    • Lehar leads you toward the Ice Castle
  12. The Petit Family /navi icas_in 141/216
    • Meet Leon and Aurelie Petit — Ice Castle protectors
    • Lehar’s aunts Voglinde and Vellgunde explain their research
  13. Secrets of Issgard /navi icas_in 138/220
    • Leon reveals Issgard was formed by Jörmungandr’s frozen body
    • Rgans are trapped — Iwins now guard the castle and barrier
    • You receive 40 Snow Flower Petal & 50 Ice Castle Reputation
    • Unlocked: Iwin Patrol Instance, Purification Saint Side Quest

Quest Progress:

  • > Unlocked: Iwin Patrol, Purification Saint
  1. Iwin Patrol Instance /navi icecastle 23/115
    • Talk to Marshall Gigi, Happy, Rev, Eve, Alice, Llyod, Broad-Minded Tess Vortex — Captain of the Iwin Patrol
    • Join the Iwin Patrol — discover a young man needing help
    • You tell him he looks like Morning; he claims to be a newer model from Illusion
    • You help him — now called “Lunch” — cross Frozen Scale Hills
    • Finish the patrol
    • Reward: 2 Snow Flower Petal, 5 Ice Castle Reputation
  2. Lunch’s Story /navi jor_back2 250/30
    • Talk to the young man — his barcode ID is HU-210426
    • You nickname him “Lunch”; he agrees
    • He recounts escaping the Illusion mansion and sneaking aboard the airship
    • Desiring attention, he transformed into a Rgan — one of his innate abilities
    • He offers to transform you too if needed
    • Reward: 1 Rgan Transformation Scroll, 2 Snow Flower Petal
  3. Escort to Ice Castle /navi icecastle 27/126
    • Talk to Iwin named Horr — he joins you to enter the Ice Castle
  4. Threats and Revelations /navi icas_in 34/189
    • Aurelie notes unusual activity — may signal Jörmungandr’s revival
    • Miriam advises protecting the seal and recovering Ymir’s heart
    • You show your Rgan Transformation Scroll
    • Team agrees it’s key to infiltrate the Rgan nest
  5. Disguised Entry /navi jor_back3 99/318
    • Use the Rgan Transformation Scroll — team is disguised as Rgans
    • Lazy and you look slightly off — pretend to be newborns
    • Reward: 25 Snow Flower Petal, 30 Ice Castle Reputation
  6. Rgan Nest Infiltration /navi jor_dun02 263/170
    • Meet Miriam at the egg hatchery
    • Rgan Priest suspects a bishop — Horr lies to protect you
    • You’re led deeper into the nest
    • Reward: 25 Snow Flower Petal, 30 Ice Castle Reputation
  7. Miracle Birth /navi jor_nest 185/49
    • Rgan Priest declares your birth a miracle — heralding Jörmungandr’s return
    • You and Lazy are honored and invited to receive a blessing
  8. Baptism of the Newborns /navi jor_nest 196/202
    • Bishop Rgan explains the hatchery and magic-infused human machines
    • Humans beyond the barrier are responsible for energy injections
  9. Human Territory Warning /navi jor_nest 115/187
    • Bishop Rgan warns you to avoid the human-inhabited zone
    • He leads you instead to meet Rasgand
  10. Face to Face with Bagot /navi jor_nest 53/244
    • Sarekhgand welcomes you and Lazy — Bagot appears
    • Sarekhgand wants you examined — forbids experiments
    • Bagot is intrigued but denied — you are sent to Juncea
  11. Initial Checkup /navi jor_nest 22/141
    • Juncea is annoyed — shocked by your unexpected birth
    • You feign ignorance — she explains bits of Rgan anatomy and magic
    • Bagot is mentioned; Juncea shares they are just lab neighbors
  12. Request for Eggshell /navi jor_nest 22/141
    • Juncea needs your eggshell for magical readings
  13. Search for Higher-Grade Egg /navi jor_dun02 263/170
    • Talk to Miriam — only higher hatchery eggs may help
  14. Distraction and Recovery /navi jor_nest 23/58
    • Bishop Rgan is suspicious — Horr causes a distraction
    • You manage to recover a Greater Rgan's Eggshell
  15. Examining the Eggshell /navi jor_nest 22/141
    • Juncea notes lack of high magical energy in your eggshell
    • She explains magic absorption defines Rgan hierarchy
    • Bagot and Lazy arrive mid-examination
  16. Research Clash /navi jor_nest 26/142
    • Bagot pressures Juncea for results — she resists
    • Sarekhgand confirms Rasgand sides with Bagot
    • Bagot demands data immediately and leaves
  17. Juncea's Fury /navi jor_nest 22/141
    • Juncea vents her anger at Bagot’s takeover
    • She suspects Rasgand's interest lies in using Ymir’s heart to revive Jörmungandr
    • She finishes your tests and tells you to do work in the nest
  1. Meet with Lazy /navi jor_nest 87/164
    Exchange findings with Lazy. You discovered the airship used by the Illusion group and plan to investigate with Lehar. Horr was taken after breaking an egg.
  2. Scout Airship Dock /navi jor_nest 24/252
    Lazy suspects this area is the dock, but it's heavily guarded. You decide to regroup with the team for a better plan.
  3. Guard Encounter /navi jor_dun02 153/239
    The Guard Rgan questions you and Lazy. You explain you're newborns seeking to study. He allows you through.
  4. Find the Team /navi jor_dun02 150/269
    Find Miriam, Lehar, and Horr at the hatchery. Miriam saw handcuffed humans working there. Lehar suspects experimentation. You all return to the Ice Castle.
  5. Report to Aurelie /navi icas_in 34/189
    Team discusses Rasgand’s leadership, Illusion's involvement, and how to strike back. New objectives: investigate vulnerabilities, destroy the airship, rescue humans.
    Reward: 50 Snow Flower Petal, 60 Ice Castle Reputation. Unlocked Airship Destruction Instance.
  6. Investigate the Nest /navi jor_nest 127/207
    Meet Lazy disguised as Rgan. Explore Juncea’s Lab, Bagot’s Lab, and the Rgan Guard zones.
  7. Juncea's Lab /navi jor_nest 21/195
    Find research on rebirthing stronger beings. Guard Yugrungand confronts you, then explains Juncea suspects Bagot stole her research position.
  8. Enter Bagot's Lab /navi jor_nest 66/260
    Enter Bagot’s Lab door.
  9. Bagot's Research /navi jor_dun03 74/71
    Skim documents describing rebirth enhancement. Feel immense power in specimens — similar to Twisted God Freyja.
  10. Top Secret Findings /navi jor_dun03 49/80
    Discover mutation research from Rachel. Magic injections may solve issues — no need to return forms to normal.
  11. Energy Records /navi jor_nest 181/173
    Find a Record Book stating large energy flows into Bagot's Lab.
  12. Egg Boosting Data /navi jor_nest 19/142
    Research documents mention artificially enhancing Rgan levels before hatching.
  13. Overheard Guards /navi jor_nest 173/177
    Guards discuss distrust of Bagot despite frequent visits to Rasgand. Captain plans to reassign personnel.
  14. Report to Lazy /navi jor_nest 127/207
    You recap: Juncea is ignored, Bagot is dangerous, and specimens are Freyja-like. Lazy proposes splitting them — you talk to Juncea, he goes to Bagot.
  15. Talk to Juncea /navi jor_nest 31/140
    Juncea is testing on herself due to lack of subjects. You offer to help, she declines. She’s too drained to talk — says she needs something sweet.
    New objective: bring her something sweet to continue the conversation.
    1. Get Ice Cookie /navi icas_in 245/197
      Talk to Iwin, who is eating Ice Candy. He gives you 1 Ice Cookie.
    2. Deliver Ice Cookie to Juncea /navi jor_nest 31/140
      Give Juncea the cookie. You make up a heroic story to impress her. She opens up about her struggles with funding. She’ll only talk more if given another Ice Cookie or 10 Rgan's Low-Grade Magic Core.
    3. Support Juncea Again /navi jor_nest 31/140
      Give her another Ice Cookie or 10 Magic Cores. She vents about needing a live Rgan for her magical energy experiment. You offer to be her test subject again. She asks for more support.
    4. Support Juncea Third Time /navi jor_nest 31/140
      Provide Ice Cookie or 10 Magic Cores once again. She’s grateful but discouraged by lack of progress and data.
    5. Give Record Book /navi jor_nest 31/140
      Hand over the Record Book pretending to have found it by accident. Juncea is furious at the support Bagot receives. Bagot suddenly appears, interrogates both of you. You pretend to be a Priest Rgan. Juncea intervenes, and Bagot asks to talk privately. You leave to avoid suspicion.
    6. Debrief with Lazy /navi icas_in 245/197
      Report to Lazy. You explain how your support exposed the bias toward Bagot, earning Juncea's trust.
    7. Talk to Miriam /navi icas_in 249/199
      Miriam supports taking action soon. She advises restocking Rgan Transformation Scrolls and returning to the nest.
    8. Investigate Juncea’s Area /navi jor_nest 19/190
      Juncea is missing. You find a suspicious bubbling liquid that requires a container.
    9. Get Test Tube /navi jor_nest 20/194
      Take Juncea’s Test Tube from the table.
    10. Collect Red Liquid /navi jor_nest 19/190
      Use the test tube to collect the liquid and receive Red Liquid Test Tube. A Rgan appears.
    11. Rgan Message /navi jor_nest 24/185
      The Rgan says Juncea wants to see you in Bagot’s lab. You’re confused how she knew your location.
    12. Head to Bagot’s Lab /navi jor_nest 66/260
      Move toward Bagot’s Lab to find Juncea.
    13. Talk to Juncea /navi jor_dun03 57/63
      Juncea wants to speak alone. An instance will be created. This is a solo-only event.
    14. Inside the Instance
      Juncea accuses you of betraying her to Bagot. You notice something is wrong — possibly Bagot’s influence. She transforms into a greater being.
    15. Subdue Juncea
      Defeat the transformed Juncea. You wonder if Bagot caused her breakdown. Bring her back to Ice Castle. Exit the instance.